Fire Emblem Heroes Mobile: Opinions, tips and strategies

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noiseredux
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by noiseredux »

that's the thing - Fire Emblem really is such an obvious choice... and yet, I'm used to Nintendo dropping the ball on things like that hahaha. So I'm really pleased. If they continue to keep this updated, I can easily see myself to continue playing it for months ahead.

I'm also curious about Animal Crossing. It seems like it *could* potentially be something pretty cool on mobile. I haven't really played an AC game since the original. But given the "just check in on your town once a day" nature of that game, I could see this making sense as a mobile app.
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Ivo
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by Ivo »

It is a fun game, but I think you guys are too tolerant about the "CCG" (or "gachapon") aspects of the game. I used to play Magic: the Gathering, which is a brilliant game but suffers a lot from the same aspect. It is possible to do this type of game without these aspects or at least without leaning so strongly on them, but I guess it isn't as profitable, so the market has spoken.

I'm not even a staunch opposer of the F2P genre, but I think this one is particularly heavy with aspects (another example is e.g. Pokemon Shuffle, which is still a bit on the heavy side, but less so than this).

If they removed all of the filler heroes they could have spent more time balancing the top tier ones etc. Well, there are always the regular Fire Emblem games!
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

Ivo wrote:It is a fun game, but I think you guys are too tolerant about the "CCG" (or "gachapon") aspects of the game. I used to play Magic: the Gathering, which is a brilliant game but suffers a lot from the same aspect. It is possible to do this type of game without these aspects or at least without leaning so strongly on them, but I guess it isn't as profitable, so the market has spoken.

I'm not even a staunch opposer of the F2P genre, but I think this one is particularly heavy with aspects (another example is e.g. Pokemon Shuffle, which is still a bit on the heavy side, but less so than this).

If they removed all of the filler heroes they could have spent more time balancing the top tier ones etc. Well, there are always the regular Fire Emblem games!
In regards to the gochapon aspects of the game... I actually feel that they are necessary. Think about it like this... in Pokemon how many people create their team based on what they like? Do they always go with the most hardcore of teams? No. They pick what they like based on looks, personality and whatever personal criteria they choose.

Here is just the same. There is fun in not knowing what you get and fun in searching for your favorite hero. How many people would be up in arms if hero A, B and C were not featured in the game. You need that variety and personality.

It is important to know that you do not need those top tier characters to win. You simply need a complimentary team and strategy and a tiny bit of luck.

If we were limited to 15-20 heroes to get we would be done in a minute.

For instance, I have 3 teams right now that I am leveling up and each one has their own flavor. I picked them for the weapon type and for their skills and for ther personalities. I haven't spent a dime, have 2 five star heroes and a third coming from feathers.

I don't need orbs right now as my teams are very well rounded and I can move some people around to get tgeir strengths evened out and maximized. And even better is that there is so much variety that I do not feel like I am playing the same way even though some teams have the same type of unit. Their skills differ and that can determine how you play greatly.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by Ivo »

In regular Pokemon, I'm guessing the game is balanced so that you can finish pretty much with a regular team with a bit of grinding (same as here), but how many of those players engage in any kind of "ranked" matches with those same teams?

In Shuffle, there are some ranked competitions (it's a match-3 kind of game against AI so you can just compare scores) and the teams I see on the slots are pretty much as good as that player has already caught. I haven't finished the main stages yet so I'm lacking several key Pokemons or their Mega stones and I can't really compete, but I still get rewards, less of them so I can't power up as many Pokemon (the key items are Raise Max Levels and Mega Speedups there).

In Shuffle with few exceptions you can catch the Pokemon by repeating their stage and doing well against it. The mobile version has lower catch rates compared to the 3DS (to encourage people to spend money, of course).
BogusMeatFactory wrote: There is fun in not knowing what you get and fun in searching for your favorite hero. How many people would be up in arms if hero A, B and C were not featured in the game. You need that variety and personality.

It is important to know that you do not need those top tier characters to win. You simply need a complimentary team and strategy and a tiny bit of luck.

If we were limited to 15-20 heroes to get we would be done in a minute.
I think very few people have, say, Bartre, as their fave hero. There is an hilarious Red mage (attacks with Red raven) that I like, but he sucks compared to my Lilina.

It is totally correct that right now you don't need top tier characters to finish the starting campaign (at least on Normal) - although it really helps, and remember you can't replay at will due to Stamina requirements. In the Arena I'm not sure that will last as players like me will probably get fed up after finishing Story missions.

