Zelda Breath of the Wild - Wii U vs. Switch

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jay_red
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by jay_red »

Xeogred wrote:Of all the ones I've done so far, the most annoying one is trying to mount a deer (I'm assuming that's what it wants) haha, I failed so hard the entire plains where they were all at was empty so I'll have to return to try again another time.
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I just did this last night while hunting deer in that field. First off, make sure you get a Buck, I got on a doe and it did not open the shrine for me. The easiest way was to sneak as close to the buck as possible and when they get startled and run, just chase them and hope he turns your way and be prepared to mash "A" to get on it, once on, start mashing "L" to calm him down. Once on, walk over to the glowing platform and a shrine will appear.

Now about that shrine...
This one is like "super monkey ball" where you are tilting a platform to get a ball through the maze and onto a ramp. You use the gyro in the controller and to be honest, it was pretty frustrating. The ball does not roll like you expect it to when tilted a little bit. After a bunch of failed attempts I noticed that you can turn the platform upside down by turning your controller the same way, giving you a flat surface. Once the ball dropped I just guided it to the edge and tilted it up like a ramp to get it where it needed to go!
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by ElkinFencer10 »

Most of us have bullshitted that shrine the exact same day.
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Stark
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Stark »

ElkinFencer10 wrote:Most of us have bullshitted that shrine the exact same day.
+1
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MrPopo
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by MrPopo »

I did it for realz. But that's because I'm not casual like you guys.
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Exhuminator
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Exhuminator »

MrPopo wrote:I'm not casual like you guys.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Tanooki »

BogusMeatFactory wrote:To address the dungeon discussion, I feel like the developers of breath of the wild wanted to add context to the dungeons. In most 3d zelda games the dungeon is just a place that holds a series of maguffins and there is little context as to why they are there.

Here the shrines have context to the story in general and the "dungeons" that are there have more purpose and context. I think that people are viewing the dungeon conversation as if the machines are dungeons. They aren't.

This isn't a typical zelda game and I think coming in with trying to make it fit into the typical zelda mold is folly. I'm not saying you can't make any criticism, but I do feel that a lot of complaints come from making the comparison to a lot of the old zelda tropes that many viewed as being outdated in the first place.
I think you're on it. It's why I said what I did earlier. Once you get to that point where you're assigned the quest to drop the divine beast from the regional head, to me that's where the so called traditional dungeon starts, and bringing it back to the light is the ender. The size and scale of what you need to do fits the term, and the fact you still get some special power from the job plus an added heart container kind of seals the deal.

Truth is the old formula got boring and was played out. They tried to tinker with keeping the old style with an open world on the 3DS and it was hit/miss depending. Some loved it, some like me hated it and put the game down. This took the parts of that idea that worked and melded it into something truly special with meaning, and not a pack of dumb burned out tropes once more yet still with a hint of familiarity with it.

I really hope THIS is the future of the franchise completely right down to the new dungeon handling. I haven't had a Zelda I couldn't/didn't want to put down since Wind Waker and before that we're talking Ocarina for Time for awhile but truly the SNES and GB(Link's Awakening.)
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Xeogred
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Xeogred »

I was actually thinking it would be really cool if they have absolutely enormous dungeons in the next game. But there's no pressure of having to restart at the beginning if you save/quit (I never did in Zelda's, once I started a dungeon I wasn't moving until it was beaten!)... basically I'm just thinking of something of the scale of BoTW's enormous world and heights, but confined within a massive, sprawling, complex labyrinth. I think it would be incredible. Maybe mesh the temple in organically with the surrounding world so it's seamless when you're in and out.

You guys have heard me time and time again that I'm a huge lover of the temples in previous Zelda's, but a 1/4th into BoTW and 40 shrines in, I still have zero issues with their design choices and changes here. I like bigger labyrinths, but I am completely okay with 110% of everything BoTW has done. 11/10
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Sarge
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Sarge »

Last night I actually started experiencing a bit of burnout. I don't think it's because I don't like what's there, I think it's because I'm a little overwhelmed. The scope is absolutely massive. I also poked around and have now found all of the major towns leading to the guardians. So... I probably just need to start drilling down a bit to get things moving in the story.

I've said it before, this is excellent, but I also seem to appreciate linearity a little more in my games these days as well. So prior Zelda games weren't a problem for me.

(I'll probably be gushing about the game again tomorrow as I get more done than randomly dashing around the landscape. Also, I'm at 46 shrines right now.)
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by BogusMeatFactory »

Sarge wrote:Last night I actually started experiencing a bit of burnout. I don't think it's because I don't like what's there, I think it's because I'm a little overwhelmed. The scope is absolutely massive. I also poked around and have now found all of the major towns leading to the guardians. So... I probably just need to start drilling down a bit to get things moving in the story.

I've said it before, this is excellent, but I also seem to appreciate linearity a little more in my games these days as well. So prior Zelda games weren't a problem for me.

(I'll probably be gushing about the game again tomorrow as I get more done than randomly dashing around the landscape. Also, I'm at 46 shrines right now.)
Yeah, I was feeling the burn after getting the master sword, so I decided to do one of the first, "dungeons," and feel a lot more energized with what I received after completing it. It made me feel a bit more bold to enter more dangerous areas and explore more surprisingly. It bumped me up to the next tier of gameplay.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by alienjesus »

I took a couple nights off of this due to being ill and making sure to avoid any burnout. Should be back to tear through the countryside and try and catch up with you crazy buggers who are way ahead of me a bit this evening/
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