marlowe221 wrote:Though I'm sure I'll double dip when I eventually get a Switch.
+1
I will probably do the same.
I also usually wait for several years before upgrading to the latest generation of consoles and handhelds. The Switch's portability is a huge draw for me, however, and I may end up getting one sooner than usual. (I will still probably wait for the first hardware revision or price drop, however.)
Yeah, I'm really curious to see what they might have in mind for hardware revisions for the Switch.
That said, I want one pretty bad so I don't know if I can wait that long. If the first Monster Hunter for the system comes out before the first hardware revision happens, I'm probably screwed!
Have: Sega Genesis, SNES, Atari 2600, Atari 7800, Atari 800XL, PC, N3DS XL, Wii U, GBA, Xbox One, Switch
MrPopo wrote:
In fact, Nintendo has said exactly that; they found switching between the screen and the gamepad was breaking people's flows. Unlike the DS line the screens are so far apart that it's a major adjustment of where you're looking.
This sounds more like PR spin.
If this was the case, they would have found that with every game released on the console and they would have found it out during the proof of concept stage of creating the Wii U.
No doubt it is to not give the Wii U any form of advantage or features over the Switch version. (Having a game on your flagship console that is missing any form of features compared to your older console would not look good regardless)
How many Wii U games do you spend time switching between the tablet and the screen on a regular basis?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MrPopo wrote:
In fact, Nintendo has said exactly that; they found switching between the screen and the gamepad was breaking people's flows. Unlike the DS line the screens are so far apart that it's a major adjustment of where you're looking.
This sounds more like PR spin.
If this was the case, they would have found that with every game released on the console and they would have found it out during the proof of concept stage of creating the Wii U.
No doubt it is to not give the Wii U any form of advantage or features over the Switch version. (Having a game on your flagship console that is missing any form of features compared to your older console would not look good regardless)
How many Wii U games do you spend time switching between the tablet and the screen on a regular basis?
It was definitely handy in both Wind Waker HD and Twilight Princess HD. Tracking on the map and quick inventory select were nice touches and I never felt that it broke the flow of gameplay. It actually made the experience smoother for me.
strangenova wrote:
It was definitely handy in both Wind Waker HD and Twilight Princess HD. Tracking on the map and quick inventory select were nice touches and I never felt that it broke the flow of gameplay. It actually made the experience smoother for me.
I feel the same. The other two Zelda games show exactly how well even a simple gamepad interface for inventory, etc. Could have worked wonders in BOTW.
Imagine how much smoother and faster they could have made the inventory system with icons on the Wii U pad.
MrPopo wrote:How many Wii U games do you spend time switching between the tablet and the screen on a regular basis?
For Maps / Inventory / Menu stuff it is perfect and pretty much used every time I wanted to access those three things in the other Zelda games.
Can't speak for anyone but myself when I had the WiiU, but I did not appreciate the way they dropped some of that part of the game in Wind Waker to the little controller screen. I guess I can see how some may think it was handy, but if I recall it didn't pause the game so you had to look away to select stuff and could get whacked. The Gamecube game lacking the option you didn't. I preferred having it all on one screen so I didn't have to bob between the two to deal with stuff. There were a few games that did this I had, not as extensively other than ZombiiU and I really disliked it being done as it felt like an annoying cheap flow breaking gimmick.
I recall it was the one part I hated about Super Mario 3D World because they would have walls with pull out bricks, you had to look away, pull them out with your finger(or a stylus) then go back to using the gamepad buttons to scale the walls before it would retract. That sucked.
Tanooki wrote:Can't speak for anyone but myself when I had the WiiU, but I did not appreciate the way they dropped some of that part of the game in Wind Waker to the little controller screen. I guess I can see how some may think it was handy, but if I recall it didn't pause the game so you had to look away to select stuff and could get whacked. The Gamecube game lacking the option you didn't. I preferred having it all on one screen so I didn't have to bob between the two to deal with stuff. There were a few games that did this I had, not as extensively other than ZombiiU and I really disliked it being done as it felt like an annoying cheap flow breaking gimmick.
I recall it was the one part I hated about Super Mario 3D World because they would have walls with pull out bricks, you had to look away, pull them out with your finger(or a stylus) then go back to using the gamepad buttons to scale the walls before it would retract. That sucked..
I also disliked that about Super Mario 3D World and actually didn't know that the game didn't pause while pressing on the Wii U gamepad in Windwaker HD (own the game, but haven't yet played it). Even though I was the one who brought up the lack of gamepad features as being a negative, in light of the points you brought up, maybe BOTW really is better off without them. I would not like it at all if the game couldn't be paused while browsing through the inventory or examining the map.
I haven't touched it in years as I sold off the system (a first for me for a Nintendo system) but it was the last game I put a really hard honest push into and I could swear that's how it worked out. I recall having to kill stuff in a space, or go find a safe corner/wall something of an obstacle to enemies about to pop it up which I thought stunk. I'm 100% certain on the Mario annoyance. I'm all for having how the WiiU worked out in practice, but some design decisions should have never been crossed within games.
I too find myself getting frustrated by the gimping of the Wii U gamepad for Botw.
After playing both 3DS 64 remakes, with maps and inventory on the bottom screen, and then Link Beteen Worlds, then both of the Wii U Zelda remasters, I can't tell you how many times I look down anticipating a map or inventory screen. Probably hundreds at this point. Haha
Not only did they show off the gamepad using these features at E3 in the past, they also KEPT a "Pro" view in the option menu, which turns the entire HUD off, and yet the gamepad is still blank.. Come on now!!
However, that is genuinely my only complaint with the game!! I love it so far.
Tanooki wrote:I haven't touched it in years as I sold off the system (a first for me for a Nintendo system) but it was the last game I put a really hard honest push into and I could swear that's how it worked out. I recall having to kill stuff in a space, or go find a safe corner/wall something of an obstacle to enemies about to pop it up which I thought stunk. I'm 100% certain on the Mario annoyance. I'm all for having how the WiiU worked out in practice, but some design decisions should have never been crossed within games.
You could always pause the game and access your menus the old fashioned way, but the gamepad features remained for those of us that liked their ease of access.
MrPopo wrote:
How many Wii U games do you spend time switching between the tablet and the screen on a regular basis?
It was definitely handy in both Wind Waker HD and Twilight Princess HD. Tracking on the map and quick inventory select were nice touches and I never felt that it broke the flow of gameplay. It actually made the experience smoother for me.
I found it incredibly useful in Splatoon. The map button in Splatoon 2 just isn't the same - it's so much ahrder to jump to another player and quickly see where enemies may be coming from with the new system.