Try Bloo Kid. It's challenging, fun (and free!).Sarge wrote:That's exactly it. I had a fun time with Indiana Jones and the Fate of Atlantis on my tablet, and I'm sure I'd enjoy more adventure games in that capacity. However, my love for platformers cannot be sated on a system with no tactile feedback. And since I love really tough games quite often (like Rex Rocket), I need a consistent control mechanism. Often touch-based platformers have been simplified too much, so that I don't find them particularly compelling anymore.prfsnl_gmr wrote:They're actually surprisingly great for adventure games, puzzle games, and RPGs, and they're not bad for shmups. Platformers, however...
Games Beaten 2016
- prfsnl_gmr
- Next-Gen
- Posts: 12409
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2016
- BoneSnapDeez
- Next-Gen
- Posts: 20148
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2016
NES and not Famicom? Do you have this?MrPopo wrote: 90. Final Fantasy II - NES

Despite its reputation, I don't think FFII is a bad game by any stretch. Sure it's best played when exploited, but once you get the hang of it it's pretty alright. I'd rank it above most modern JRPGs.
Re: Games Beaten 2016
I don't differentiate between the two.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2016
I can't remember if I beat FFII on NES, but I know I got pretty far into it. I did beat it on GBA, and the rebalance makes it fantastic there, if a bit too easy.
Re: Games Beaten 2016
1-50
51: Digital Devil Story: Megami Tensei II (FC)
52: Biohazard 2 (DC)
53: Biohazard 3: Last Escape (DC)
54: Biohazard Code: Veronica - Kanzenban (DC)
55: Lunar: The Silver Star (SCD)
56: Escape Goat (GOG)
57: Magicool (PCE-CD)
58: Hotline Miami (GOG)
59: Berserk: Millennium Falcon Hen Wasurebana no Shou (DC)
60: Dennou Senki Virtual On: Oratorio Tangram (DC)
61: Mr. Driller (DC)
62: Zombie Revenge (DC)
63: Fighting Vipers 2 (DC)
64: Frame Gride (DC)
65: Space Channel 5 (DC)
66: Space Channel 5 - Part 2 (DC)
67: Super Street Fighter II X: Grand Master Challenge (DC)
68: Street Fighter III: New Generation (DC)
69: Street Fighter III: 2nd Impact (DC)
70: Street Fighter III: 3rd Strike (DC)
I used to play Mr Driller: Drill Spirits for the DS a bit in college, back when my girlfriend at the time, or my roommate, would steal the cartridge to beat out my high scores in time attack mode. (Something that would happen a lot with Meteos, as well.) I would turn on the game some time later to find a bunch of new time attack records owned by one of the two of them, and I would be forced to set a bunch of new records myself, perpetuating a vicious cycle.
I feel like I'm not quite as good at Mr. Driller as I was back then, but it's still a fun game. I cleared the 500m arcade mode, and all of the time attack stages. "The Mansion," time attack stage was one of the most absurdly fun stages I've seen in a puzzle game. Otherwise, the presentation is quite good, although the soundtrack is a tad bizarre, and its gameplay is still solid, and exciting.
--
Zombie Revenge is a pretty intense 3D b'mup, with surprising depth. Where Dynamite Deka 2 is a ludicrous experience that largely keeps the player button mashing while grinning from ear to ear, Zombie Revenge is ready to beat the player's face in if he isn't intimately familiar with some of the finer mechanics of the game. I had to set the game to freeplay in order to make it past the third stage, which isn't even halfway through. It's pretty challenging, but the breadth of mechanics make it pretty entertaining. I'm fairly certain this is supposed to be part of the House of the Dead series, and actually--The voice dialogue is cheesy and terrible, so that's good. Zombie Revenge seems to get very little respect, but I enjoyed it, and while I prefer Dynamite Deka 2, it and Zombie Revenge are comparable experiences, although ZR is a bit less irreverent. ZR is quite the looker, graphically speaking, as well.
--
I was a pretty big fan of Fighting Vipers on the Saturn, as a kid. I used to revel in the opportunity to play it on occasion at Toys r Us, or KB Toys. Fighting Vipers 2 is pretty much everything that's good about Fighting Vipers, with improved visuals. There's also a Super KO which can be performed by sacrificing all of your armor, and fireball motioning with all three buttons. It's very similar to the Instant Kill maneuvers in the Guilty Gear series.
