Fire Emblem Heroes Mobile: Opinions, tips and strategies

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BogusMeatFactory
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

isiolia wrote:Putting them in similarly leveled teams and spamming the training tower works pretty well. The stamina cost is mostly pretty low (it was promotional, but Nintendo has since changed it to just be how it is).

Throwing in a massively underleveled character tends not to work due to getting the most experience (by far) by KO'ing folks on the other team. I think the AI tends to home in on them too as easy targets. Great if you want to sacrifice a character to lure others into range, not so great if you want them to actually level up.

It's not just summoning that's a problem there. They start back at 1 if you upgrade them too.

I'm wondering some about stat gains on level up, since it almost seems like you'd want to forfeit a round if you get a weak one to get the best characters. Also not sure about continuing to unlock skills at 40 (more of an issue with 5-stars, due to the 500 point skill), outside of getting duplicates. Long-term does seem to return to the money/grind.
If you level up and die in a match, that stat gain is locked in when you level up again so you can't game the system.
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noiseredux
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by noiseredux »

isiolia wrote: It's not just summoning that's a problem there. They start back at 1 if you upgrade them too.
oh right, right! That's actually why I've yet to take the plunge on upgrading anyone.
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isiolia
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by isiolia »

noiseredux wrote: oh right, right! That's actually why I've yet to take the plunge on upgrading anyone.
Well, it's also a reason to upgrade your castle sooner rather than later. It does mean using orbs for that instead of summoning, but you can double your XP rate that way.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by noiseredux »

oh man, good point. I was pretty good about the castle early on but have kind of forgotten about it.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by marurun »

The other problem with upgrading characters is that, while their base stats and stat advancement will improve, they don't get the neat bonuses you get when you summon a character at that star value. Meaning you still have to spend SP to get your upgraded weapons and abilities, where if summoned you would automatically start with the next step up.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

marurun wrote:The other problem with upgrading characters is that, while their base stats and stat advancement will improve, they don't get the neat bonuses you get when you summon a character at that star value. Meaning you still have to spend SP to get your upgraded weapons and abilities, where if summoned you would automatically start with the next step up.
buuuuuuuuttt if you are manually upgrading to a higher star level you retain all the skills you already unlocked so you will easily be able to unlock the new star-based skills easily.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by marurun »

Unless the game is shorting you on SP. Those new weapons can cost 200 SP.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by Ivo »

Upgrading to 5* costs a LOT (gee, I wonder why), I've upgraded Robin and my Cavalry healer from 3* to 4* and the SP issue is true. The weapons are expensive in SP. I guess particularly if you upgrade them at Level 20 I think (if you upgrade them at higher levels presumably they will have amassed a lot of SPs, but probably still not as many as you would equivalently "get" from having summoned them at 4* with auto-equipped higher skills).

Update:
5 more summons, and I have an army of 4* and 3*, and my single 5* Takumi (at least my 5* is one of the top heroes). And I still have no Green Tome user, and no Dragons at all. Do you guys really think the game wouldn't be much better with at e.g. smaller roster or a no duplicate heroes mechanic (so you couldn't summon / use duplicate heroes - the merge thing is a bit useless anyway)?

Of course the best thing would be if, being F2P, it would have the stamina system anyway but without the star system, everyone could access all heroes or at least select who they are summoning (and try to make more of them "competitive". I understand that wouldn't be as profitable for them. Although I guess even then the random level ups still wouldn't make for a 100% fair playing field so maybe I just want this to be the kind of game it isn't meant to be.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

Ivo wrote:Upgrading to 5* costs a LOT (gee, I wonder why), I've upgraded Robin and my Cavalry healer from 3* to 4* and the SP issue is true. The weapons are expensive in SP. I guess particularly if you upgrade them at Level 20 I think (if you upgrade them at higher levels presumably they will have amassed a lot of SPs, but probably still not as many as you would equivalently "get" from having summoned them at 4* with auto-equipped higher skills).

Update:
5 more summons, and I have an army of 4* and 3*, and my single 5* Takumi (at least my 5* is one of the top heroes). And I still have no Green Tome user, and no Dragons at all. Do you guys really think the game wouldn't be much better with at e.g. smaller roster or a no duplicate heroes mechanic (so you couldn't summon / use duplicate heroes - the merge thing is a bit useless anyway)?

Of course the best thing would be if, being F2P, it would have the stamina system anyway but without the star system, everyone could access all heroes or at least select who they are summoning (and try to make more of them "competitive". I understand that wouldn't be as profitable for them. Although I guess even then the random level ups still wouldn't make for a 100% fair playing field so maybe I just want this to be the kind of game it isn't meant to be.
I think you are focusing too heavily on the competitive aspect of it. The duels are handled by ai and are easily beaten with a good match up or strategy so even then there is some random element involved.

Play it as a single player game and collect the guys you like and have fun. Don't worry about rankings and having the, "best," team and just play with the synergy of the various heroes and make a team you like because it is your team... not because it is ranked well.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by Ivo »

BogusMeatFactory wrote: I think you are focusing too heavily on the competitive aspect of it. The duels are handled by ai and are easily beaten with a good match up or strategy so even then there is some random element involved.

Play it as a single player game and collect the guys you like and have fun. Don't worry about rankings and having the, "best," team and just play with the synergy of the various heroes and make a team you like because it is your team... not because it is ranked well.
I used to play Magic: the Gathering (which is a bit different in the sense that it is ALL PvP) and this type of issue (level playing field and balancing for asymmetric play) is something that interests me - I read a bunch of stuff by dev David Sirlin and I fully agree with his stance on things like this.

Back to FEH...

Later maps in higher difficulties are also not geared for random teams of crappy heroes (and at top difficulty you won't even have the "benefit" of overleveling as it is capped).

Have you consider that after you exhaust the campaigns, the Arena is pretty much THE content? They added 3 extra maps (x3 difficulty settings) recently and there is a new Lev 5 + Lev 15 map each day for a Hero, and I guess you can grind Training tower with 3* and 4* heroes (which is what I've been doing).
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