Yeah, I've expanded my inventory already and it does help some. And no, I haven't been screwed by it in a fight - half the time I finish a fight with a weapon I picked up from a defeated enemy anyway and using the environment in combat is fun. I also find myself playing Link as an sneaky archer a lot of the time and that is pretty cool in its own way as well.BogusMeatFactory wrote:Weapon durability is based off of weapon composition. A metal weapon lasts more than a wood which lasts more than a bone. Get Korok seeds and expand your inventory and it will be even less of an issue. At no point have I gone into a fight and been screwed because I always carried more than one weapon. I knew not to waste my good weapons on trash mobs and fought smart, not hard. You can easily take down a group of blue or even black bokoblins with using your environment. Start fires. Use your bombs wisely and use big heavy weapons when near cliff sides to knock them far down.marlowe221 wrote:Is it just me or do weapons break way too fast?
It's really my only complaint about the game so far. Sure, you can always pick up more from enemies/chests, but that just makes it seem kinda pointless for them to break as fast as they do.
Personally, I think Minecraft strikes a good balance on item durability/breaking.
Otherwise, I'm having a blast. I just made it to Kakariko village and spoke to Impa. And tamed my first horse shortly before that.
This is where I say that having previous zelda experience can be a detriment for some. If you approach this like a traditional zelda game you will come across a lot more difficulty.
But I don't think weapon durability is terribly well implemented in this game. It's just an annoyance more than anything else. The fact that weapons are so plentiful in the world, to me, simply enhances the effect of it being an annoyance because it essentially makes the weapon's short durability not matter very much.
It would be one thing if weapons lasted longer but were much harder to come by - then breaking a weapon is a big deal. It could change how you approach the game. But currently, it doesn't matter if my weapon breaks halfway through a fight; the bad guys are going to drop three more. All that leaves you with is more inventory management in a game where there is already lots of inventory management to be done because crafting (which I like).
Generally speaking, I don't really like weapon durability in most games. But there are some games where it does make sense - Breath of the Wild is definitely one of them (Minecraft is another good example where it makes sense). But if it's not done well, all it really does is serve to annoy the player for little in return.
The general idea of BoTW seems to be that I am out in the wilderness and have to provide for myself while I am out on this adventure - and I really like that premise a lot! I think it's very well done in the game overall. But personally, the weapon durability system (as currently implemented) isn't adding to that sense for me.