FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!
The sickest soundtrack of 1996 and at least the next 25 years!
So it's a randomly generated shooter themed after 1996 FPS aesthetics focusing on blazing speed brutal violence, apparently.
It's a total blast to play. A full run takes under 2 hours and you start by picking one of three weapons which really changes how you approach the combat.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MrPopo wrote:It's a total blast to play. A full run takes under 2 hours and you start by picking one of three weapons which really changes how you approach the combat.
I thought this didn't release until May? Did you play a beta? Is this out on another platform?
I backed the campaign and have played their backer demos, as well as their demo at PAX that was something like 2/3 done. I actually was standing at that station for over an hour playing the damn thing before I reached the end and realized what time it was.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Roguexploitation of all the genres seem to progress at blistering pace...for better or worse :D
Well, I love both FPS & roguelikes so will definitely check Strafe out at some point. So far in this subgenre I was only actually impressed by Wasted - less so by Ziggurat, Paranautical Activity or Sir, You Are Being Hunted.
There`s another one in the works called Gunnhildr - it`s very early days but the fact that controls are super tight - something that is a must for any worth-its-salt FPS - is very encouraging. There`s a demo download at the link.
I second this. I really enjoyed Tower of Guns when I played through it. Ziggurat's currently sitting in my pile of games to get to, so hopefully I'll find some enjoyment with that one once I get there.
I've got about 4 hours in this now. Looking at a walkthrough's table of contents leads me to believe I'm about halfway through it. Which means Crysis is probably 8 or 9 hours long. A little longer than I like my FPS games to be (4-6 hours is good). The gameplay is still entertaining enough that I'm having decent fun. However the killer ice aliens haven't come into the mix yet, so who knows how long that will last. Maybe I will enjoy the new challenges they bring. Maybe I will uninstall the game in disgust. WE SHALL SEE
Crysis is fantabulous, and I mean the gameplay, not the gfx (this is "known" :) While not as good as Halo, the AI, physics and general freedom - especially on the more "open" levels - create a truly explosive mix. The aliens are a bit wack but not wack enough to quit it.
Such a shame this approach has been abandoned in favour of the corridorized whack-a-mole school of design. Stalker, Halo and original Crysis were the promising start that then fizzled out. I can`t really think of any recent FPS who`d even try to do that apart from Far Cry series, which for me went downhill fast after number 2 and Homeworld sequel - but it`s allegedly rubbish too.