Favorite Sega Console
I was pointed here when looking for 2D Fighting games and other games for the Saturn. I was again pointed here via search engine when I was looking for descriptive info on the 4MB Converter Carts and all that, so I guess I can see how this works. Although I will say that I was actually a bigger fan of the Dreamcast before I discovered that I could play Jap Saturn games and the options opened up, then I switched to Saturn.
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metaleggman
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The point is not about reasons for not having it especially since the PS2 hardware is far removed from the original PS1 as you can get but the backwards compatability which is almost perfect is part hardware and part emulation so thats not really an excuse.Zork wrote:It was probably due to the complex innards that make up the Saturn, the main thing being that Parallel Processor, something the Dreamcast didnt have.
The point is that it would have been cool if it did have it
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metaleggman
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actually the PS1's main processor was the PS2's I/O proc.msimplay wrote:The point is not about reasons for not having it especially since the PS2 hardware is far removed from the original PS1 as you can get but the backwards compatability which is almost perfect is part hardware and part emulation so thats not really an excuse.Zork wrote:It was probably due to the complex innards that make up the Saturn, the main thing being that Parallel Processor, something the Dreamcast didnt have.
The point is that it would have been cool if it did have it
But, as with the case of the slim PS2 or the PS2 or even the wii, you could have used a combo chip (like the EE+GS) for the video procs, or used the original parralel proc be something unimportant like the I/O proc, or even made the dreamcast and extension of the SS (tho this would've been HORRIBLE).

Not only we're the hardware differences emense, you also got to remember the 5 year gap between the death of saturn to the birth of dreamcast. If sega really wanted to have backwards compatibility, they would have. But it honestely wouldn't be benificial to sega. People that pick it up, and read, "also compatible with saturn games", might of been turned off, either because of the sudden stop of saturn dev, or because they honestly never played or even heard of saturn. Now, we the people, could make a combined system, like two seperate disc drives. or better yet, build an eject type drive on the side of a dreamcast to read saturn games. Not to say that it would be easy(you would need to minimize both of the systems hardware a lot) but it could definatly be done.
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metaleggman
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Well, considering the GD-ROM drive reads regular CDs regularly, I don't think you would need two drives, just a switch so you can switch where the data goes. Also, why would someone be turned off? That's like saying look at your choice of PS2, GCN, or XBOX, and the PS2 says it's compatable with most PS1 games. You have no idea what the hell a PS1 is (this would be if the person was a noob) but someone would most likely think that it would make it better or it would be irrelevant, IMO.Zalphier wrote:Not only we're the hardware differences emense, you also got to remember the 5 year gap between the death of saturn to the birth of dreamcast. If sega really wanted to have backwards compatibility, they would have. But it honestely wouldn't be benificial to sega. People that pick it up, and read, "also compatible with saturn games", might of been turned off, either because of the sudden stop of saturn dev, or because they honestly never played or even heard of saturn. Now, we the people, could make a combined system, like two seperate disc drives. or better yet, build an eject type drive on the side of a dreamcast to read saturn games. Not to say that it would be easy(you would need to minimize both of the systems hardware a lot) but it could definatly be done.

Not quite sure the gap is as big as you make out since I was still playing on my Sega saturn on the import scene well upto the release of the DreamcastZalphier wrote:Not only we're the hardware differences emense, you also got to remember the 5 year gap between the death of saturn to the birth of dreamcast. If sega really wanted to have backwards compatibility, they would have. But it honestely wouldn't be benificial to sega. People that pick it up, and read, "also compatible with saturn games", might of been turned off, either because of the sudden stop of saturn dev, or because they honestly never played or even heard of saturn. Now, we the people, could make a combined system, like two seperate disc drives. or better yet, build an eject type drive on the side of a dreamcast to read saturn games. Not to say that it would be easy(you would need to minimize both of the systems hardware a lot) but it could definatly be done.
I still think it would have been great as everyone knows now (I always knew though hehe),
backwards compatability is a massive selling point thats why every single one of the new generation consoles , Wii , Xbox360 and PS3 all boast backwards compatability with their older systems.
I personally think its great business sense to do this since it keeps existing customers locked in since they can effectively get rid of their old hardware and "upgrade".