Switch Discussion Thread

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Reprise
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Re: Switch Discussion Thread

Post by Reprise »

marurun wrote:I dunno. I don't think analog triggers are useful for anything outside of racing games.
And shooting games...
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Re: Switch Discussion Thread

Post by marurun »

Reprise wrote:
marurun wrote:I dunno. I don't think analog triggers are useful for anything outside of racing games.
And shooting games...
What would they be used for in shooting games?
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Re: Switch Discussion Thread

Post by Tanooki »

Couple of fun links here for you all.

Supposedly the final specs got leaked (again): http://www.egmnow.com/articles/news/all ... st-leaked/


CPU: Quad-core ARM Cortex-A57, maximum 2 GHz
GPU: NVIDIA Maxwell processor (2nd Gen) 256 CUDA cores, maximum 1 GHz
Display: 6.2″ IPS LCD screen at 720p. 10-point multi-touch capability
Video Decoder: H.265, H.264, VP9, and VB8 at 60fps at 4K
Video Output: 1080p at 60fps / 4K at 30fps
Audio Output: 192 kHz, 24-bit 7.1 channel surround sound
Built-in Speakers: 48 kHz, 16-bit, Stereo
RAM: 4 GB of LPDDR4 RAM
Storage: 32 GB internal / microSD, SDHC, and SDXC card support
Network: IEEE 802.11 a/b/g/n/ac compatible Wireless LAN
Connectivity: 2 USB 2.0 ports, 1 USB 3.0 port



And the second item...it appears that Capcom helped in some small part to guide and develop the Switch (if some tweets that fed this info aren't bullcrap.)
http://www.nintendolife.com/news/2017/0 ... conference

Highlights here:
For example Ijuin-san spoke about Ultra Street Fighter II: The Final Challengers utilising Capcom's MT Framework, an engine that was also supported on the 3DS and Wii U. The process of porting it to Switch was apparently relatively easy, with a small team completing the initial work quicker than they could on Wii U and 3DS. Capcom seemed to work quite closely with Nintendo during the early development of the hardware in terms of providing feedback on technical aspects; initially the Joy-Con controllers weren't even a part of official documents about the console, apparently.

The tweets also suggest that Capcom is pleased with the resources offered by the NVIDIA GeForce-based technology in Switch, in terms of developing through PC software tools / emulation, and the flexibility it offers in high power performance when docked and lower power consumption in the handheld / tabletop modes. Capcom reportedly raised early concerns in the past related to the amount of memory available in the system for running applications, which was then addressed by Nintendo in subsequent builds. This isn't unprecedented - there were once reports that the Circle Pad Pro for 3DS was only developed in order to appease Capcom ahead of the portable's first Monster Hunter title in Japan.

According to these tweets, there's also an intention to adopt the RE Engine for Switch - this is Capcom's resource used for Resident Evil 7: Biohazard, a title that's been in the rumour mill for a while in terms of a version on Nintendo's console.


This is quite fascinating to me since this is the word of those Capcom employees at that developers show. Also amazing, the Switch dev kit costs only $450. This means anyone can afford to be a developer for this thing and make games, this is huge as dev kits normally go into the thousands to ten thousands+ historically speaking. Here it's as low priced as a big end home console for a consumer and as we know it's so easy to develop for or port stuff (android, etc) it's like you have to be a hater not to want to make something.
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Re: Switch Discussion Thread

Post by Xeogred »

Giant Bomb has an hour long quick look of 1 2 Switch up, I hope one of my friends gets this because it probably would be pretty fun with a group haha.

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Re: Switch Discussion Thread

Post by isiolia »

Xeogred wrote:I believe Sony also removed similar tech from the PS2 to the PS3 Dualshock, IIRC MGS3 had a lot of context sensitive inputs for actions.
Both the PS2 and X-Box had pressure sensitive buttons (I think the d-pad on the X-Box was too). Neither really saw a lot of games that used them, but Sony didn't actually drop them until the Dual Shock 4. MS cut them from the 360 controller though.
Analog triggers stayed, of course.
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Re: Switch Discussion Thread

Post by ElkinFencer10 »

The design of the Joycon makes a model with analogue triggers an easy add on down the line
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Re: Switch Discussion Thread

Post by MrPopo »

I decided to take Switch Day off of work. We'll see how early the UPS man gets to my house.
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Re: Switch Discussion Thread

Post by BogusMeatFactory »

MrPopo wrote:I decided to take Switch Day off of work. We'll see how early the UPS man gets to my house.
UPS for us either gets here at 8 am or 6PM....please God let it be 8 am.
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Re: Switch Discussion Thread

Post by laurenhiya21 »

I don't have school on Fridays this semester, so I'll definitely be trying to finish as much homework as possible before Switch day so I can have the weekend free. I just hope that my dumb mistake of ordering things in multiple orders doesn't make Zelda come after the weekend though. I mean it's not a big problem if that's what happens, but I would just feel especially stupid if it does. :|
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Re: Switch Discussion Thread

Post by Reprise »

MrPopo wrote:I decided to take Switch Day off of work. We'll see how early the UPS man gets to my house.
I did the same.

When I booked the Wii U launch off, the console arrived at 4:45pm :(
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