Zelda Breath of the Wild - Wii U vs. Switch

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prfsnl_gmr
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by prfsnl_gmr »

I am so jealous of everyone who has more time to spend with this. I just want to spend all day playing it - stupid responsibilities! - and I haven't been this enthusiastic about a game since King's Field: The Ancient City.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by dsheinem »

prfsnl_gmr wrote:I am so jealous of everyone who has more time to spend with this. I just want to spend all day playing it - stupid responsibilities! - and I haven't been this enthusiastic about a game since King's Field: The Ancient City.
I have spent about 2/3 of my time with the game in "portable mode" on the Switch. I've snuck in a half an hour here and there at work, played a bit before bed, etc. It adds up, and was certainly a big selling point of the system for me. It helps that it runs best/smoothest when undocked, too.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Tanooki »

Hmm guess I'm not on the good side of it, but I like these new dungeons if what we're totally declaring a dungeon here would be the chores to unlock the giant beast, then flipping the terminals in the beast and then the blight ganon at the back end. They're far more fun and interesting than what they've done in years. As they went into 3D the dungeons got more huge, more dragged out, more repetitive and downright annoying at times where it wasn't very fun but more of a chore just to get it over with. This new style is fun as (if I'm viewing it right) the time spent with the dungeon is far more fun.

You get the job from the leader of the area and find you need X, that X would be the item you'd get in a classic dungeon (in this case the goron magic cannonball boy for the one I did) and then run the 'dungeon' up the sides of the mountain figuring out the puzzle of taking down those guardian choppers without being caught and vaporized from flaming meteor death from above. You move the boss along, in a way like keys to a door, shooting him with your goron buddy until you're up top. At that point, when you gain entry to the beast, its like the mini boss of a dungeon and you got your big key. From there you work the rest of that dungeon (the terminals, maybe an occasional small enemy creeps in) and puzzles it entails, and then bam...the boss.

I like the new structure as it's not boring and not a repainted repeat of the past 30years.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Exhuminator »

prfsnl_gmr wrote:I am so jealous of everyone who has more time to spend with this. I just want to spend all day playing it - stupid responsibilities! - and I haven't been this enthusiastic about a game since King's Field: The Ancient City.
I just want everyone to notice the bolded sentence in the quote. Take a moment to let that sink in. Prfsnl_gmr is equating his enthusiasm level for BotW on the same level as when he was playing a King's Field game.

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PLAY KING'S FIELD.
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prfsnl_gmr
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by prfsnl_gmr »

What can I say? They are both awesome and both incredibly addictive in much the same way. (King's Field is a little rougher around the edges, however, and it did take a little longer to get into it. Once I was there, though...)
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by fastbilly1 »

I am honestly curious to how they will do dungeons in the next Zelda. Assuming they keep the open world and climbing parts, I can only hope for something like Link to the Past but I can climb/paragliding into a dungeon at a random point.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by dsheinem »

fastbilly1 wrote:I am honestly curious to how they will do dungeons in the next Zelda. Assuming they keep the open world and climbing parts, I can only hope for something like Link to the Past but I can climb/paragliding into a dungeon at a random point.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Exhuminator »

prfsnl_gmr wrote:King's Field is a little rougher around the edges, however, and it did take a little longer to get into it. Once I was there, though...
Yeah, that's true for all four of the KF games. The Shadow Towers are faster to get going, but not as deep towards the end.

-

I would like an open world first person Zelda (with VR support and motion controls), with realistic graphics, and hard as hell dungeons. But BotW looks fun for now.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by BogusMeatFactory »

To address the dungeon discussion, I feel like the developers of breath of the wild wanted to add context to the dungeons. In most 3d zelda games the dungeon is just a place that holds a series of maguffins and there is little context as to why they are there.

Here the shrines have context to the story in general and the "dungeons" that are there have more purpose and context. I think that people are viewing the dungeon conversation as if the machines are dungeons. They aren't.

This isn't a typical zelda game and I think coming in with trying to make it fit into the typical zelda mold is folly. I'm not saying you can't make any criticism, but I do feel that a lot of complaints come from making the comparison to a lot of the old zelda tropes that many viewed as being outdated in the first place.
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Re: Zelda Breath of the Wild - Wii U vs. Switch

Post by Sarge »

Tanooki wrote:I like the new structure as it's not boring and not a repainted repeat of the past 30years.
Nah, it's just a boring, repainted repeat of a game from 30 years ago. ;)
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