I don't, the first Pikmin game was way better imo.Tanooki wrote: Fastbilly I feel the same as your thoughts on Pikmin, 1 just felt broken and almost rushed but 2 got it right. Better mechanics, the radar wasn't broken as all get out, and it wasn't so annoying rigid and angering with the time clock either. Can't speak to multiplayer, not my thing and don't have the broadband for it, but agree otherwise on those. And Cubivore I dared to grab when it was new, not a regret, love the Cubist style of it all and the purpose, intent and play of that game is just fantastic.
The first pikmin was a strategy game. The second pikmin was an action game.
In pikmin 1, you're managing limited resources. You only have 30 days, and you have a definite number of things to obtain in that time. You have to think about where you're going and what you'll need, and make mental notes to come back with different pikmin for something else tomorrow. If you lose a large swathe of pikmin, it's a big setback - your troops are important because if you lose them, it's time wasted not only fetching more troops, but potentially growing replacements - who will not have flowers, and thus will be slower. If you want to be super efficient, it actively encourages you to multitask (3 is even better at this mind)
It's also a much better world builder. The pikmin 1 world feels alive - the creatures are weird but feel mostly natural, the environment you explore is covered in flowers and grasses and looks like a garden.
Pikmin 2 on the other hand, is an action game. The vast majority of the gameplay takes place in underground caverns, where the main goal is to explore and take out enemies. Enemies are basically the main hazard of the game here, whereas time was in the original. Yes, the boss fights are tough and the game is fun - but there's no more strategy here than there is in most action games in my eyes, because your resources aren't nearly as limited. You have unlimited time, it doesn't matter if you only find one thing a day or you lose 100 pikmin and have to grow more, or anything like that, because all you lose is a bit of time preparing more, with no actual in-game detriment associated. All that matters is that you don't lose all of your troops at once or wipe out - just like losing a life in an action game.
In addition, the cave environments you spend 90% of the game in are super abstract and don't feel part of a real world at all. Lots of metal tunnels with metallic enemies on balloons and similar.
I like Pikmin 2. But I ADORE Pikmin 1. And Pikmin 3 I also love. I think it's noteworthy that with the 3rd game they took a lot more from the ideas of the first title than the second.

