I never got why this happens, when games were new everyone thinks the graphics are amazing but now when we look back at them they give us "headaches"Ack wrote:I admit, it's not for lack of trying. I sat down with Hexen II a couple of years back, but something about the resolution left me with a headache. .
The DOOM Thread
Re: The DOOM Thread
Re: The DOOM Thread
Yes. I believe it that is the default controls when you start it as well. I suggest playing a bit with the mouse sensitivity, it felt way too slow for me.Ack wrote:Hey, does the Doom 64 EX port incorporate modern controls such as WASD and mouse look? My N64 isn't hooked up at the moment...
noiseredux wrote:I don't lend shit and I don't borrow shit.

Re: The DOOM Thread
It's only certain games that do it, but I believe it has to do with resolution issues. The only games that have ever made me feel this way were Hexen II and Redline, and in Redline it was specifically the POV change from entering and exiting vehicles. On foot, I felt like I was playing in a tunnel, which is what bothered me.RCBH928 wrote:I never got why this happens, when games were new everyone thinks the graphics are amazing but now when we look back at them they give us "headaches"Ack wrote:I admit, it's not for lack of trying. I sat down with Hexen II a couple of years back, but something about the resolution left me with a headache. .
Re: The DOOM Thread
Has a lot of options you'll find in gzdoom and such, so yeah. Check it out ASAP. Freaking amazing game and the art of 2D sprites and Doom's design allowed it to age perfectly... unlike Goldeneye.Ack wrote:Hey, does the Doom 64 EX port incorporate modern controls such as WASD and mouse look? My N64 isn't hooked up at the moment...
Re: The DOOM Thread
Damn, I need to catch up in this thread. I've been too busy playing DOOM!
My Doom history...
My Doom history...
I would love to take the chainsaw to a Pain Elemental's face. The problem is that it's not always possible, as they're rarely on the same level as you. You often find them floating out of reach, or in rooms that have gaps in the floor so you can't reach them, etc.Damm64 wrote:I just recently discovered that if you stand in front of a pain elemental it cant do nothing to you, they cannot spawn lost souls and they lack a melee attack.
Yeah, I'll start using a source port again at some point. There's just a few things I want to do with vanilla Doom first. From what I've read, I'll most likely go with Zdoom. Mainly because of this: https://zdoom.org/wiki/Master_Levels_Menu_InterfaceDamm64 wrote:If you're looking into source ports Zdoom is great and easy to use.
I don't bother to rank my favorites in my head, but there's a few games that I KNOW make my top 5. Doom is definitely in my top 5.Xeogred wrote:I recently decided that Doom is probably my third favorite game of all time
Speaking about mods... Did you play John Romero's two new maps? I'm ashamed to say I haven't played them yet. I know. John Romero, co-creator of one of my all-time favorite video games, a walking legend, put out two new levels and I haven't played them yet. I would have played them, but I couldn't figure out how to get the WADs to work with DOSbox (they might require a source port - I don't know).Xeogred wrote:Mods
Doom 64 is awesome! I would have played more of it on N64, but it's too damn dark. I could get use to the N64 controls, but it's just too damn dark! I'll set up EX eventually and finally give this game a proper play through.Xeogred wrote:
Doom 64 is extremely good and nobody should overlook this one! It's also extremely easy to play on PC today, very much like with Doom sourceports, you can play it with better controls, resolutions, and framerates than the original N64 cart. Years ago there was the "Absolution" conversion, but I highly recommend the newer EX port.
https://doom64ex.wordpress.com/
What impresses me about Doom 64 is how it's pretty damn hard on the higher levels. It's no pushover at all. Hell Knight's are practically the common Imp in the second half. It's definitely up there with Plutonia and one of the toughest official Doom installments. A shame it hasn't gotten official re-releases like the originals.
Chaingunners can ruin your shit, but I'll take them any day over a Pain (in the ass) Elemental or Arch-Vile!TSTR wrote:Also fuck chaingunners.
Re: The DOOM Thread
My favorite thing about Chaingunners is one of the designers for Descent looked at them and said "You know, those guys aren't quite bullshit enough" and made the Medium Driller enemy.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: The DOOM Thread
That would actually explain a lot...MrPopo wrote:My favorite thing about Chaingunners is one of the designers for Descent looked at them and said "You know, those guys aren't quite bullshit enough" and made the Medium Driller enemy.
Re: The DOOM Thread
All of you guys a bit sour on Doom 3 should give the BFG edition a shot sometime. 1080p/60FPS (on the 360 as well), all guns have a flashlight, you can sprint longer, and it had some autosaves. It is the definitive edition and makes it more fun.Ziggy587 wrote:I got Doom 3 when it was semi-new. I thought it was OK, but I got bored with it toward the end. I have it on Steam now, and I plan to play through it again sometime soon.
Doom 4... I've heard good things about, but I haven't really liked a modern FPS in a while so I'm a bit scared to try it. I'll grab it at some point, but not for $60.
And bro... F that noise hehe. Doom 4 will blow your face off. Last year, I played Quake 1 and Quake 2 immediately after beating Doom 4, and everything felt pretty much exactly the same. A real testament to what they were pulling from and going back to. Doom 4 is quite possible the best single player FPS campaign since Half-Life 2 in the modern era. I got every single trophy on the PS4 and plan to buy it again on Steam to do it again and play it for years to come. God tier!
Can't say I have, but I watched some youtube clips of them. They look pretty cool, I'm usually a little lazy about playing single wad maps.Speaking about mods... Did you play John Romero's two new maps? I'm ashamed to say I haven't played them yet. I know. John Romero, co-creator of one of my all-time favorite video games, a walking legend, put out two new levels and I haven't played them yet. I would have played them, but I couldn't figure out how to get the WADs to work with DOSbox (they might require a source port - I don't know).
John Romero seems like a super cool and humble dude though. Been seeing some newer interviews and such with him and I love how you can tell he loves this hobby just as much as us fans.
I'm about done with Doom 2 The Way Id Did, feels like a 6.5/10 or so. Overall it only feels like one map really stuck out and was cool, otherwise it's just been solid but nothing stellar compared to the official games and other megawads.
I'd recommend gzdoom over zdoom thesedays (zdoom support was officially put to rest last year I think) and don't expect too much out of the Doom 2 Master Levels... they're lost levels for a reason, haha. They were in the Doom Classic Complete collection on the PSN too (which included Ultimate Doom, Doom 2, Plutonia, TNT, the originally exclusive XBLA new episode which was awesome, and Doom 2 Master Levels. One hell of a package honestly).
Re: The DOOM Thread
I did it! I beat Doom 2 on Ultra-Violence!
To be fair, around the time that I played it, I was starting to get sick of FPS in general. I don't remember having an issue with the flashlight, but yeah, I got the BFG edition on Steam a couple months ago. I'm gonna play through Final Doom on HMP first, and then I plan to play Doom 3. I've actually been wanting to replay Doom 3 for a while now.Xeogred wrote:All of you guys a bit sour on Doom 3 should give the BFG edition a shot sometime. 1080p/60FPS (on the 360 as well), all guns have a flashlight, you can sprint longer, and it had some autosaves. It is the definitive edition and makes it more fun.
Re: The DOOM Thread
Congrats on the UV Doom 2 run! It ain't easy.