At any rate, I beat the arcade mode with Honey, and Random mode with Emi. I don't really know what the difference is between the two modes other than that there's a bonus character that's only unlockable through Random mode. So, it's a relatively less technical fighting game, at least in comparison to VF, but a lot of fun to play.
--
Frame Gride is a pretty interesting game. The presentation is pretty remarkable, and quite different from what one would normally see on the console. It's basically just an arena fighter with fantasy themed mechs that can be pretty extensively customized. It plays fairly well, with movement mostly controlled with d-pad inputs, and trigger strafing. The camera can be moved around a bit with the analog stick, but I almost never did this as it was a bit too cumbersome. It would have been nice to have a second stick on the controller for camera control, as the field of view is normally a bit limited, but this is only really an issue in the final battle.
The game starts out like the Langrisser series, or the SNES version of Dragon Quest III, asking a bunch of questions of the player to determine his initial load out. I seemed to get the best weapons right away based on my answers. There's an elemental attack component to the game as well, but I didn't pay a lot of attention to it other than keeping my squires the element of my mech. It runs tremendously well, and some of the stages are truly breathtaking (one of the optional battles in the clouds, in particular). Through the battles, one collects gems, which can be used to craft new parts for the mech, or "squires" (familiar-style helper mechs that can be summoned during battles). The main campaign is pretty short, and there's not a lot going on in terms of the story, but it's fun for what it is, and if one were so compelled to craft everything in the game, it could be played for many many hours. There was also a netplay component to the game back in the day, which would have been pretty fun to experience, I'm sure. Aside from the final boss being a complete piece of shit, it's a fun game. I enjoyed it.
--
I haven't played either of the Space Channel 5 games in many years, but it was nice to go back to them. The original JP-DC version of the first game (which I played this time) is unfortunately marred by some intense dips in frame rate, especially in the latter stages. It may have been exacerbated by the trains of people I had following Ulala all the time, due to the perfect NPC save rate I was riding through each stage, but even on the first boss, there were a couple inputs I couldn't get, because of the game jumping around while trying to display all the character models. It's still a fun game, and I'll always have a special place in my heart for the first SC5, but Part 2 is such an astoundingly monumental leap in quality. Part 2 is such gaming bliss as to be perfection. Compared to the first game, it ramps just about everything up to 11: Graphics, sound, simultaneous polygonal models, unlockables, choreography, bosses. It's such a blast to play, is extremely stable, and just the rhythmical back and forth in boss battles gives me chills most of the time. Replaying it reminded me why it's one of my favorite games, and I immediately went through the second loop of the game after finishing the primary loop. A great series, that really kicked off my infatuation with Mizuguchi's projects.
--
I've never been a huge fan of Sto2. I used to play it occasionally in the arcades, but I was more drawn to Mortal Kombat, at the time. Now I don't really care about either, but I respect it for its historical significance. Super Sto2 adds a little bit more technicality to the formula with super arts, and a limited amount of throw tech, but it's just not really my jam. I like it for adding Cammy to the roster, but it's otherwise unimpressive to me. This Dreamcast version does give the option to turn Turbo up to 6, which is a pretty comical thing to behold. I managed to beat the game with Cammy after dumping in 62 credits or so. I am truly THE street fighter--.
--
Capcom needed to stop the Street Fighter series once they were finished with III. There was no way it was going to get any better, and nothing before it in the series can compare either. Aesthetically, mechanically, and just in terms of pure fun, the SF III sub-series is where it's at. So maybe 3rd Strike isn't the most balanced game in terms of high level play, but I love the characters, and the stages. Each of the three games have their own bits of panache, and are generally pretty inviting in how they play. Even some of the higher level strategy in 3rd strike is pretty easy to pick up. I just kind of wish Capcom had continued on with SF III a bit more, instead of derailing things with EX and IV.
Elena is my rock.
