Oculus Rift Discussion

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noiseredux
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Re: Oculus Rift Discussion

Post by noiseredux »

so I finally got the Touch controllers. Insane, man. Just that first short demo thing with the little robot giving you stuff to play with. All I could think was "this is the future now." Wow.

Robo Recall is intense!
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isiolia
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Re: Oculus Rift Discussion

Post by isiolia »

I think I just played the demo they had of that, though it has since been updated to the full version. The Unspoken and the VR Sports games I also got bundled were pretty neat as well.
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noiseredux
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Re: Oculus Rift Discussion

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isiolia wrote:I think I just played the demo they had of that, though it has since been updated to the full version. The Unspoken and the VR Sports games I also got bundled were pretty neat as well.
I think those two were only w/ pre-orders? But I got the full Robo Recall and um, some other game that I'm forgetting added to my library. Maybe more than two games even. I was more interested in finally playing RR to fully investigate.

That was actually my tipping point. The price drop was nice, but then someone mentioned to me that it also technically came w/ free full games.

RR is really overwhelming. I only played one level so far.

So setting up the cameras for Touch, it had me put one on each side of the monitor and pretty much face them straight ahead. Which makes sense for playing standing several feet away from the monitor. Should this setup still work fine for sitting in front of monitor w/ controller though? Or will I need to be moving cameras around depending on situation?
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isiolia
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Re: Oculus Rift Discussion

Post by isiolia »

I hadn't seen problems with basic head tracking/etc with them in that position. Main problem is more that the desk can potentially obscure their view of the controllers if you're holding them low or something.


The other games may well have been for preorders, as I did do that.
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