I got my 5* Takumi which is certainly one of the top tiers. I'm mid way through Hard mode and some more summonings later, I have no other 5*, no Dragons, and I only summoned 2 Green characters total (!), all of which are Axe (at least one is Raven which is pretty decent, then I have my starting 2* Hanna and just today - a 3* Bartre).

I have 4* Cordelia (top Blue spear, to be upgraded once I "farm" 19 more big green badges and 10k more feathers...), a 4* Lilina which is a good Red mage, and a 4* Robin (top Blue mage) which I already raised from 3*. Would like to upgrade Robin to 5* but not sure it is happening any time soon.

I also have an army of Red sword and mage types, which are basically just inferior to alternatives I don't have or inferior to Lilina.

As you are Arena tier 3 already, I'm surprised you haven't ran into 4x (5*) Takumi teams or the like of that. I had more than one Arena match that it was basically my Takumi (and healer) behind doing pretty much everything.
Last edited by Ivo on Thu Feb 16, 2017 6:06 pm, edited 1 time in total.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by alienjesus »

Ivo wrote:
BogusMeatFactory wrote: There is fun in not knowing what you get and fun in searching for your favorite hero. How many people would be up in arms if hero A, B and C were not featured in the game. You need that variety and personality.

It is important to know that you do not need those top tier characters to win. You simply need a complimentary team and strategy and a tiny bit of luck.

If we were limited to 15-20 heroes to get we would be done in a minute.
I think very few people have, say, Bartre, as their fave hero.
Fire Emblem 7 Bartre is a badass character who is both incredibly good in that game, and quite an amusing character in his supports.

Fire Emblem 6 Bartre is a mediocre character with a mundane personality.

Which version is it?
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

I have come across teams of 3 and 4 takumis and I still beat them. All Takumi teams are not good. Teams with dancers are far more dangerous.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by Ivo »

alienjesus wrote: I think very few people have, say, Bartre, as their fave hero.
Fire Emblem 7 Bartre is a badass character who is both incredibly good in that game, and quite an amusing character in his supports.

Fire Emblem 6 Bartre is a mediocre character with a mundane personality.

Which version is it?[/quote]

Ok maybe a bad example? I just got him and he doesn't seem noteworthy. I haven't played all the Fire Emblem main games yet.
I know for a fact they didn't include all the "Heroes" from the ones I played, so the argument people would complain about some being missing doesn't quite ring.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by noiseredux »

been going through and playing through the story on Hard and doing some summons. I got my first 5-star... but already forgot who he was haha. I've gotten a few interesting 4-stars too. But I haven't really tweaked a new team.

QUESTION: When y'all get new heroes what's your plan of attack on leveling? I mean, do you swap this new LVL1 hero into an existing team? Do you try to make a new team of LVL1's? Are you just grinding out in the training maps?

It's the only thing that kind of sucks to me about summoning - you get some new awesome hero, but they're a LVL1 and everyone on your team is LVL20 or whatever.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by BogusMeatFactory »

noiseredux wrote:been going through and playing through the story on Hard and doing some summons. I got my first 5-star... but already forgot who he was haha. I've gotten a few interesting 4-stars too. But I haven't really tweaked a new team.

QUESTION: When y'all get new heroes what's your plan of attack on leveling? I mean, do you swap this new LVL1 hero into an existing team? Do you try to make a new team of LVL1's? Are you just grinding out in the training maps?

It's the only thing that kind of sucks to me about summoning - you get some new awesome hero, but they're a LVL1 and everyone on your team is LVL20 or whatever.
You can level up a character with crystals but I do not recommend it. When I beefed my 5 star tiki to 20 that way she only receivedo 65 sp and only was able to fill out her skills by level 38. I make a team of 4 stars that are level 1 and work them up. Have 3 teams that way, one at max level and the other two in the mid to high 20s
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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Re: Fire Emblem Heroes Mobile: Opinions, tips and strategies

Post by isiolia »

Putting them in similarly leveled teams and spamming the training tower works pretty well. The stamina cost is mostly pretty low (it was promotional, but Nintendo has since changed it to just be how it is).

Throwing in a massively underleveled character tends not to work due to getting the most experience (by far) by KO'ing folks on the other team. I think the AI tends to home in on them too as easy targets. Great if you want to sacrifice a character to lure others into range, not so great if you want them to actually level up.

It's not just summoning that's a problem there. They start back at 1 if you upgrade them too.

I'm wondering some about stat gains on level up, since it almost seems like you'd want to forfeit a round if you get a weak one to get the best characters. Also not sure about continuing to unlock skills at 40 (more of an issue with 5-stars, due to the 500 point skill), outside of getting duplicates. Long-term does seem to return to the money/grind.
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