52: Biohazard 2 (DC)
53: Biohazard 3: Last Escape (DC)
54: Biohazard Code: Veronica - Kanzenban (DC)
55: Lunar: The Silver Star (SCD)
56: Escape Goat (GOG)
57: Magicool (PCE-CD)
58: Hotline Miami (GOG)
59: Berserk: Millennium Falcon Hen Wasurebana no Shou (DC)
60: Dennou Senki Virtual On: Oratorio Tangram (DC)
61: Mr. Driller (DC)
62: Zombie Revenge (DC)
63: Fighting Vipers 2 (DC)
64: Frame Gride (DC)
65: Space Channel 5 (DC)
66: Space Channel 5 - Part 2 (DC)
67: Super Street Fighter II X: Grand Master Challenge (DC)
68: Street Fighter III: New Generation (DC)
69: Street Fighter III: 2nd Impact (DC)
70: Street Fighter III: 3rd Strike (DC)
I used to play Mr Driller: Drill Spirits for the DS a bit in college, back when my girlfriend at the time, or my roommate, would steal the cartridge to beat out my high scores in time attack mode. (Something that would happen a lot with Meteos, as well.) I would turn on the game some time later to find a bunch of new time attack records owned by one of the two of them, and I would be forced to set a bunch of new records myself, perpetuating a vicious cycle.
I feel like I'm not quite as good at Mr. Driller as I was back then, but it's still a fun game. I cleared the 500m arcade mode, and all of the time attack stages. "The Mansion," time attack stage was one of the most absurdly fun stages I've seen in a puzzle game. Otherwise, the presentation is quite good, although the soundtrack is a tad bizarre, and its gameplay is still solid, and exciting.
--
Zombie Revenge is a pretty intense 3D b'mup, with surprising depth. Where Dynamite Deka 2 is a ludicrous experience that largely keeps the player button mashing while grinning from ear to ear, Zombie Revenge is ready to beat the player's face in if he isn't intimately familiar with some of the finer mechanics of the game. I had to set the game to freeplay in order to make it past the third stage, which isn't even halfway through. It's pretty challenging, but the breadth of mechanics make it pretty entertaining. I'm fairly certain this is supposed to be part of the House of the Dead series, and actually--
--
I was a pretty big fan of Fighting Vipers on the Saturn, as a kid. I used to revel in the opportunity to play it on occasion at Toys r Us, or KB Toys. Fighting Vipers 2 is pretty much everything that's good about Fighting Vipers, with improved visuals. There's also a Super KO which can be performed by sacrificing all of your armor, and fireball motioning with all three buttons. It's very similar to the Instant Kill maneuvers in the Guilty Gear series.
At any rate, I beat the arcade mode with Honey, and Random mode with Emi. I don't really know what the difference is between the two modes other than that there's a bonus character that's only unlockable through Random mode. So, it's a relatively less technical fighting game, at least in comparison to VF, but a lot of fun to play.
--
Frame Gride is a pretty interesting game. The presentation is pretty remarkable, and quite different from what one would normally see on the console. It's basically just an arena fighter with fantasy themed mechs that can be pretty extensively customized. It plays fairly well, with movement mostly controlled with d-pad inputs, and trigger strafing. The camera can be moved around a bit with the analog stick, but I almost never did this as it was a bit too cumbersome. It would have been nice to have a second stick on the controller for camera control, as the field of view is normally a bit limited, but this is only really an issue in the final battle.
The game starts out like the Langrisser series, or the SNES version of Dragon Quest III, asking a bunch of questions of the player to determine his initial load out. I seemed to get the best weapons right away based on my answers. There's an elemental attack component to the game as well, but I didn't pay a lot of attention to it other than keeping my squires the element of my mech. It runs tremendously well, and some of the stages are truly breathtaking (one of the optional battles in the clouds, in particular). Through the battles, one collects gems, which can be used to craft new parts for the mech, or "squires" (familiar-style helper mechs that can be summoned during battles). The main campaign is pretty short, and there's not a lot going on in terms of the story, but it's fun for what it is, and if one were so compelled to craft everything in the game, it could be played for many many hours. There was also a netplay component to the game back in the day, which would have been pretty fun to experience, I'm sure. Aside from the final boss being a complete piece of shit, it's a fun game. I enjoyed it.
--
I haven't played either of the Space Channel 5 games in many years, but it was nice to go back to them. The original JP-DC version of the first game (which I played this time) is unfortunately marred by some intense dips in frame rate, especially in the latter stages. It may have been exacerbated by the trains of people I had following Ulala all the time, due to the perfect NPC save rate I was riding through each stage, but even on the first boss, there were a couple inputs I couldn't get, because of the game jumping around while trying to display all the character models. It's still a fun game, and I'll always have a special place in my heart for the first SC5, but Part 2 is such an astoundingly monumental leap in quality. Part 2 is such gaming bliss as to be perfection. Compared to the first game, it ramps just about everything up to 11: Graphics, sound, simultaneous polygonal models, unlockables, choreography, bosses. It's such a blast to play, is extremely stable, and just the rhythmical back and forth in boss battles gives me chills most of the time. Replaying it reminded me why it's one of my favorite games, and I immediately went through the second loop of the game after finishing the primary loop. A great series, that really kicked off my infatuation with Mizuguchi's projects.
