Polymega/Retroblox: New 1080p "Clone" 2600 to PCE-CD to PS1
- pepharytheworm
- Next-Gen
- Posts: 2853
- Joined: Fri Mar 20, 2009 4:14 pm
- Location: Portland, Oregon
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
Why no Saturn?
Where's my chippy? There's my chippy.
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
Probably because there's no good Saturn emulator for Android.pepharytheworm wrote:Why no Saturn?
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
For Saturn emulation on Android, UO Yabause is usable in some cases, but I think it only runs well on something really beefy like the Nvidia Shield TV.
- BoneSnapDeez
- Next-Gen
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- Location: Maine
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
Lack of Saturn is no surprise. I would like to see 3DO support though.
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
The Retrode is awesome. I finally got one last year.Jagosaurus wrote:This guy allows you to dump your actaul carts via USB, then drop into emu. Will even let you use original controllers within emus.Anayo wrote: The only thing emulation lacks is the ability to dump your own carts.
http://www.retrode.org/about/
The Retrode and adapters are currently available from DragonBox: https://www.dragonbox.de/en/63-retrode
Used ones pop up on eBay from time to time though.
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
I've thought about picking one up several times. It's certainly more user-friendly than the Kazzo dumper for NES.
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arcadifvid
- 32-bit
- Posts: 207
- Joined: Tue Apr 01, 2014 10:56 pm
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
im interested for the CD based consoles. not sure how thats going to work, this thing cant have bios right? (otherwise it would receive a C&D right ?)
so what other consoles could this potentially play ?
nes
snes
genesis
tg16
ps1
segacd
pcecd
what about N64 or 3DO
so what other consoles could this potentially play ?
nes
snes
genesis
tg16
ps1
segacd
pcecd
what about N64 or 3DO
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
New info was just released. http://retroblox.com/2017/02/08/everyth ... d-to-know/
So if I am understanding it correctly, it is software emulation (with low overhead?) but it can also directly utilize the special chips/coprocessors of cartridge based games.
Other details:
-It can't load ROMs (without some sort of unsupported jailbreak) but it can make backups of physical media.
-Less than $300 for the base unit and one module.
-Additional modules less than $60.
-They hope to add lightgun support down the road.
I'll still need to see some reviews before I become a true believer but they have my attention.
So if I am understanding it correctly, it is software emulation (with low overhead?) but it can also directly utilize the special chips/coprocessors of cartridge based games.
Other details:
-It can't load ROMs (without some sort of unsupported jailbreak) but it can make backups of physical media.
-Less than $300 for the base unit and one module.
-Additional modules less than $60.
-They hope to add lightgun support down the road.
I'll still need to see some reviews before I become a true believer but they have my attention.
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
I'm really hoping it comes in at around $150-200 for the base unit bundle with 1 add on. I'm fine by $50-60 for each additional add on as long as they are well made.bmoc wrote: -Less than $300 for the base unit and one module.
-Additional modules less than $60.
Re: Retroblox: New 1080p "Clone" - 2600 to PCE-CD to PS1
Can't get behind this as a console replacement personally, but I like competition in the multi-console clone space.
Asking for FPGA in a product like this seems unreasonable. I don't know that many consoles have been documented or at least reverse-engineered half as much as NES and we have just recently seen good implementation of that work for $180+. To ask for the same treatment on 16-bit and even 32-bit systems in a relatively affordable package seems like wishful thinking at present. Atari and other 8-bit systems getting added to the Nt mini is a fantastic sign though and gives me a lot of hope for a 16-bit FPGA clone (at least for SNES, possibly Genesis/Megadrive) withing the next couple of years.
That said, it looks very cool design-wise and I have to give it props for being the first polished attempt I've seen for CD based clone hardware. I think the modular design will hurt it though, I'd have just made it CD-only for the base with an all-in-one add-on for cart based systems for those that didn't already have a Retron or Retrofreak.
Asking for FPGA in a product like this seems unreasonable. I don't know that many consoles have been documented or at least reverse-engineered half as much as NES and we have just recently seen good implementation of that work for $180+. To ask for the same treatment on 16-bit and even 32-bit systems in a relatively affordable package seems like wishful thinking at present. Atari and other 8-bit systems getting added to the Nt mini is a fantastic sign though and gives me a lot of hope for a 16-bit FPGA clone (at least for SNES, possibly Genesis/Megadrive) withing the next couple of years.
That said, it looks very cool design-wise and I have to give it props for being the first polished attempt I've seen for CD based clone hardware. I think the modular design will hurt it though, I'd have just made it CD-only for the base with an all-in-one add-on for cart based systems for those that didn't already have a Retron or Retrofreak.