--
I've never been a huge fan of Sto2. I used to play it occasionally in the arcades, but I was more drawn to Mortal Kombat, at the time. Now I don't really care about either, but I respect it for its historical significance. Super Sto2 adds a little bit more technicality to the formula with super arts, and a limited amount of throw tech, but it's just not really my jam. I like it for adding Cammy to the roster, but it's otherwise unimpressive to me. This Dreamcast version does give the option to turn Turbo up to 6, which is a pretty comical thing to behold. I managed to beat the game with Cammy after dumping in 62 credits or so. I am truly THE street fighter--.
--
Capcom needed to stop the Street Fighter series once they were finished with III. There was no way it was going to get any better, and nothing before it in the series can compare either. Aesthetically, mechanically, and just in terms of pure fun, the SF III sub-series is where it's at. So maybe 3rd Strike isn't the most balanced game in terms of high level play, but I love the characters, and the stages. Each of the three games have their own bits of panache, and are generally pretty inviting in how they play. Even some of the higher level strategy in 3rd strike is pretty easy to pick up. I just kind of wish Capcom had continued on with SF III a bit more, instead of derailing things with EX and IV.
Elena is my rock.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Re: Games Beaten 2016
I played the PSP version which is even more rebalanced I believe, was still easy to exploit. Cool stuff, but nothing I'd replay.
Re: Games Beaten 2016
January:
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
December:
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
162) Axiom Verge (PC)
163) Owlboy (PC)
164) Nitro Ball (ARC)
165) Desert Breaker (ARC)
166) Dead Connection (ARC)
167) Crystal of Kings (ARC)
168) Crime Fighters (ARC)
169) Vendetta (ARC)
170) Super Contra (ARC)
171) Contra (ARC)
172) Sunset Riders (ARC)
173) Rastan Saga (ARC)
174) Growl (ARC)
175) Teenage Mutant Ninja Turtles (ARC)
176) Red Clash (ARC)
177) Dreaming Sarah (PC)
178) Crimson Clover WORLD IGNITION (PC)
179) Shantae: Half-Genie Hero (PS4)
180) Adventures of Mana (AND)
181) Double Dragon Advance (GBA)
182) X-Men: Children of the Atom (ARC)
183) Double Dragon (ARC)
184) Double Dragon II: The Revenge (ARC)
185) The Simpsons (ARC)
186) Double Dragon III: The Rosetta Stone (ARC)
Too much talk about Double Dragon on Talking Time after Aksys announced that they're working on a Double Dragon 4. It... doesn't look very good. But DD Advance is very good. It's bits of the first two games, with an expanded moveset (no, really, even more moves!), and zero slowdown. It's beautiful.
Stage 4 on the back of the moving truck can die in a fire, though. I seriously burned two continues right there, having only dropped one life in the prior stage to that point. Those blasted suited guys will absolutely destroy you if they get you trapped, plus you still have to contend with getting knocked off the edge.
Still, I recovered and had a continue to spare by the end. Good threat management is key, as always, and the non-disappearing weapons can help even up the cause. Many of the weapons are quite good. The whip is the first one worth holding on to, as is its cousin the morning star. The nunchaku are quite good, although it's got some serious delay in completing the combo, so you have to be careful how you trigger it. The tonfas are a little quicker to knock down, so they prove mighty effective.
Anyway, if you loved Double Dragon in the arcade, you'll love this. Heck, you might love it even if you didn't. 9/10.
EDIT: X-Men: Children of the Atom is the game that jump-started the Vs. series. No, it doesn't have the Vs. in the title, but it's very much the dashy, super-jumpy gameplay we know and love. My cousin had the quite good PC port of this, and I was pretty good at it then. Apparently, something has changed in the interim, because over the last few days, I've been getting smoked.
Well, two can play at that game. I can cheese with the best of 'em, computer AI. I pulled out Iceman, and chip-damaged a ton of folks to death. That worked great, until I hit Magneto. Magneto is much like M. Bison, full of cheapness with his overpowered super move. The rest you can handle a'ight, but if he lands his shockwave, you're looking at half of your life, gone in a flash.
I quite literally chipped him down enough and ran out the timer in both rounds of my winning run. I took it in the face more times than that, though. As far as I can tell, there aren't really any difficulty settings, either, so I'm assuming it's maxed out. The CPU blocks almost everything to a ridiculous degree, which might be why there's an auto-block option for the player as well... that I didn't use. Not my style.
Anyway, it's down and done. Now I'm going to go look up a video on YouTube and see Magneto mercilessly crushed.
EDIT: Moar Double Dragon! I don't know if I've ever finished the second arcade game. It's... well, it's not as good, full of all sorts of cheapness that even the first game didn't have. Of course, I was on Hard and not Medium, I discovered, after finishing things up. DD1 defaults to Medium, and is better for it. I'm not sure if Hard makes a massive difference, but there are enemies in DD2 that will take off half of your life bar in a single barrage. It's very, very unfair. The NES version is far, far superior.
Also, both games have significant slowdown. I remember playing as a kid, but it didn't have that issue. That's apparently because I was playing a bootleg copy, which runs better than the original release. Go figure! Anyway, I remember beating the original game on two quarters back in the day... although the default lives were jacked up to four, and I don't know what difficulty it was on. Ah well, I still claim it.
EDIT: The Simpsons arcade game is pretty much a reskinned TMNT, which makes it pretty great. Been a while since I made a run through it. It may be the only Simpsons-related thing I actually like.
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
162) Axiom Verge (PC)
163) Owlboy (PC)
164) Nitro Ball (ARC)
165) Desert Breaker (ARC)
166) Dead Connection (ARC)
167) Crystal of Kings (ARC)
168) Crime Fighters (ARC)
169) Vendetta (ARC)
170) Super Contra (ARC)
171) Contra (ARC)
172) Sunset Riders (ARC)
173) Rastan Saga (ARC)
174) Growl (ARC)
175) Teenage Mutant Ninja Turtles (ARC)
176) Red Clash (ARC)
177) Dreaming Sarah (PC)
178) Crimson Clover WORLD IGNITION (PC)
179) Shantae: Half-Genie Hero (PS4)
180) Adventures of Mana (AND)
181) Double Dragon Advance (GBA)
182) X-Men: Children of the Atom (ARC)
183) Double Dragon (ARC)
184) Double Dragon II: The Revenge (ARC)
185) The Simpsons (ARC)
186) Double Dragon III: The Rosetta Stone (ARC)
Too much talk about Double Dragon on Talking Time after Aksys announced that they're working on a Double Dragon 4. It... doesn't look very good. But DD Advance is very good. It's bits of the first two games, with an expanded moveset (no, really, even more moves!), and zero slowdown. It's beautiful.
Stage 4 on the back of the moving truck can die in a fire, though. I seriously burned two continues right there, having only dropped one life in the prior stage to that point. Those blasted suited guys will absolutely destroy you if they get you trapped, plus you still have to contend with getting knocked off the edge.
Still, I recovered and had a continue to spare by the end. Good threat management is key, as always, and the non-disappearing weapons can help even up the cause. Many of the weapons are quite good. The whip is the first one worth holding on to, as is its cousin the morning star. The nunchaku are quite good, although it's got some serious delay in completing the combo, so you have to be careful how you trigger it. The tonfas are a little quicker to knock down, so they prove mighty effective.
Anyway, if you loved Double Dragon in the arcade, you'll love this. Heck, you might love it even if you didn't. 9/10.
EDIT: X-Men: Children of the Atom is the game that jump-started the Vs. series. No, it doesn't have the Vs. in the title, but it's very much the dashy, super-jumpy gameplay we know and love. My cousin had the quite good PC port of this, and I was pretty good at it then. Apparently, something has changed in the interim, because over the last few days, I've been getting smoked.
Well, two can play at that game. I can cheese with the best of 'em, computer AI. I pulled out Iceman, and chip-damaged a ton of folks to death. That worked great, until I hit Magneto. Magneto is much like M. Bison, full of cheapness with his overpowered super move. The rest you can handle a'ight, but if he lands his shockwave, you're looking at half of your life, gone in a flash.
I quite literally chipped him down enough and ran out the timer in both rounds of my winning run. I took it in the face more times than that, though. As far as I can tell, there aren't really any difficulty settings, either, so I'm assuming it's maxed out. The CPU blocks almost everything to a ridiculous degree, which might be why there's an auto-block option for the player as well... that I didn't use. Not my style.
Anyway, it's down and done. Now I'm going to go look up a video on YouTube and see Magneto mercilessly crushed.
EDIT: Moar Double Dragon! I don't know if I've ever finished the second arcade game. It's... well, it's not as good, full of all sorts of cheapness that even the first game didn't have. Of course, I was on Hard and not Medium, I discovered, after finishing things up. DD1 defaults to Medium, and is better for it. I'm not sure if Hard makes a massive difference, but there are enemies in DD2 that will take off half of your life bar in a single barrage. It's very, very unfair. The NES version is far, far superior.
Also, both games have significant slowdown. I remember playing as a kid, but it didn't have that issue. That's apparently because I was playing a bootleg copy, which runs better than the original release. Go figure! Anyway, I remember beating the original game on two quarters back in the day... although the default lives were jacked up to four, and I don't know what difficulty it was on. Ah well, I still claim it.
EDIT: The Simpsons arcade game is pretty much a reskinned TMNT, which makes it pretty great. Been a while since I made a run through it. It may be the only Simpsons-related thing I actually like.
Last edited by Sarge on Fri Dec 30, 2016 5:20 pm, edited 2 times in total.
Re: Games Beaten 2016
Just updating this for my own records. Might write little blurbs latter but I am too tired at the moment. 51 - 60 are the new additions.
EDIT: Just adding one more game.
January
1. Fez (PC)
2. Sakura Spirit (PC)
3. Mega Man 1 (PC - Legacy Collection)
4. Mega Man 2 (PC - Legacy Collection)
5. McPixel (PC)
6. Tower of Heaven (PC)
7. Spyro the Dragon (PSP - PS1 Classic)
8. Reveal the Deep (PC)
9. Real Horror Stories Ultimate Edition (PC)
10.Mega Man 6 (PC - Legacy Collection)
February
11. Retro Game Crunch - Super Clew Land (PC)
12. Retro Game Crunch - End of Line (PC)
13. Retro Game Crunch - Wub-Wub Wescue (PC)
14. Stick RPG 2 (PC)
15. Uncanny Valley (PC)
March
16. Type:Rider (PC)
17. The Binding of Isacc (PC)
July
18. Space Pilgrim Episode I: Alpha Centauri (PC)
19. Space Pilgrim Episode II: Epsilon Indi (PC)
20. Space Pilgrim Episode III: Delta Pavonis (PC)
August
21. AM2R (PC)
September
22. Snakebird (PC)
23. Daytona USA (PS3)
24. Sonic the Fighters (PS3)
25. Tennis in the Face (PS3)
26. Dead or Alive 5 Ultimate (PS3)
27. Marvel Super Heroes (PS3 - Marvel Vs Capcom Origins)
28. Marvel vs. Capcom: Clash of Super Heroes (PS3 - Marvel Vs Capcom Origins)
October
29. Space Pilgrim Episode IV: Sol (PC)
30. Retro Game Crunch - Paradox Lost (PC)
31. Love (PC)
32. Zork 1 (PC)
33. Putt-Putt Joins the Parade (PC)
34. Putt-Putt Goes to the Moon (PC)
35. Putt-Putt Saves the Zoo (PC)
36. Costume Quest 2 (PS3)
37. Tales from Space: Mutant Blob Attacks (PS3)
38. Proteus (PS3)
39. Limbo (PS3)
40. Infamous: Festival of Blood (PS3)
41. Magus (PS3)
42. ToeJam & Earl (PS3)
43. Under Defeat HD: Deluxe Edition (PS3)
44. Texas Cheat'em (PS3)
45. Nelson Tethers: Puzzle Agent (PS3)
46. IMSCARED (PC)
November
47. Battle Fantasia (PS3)
48. Papo & Yo (PS3)
49. Arkedo Series 01 - Jump! (PS3)
50. Arkedo Series 03 - Pixel (PS3)
51. Arkedo Series 02 - Swap! (PS3)
52. Hotline Miami 2: Wrong Number (PS3)
53. Strider (PS3)
54. The Walking Dead Season 2 (PS3)
55. Skullgirls (PS3)
December
56. Soulcalibur V (PS3)
57. Harry Potter and the Deathly Hallows - Part 2 (PS3)
58. Assassins Creed Rogue (PS3)
59. The Wolf Among Us (PS3)
60. Orwell (PC)
61. Cars 2: The Video Game (PS3)
EDIT: Just adding one more game.
January
1. Fez (PC)
2. Sakura Spirit (PC)
3. Mega Man 1 (PC - Legacy Collection)
4. Mega Man 2 (PC - Legacy Collection)
5. McPixel (PC)
6. Tower of Heaven (PC)
7. Spyro the Dragon (PSP - PS1 Classic)
8. Reveal the Deep (PC)
9. Real Horror Stories Ultimate Edition (PC)
10.Mega Man 6 (PC - Legacy Collection)
February
11. Retro Game Crunch - Super Clew Land (PC)
12. Retro Game Crunch - End of Line (PC)
13. Retro Game Crunch - Wub-Wub Wescue (PC)
14. Stick RPG 2 (PC)
15. Uncanny Valley (PC)
March
16. Type:Rider (PC)
17. The Binding of Isacc (PC)
July
18. Space Pilgrim Episode I: Alpha Centauri (PC)
19. Space Pilgrim Episode II: Epsilon Indi (PC)
20. Space Pilgrim Episode III: Delta Pavonis (PC)
August
21. AM2R (PC)
September
22. Snakebird (PC)
23. Daytona USA (PS3)
24. Sonic the Fighters (PS3)
25. Tennis in the Face (PS3)
26. Dead or Alive 5 Ultimate (PS3)
27. Marvel Super Heroes (PS3 - Marvel Vs Capcom Origins)
28. Marvel vs. Capcom: Clash of Super Heroes (PS3 - Marvel Vs Capcom Origins)
October
29. Space Pilgrim Episode IV: Sol (PC)
30. Retro Game Crunch - Paradox Lost (PC)
31. Love (PC)
32. Zork 1 (PC)
33. Putt-Putt Joins the Parade (PC)
34. Putt-Putt Goes to the Moon (PC)
35. Putt-Putt Saves the Zoo (PC)
36. Costume Quest 2 (PS3)
37. Tales from Space: Mutant Blob Attacks (PS3)
38. Proteus (PS3)
39. Limbo (PS3)
40. Infamous: Festival of Blood (PS3)
41. Magus (PS3)
42. ToeJam & Earl (PS3)
43. Under Defeat HD: Deluxe Edition (PS3)
44. Texas Cheat'em (PS3)
45. Nelson Tethers: Puzzle Agent (PS3)
46. IMSCARED (PC)
November
47. Battle Fantasia (PS3)
48. Papo & Yo (PS3)
49. Arkedo Series 01 - Jump! (PS3)
50. Arkedo Series 03 - Pixel (PS3)
51. Arkedo Series 02 - Swap! (PS3)
52. Hotline Miami 2: Wrong Number (PS3)
53. Strider (PS3)
54. The Walking Dead Season 2 (PS3)
55. Skullgirls (PS3)
December
56. Soulcalibur V (PS3)
57. Harry Potter and the Deathly Hallows - Part 2 (PS3)
58. Assassins Creed Rogue (PS3)
59. The Wolf Among Us (PS3)
60. Orwell (PC)
61. Cars 2: The Video Game (PS3)
Last edited by MrHealthy on Wed Jul 19, 2017 4:04 am, edited 1 time in total.
Re: Games Beaten 2016
Games Beaten 2016
First 50:
Battleborn - PC
140 - PC
Last Duel - Arcade (PSP)
Alien on the Run - 3DS
Undead Bowling - 3DS
Chain Blaster - 3DS
Runny Egg - 3DS
Bound - PS4
Parasite Eve - PS1
Destiny - PS4
Destiny: The Dark Below - PS4
Destiny: The House of Wolves - PS4
Destiny: The Taken King - PS4
Otomedius Excellent - 360
Crimsonland - PC
Planet of the Eyes - PC
Destiny: Rise of Iron - PS4
The Incredible Adventures of Van Helsing: Final Cut - PC
Eve Valkyrie: Gunjack - PSVR
Elegy for a Dead World - PC
SOMA - PC
The Typing of the Dead: Overkill - PC
Until Dawn: Rush of Blood - PSVR
Actual Sunlight - Vita
Call of Duty: Infinite Warfare - Jackal Assault VR - PSVR
Letter Quest: Grimm's Journey Remastered - Vita
Thumper - PSVR
Burrito Bison: Launcha Libre - iOS
Trackmania Turbo (VR Campaign) - PSVR
Gears of War 4 - Xbox One
Caladrius Blaze - PS4
Dariusburst Chronicles - PC
Assault Suit Leynos - PS4
Touhou Genso Rondo: Bullet Ballet - PS4
ABZÜ - PC
There's Poop in My Soup - PC
Forza Horizon 2: Storm Island - - Xbox One
Titanfall 2 - PC
Battlefield 4 - - PC
Super Mario Run - iOS
Nihilumbra - Vita
Murasaki Baby - Vita
Bullet Hell Monday - iOS
Tetris (Rev A and Rev B) - Game Boy *new*
Optimus Prime - Terror Of The Monstercons - Game Boy *new*
Total: 95
Previously: 2015 2014 2013 2012 2011 2010
I have decided to shoot for 100 again this year, but to do so I will be playing a few shorter games over the next few days.
I like to play the video game equivalent of "comfort food" over the last few days of the year, and so for this update I played one that I go back to almost yearly as well as a curious hack of another beloved classic.
In Tetris I got all the spaceships and all the dancers/musicians. Yay.
Optimus Prime - Terror Of The Monstercons is a Super Mario Land hack that does a good job of swapping everything out for Transformers characters. Optimus Prime is in truck form when you are little Mario, and in robot form when you are mushroom-enhanced Mario. The game is largely the same, otherwise, but it was a good way to play through the title in a different mode.
I plan to play Superhot and Inside today or tomorrow to round out my 2016 games. A few more classics will be in the mix too...
First 50:
140 - PC
Last Duel - Arcade (PSP)
Alien on the Run - 3DS
Undead Bowling - 3DS
Chain Blaster - 3DS
Runny Egg - 3DS
Bound - PS4
Parasite Eve - PS1
Destiny - PS4
Destiny: The Dark Below - PS4
Destiny: The House of Wolves - PS4
Destiny: The Taken King - PS4
Otomedius Excellent - 360
Crimsonland - PC
Planet of the Eyes - PC
Destiny: Rise of Iron - PS4
The Incredible Adventures of Van Helsing: Final Cut - PC
Eve Valkyrie: Gunjack - PSVR
Elegy for a Dead World - PC
SOMA - PC
The Typing of the Dead: Overkill - PC
Until Dawn: Rush of Blood - PSVR
Actual Sunlight - Vita
Call of Duty: Infinite Warfare - Jackal Assault VR - PSVR
Letter Quest: Grimm's Journey Remastered - Vita
Thumper - PSVR
Burrito Bison: Launcha Libre - iOS
Trackmania Turbo (VR Campaign) - PSVR
Gears of War 4 - Xbox One
Caladrius Blaze - PS4
Dariusburst Chronicles - PC
Assault Suit Leynos - PS4
Touhou Genso Rondo: Bullet Ballet - PS4
ABZÜ - PC
There's Poop in My Soup - PC
Forza Horizon 2: Storm Island - - Xbox One
Titanfall 2 - PC
Battlefield 4 - - PC
Super Mario Run - iOS
Nihilumbra - Vita
Murasaki Baby - Vita
Bullet Hell Monday - iOS
Tetris (Rev A and Rev B) - Game Boy *new*
Optimus Prime - Terror Of The Monstercons - Game Boy *new*
Total: 95
Previously: 2015 2014 2013 2012 2011 2010
I have decided to shoot for 100 again this year, but to do so I will be playing a few shorter games over the next few days.
I like to play the video game equivalent of "comfort food" over the last few days of the year, and so for this update I played one that I go back to almost yearly as well as a curious hack of another beloved classic.
In Tetris I got all the spaceships and all the dancers/musicians. Yay.
Optimus Prime - Terror Of The Monstercons is a Super Mario Land hack that does a good job of swapping everything out for Transformers characters. Optimus Prime is in truck form when you are little Mario, and in robot form when you are mushroom-enhanced Mario. The game is largely the same, otherwise, but it was a good way to play through the title in a different mode.
I plan to play Superhot and Inside today or tomorrow to round out my 2016 games. A few more classics will be in the mix too...
- ElkinFencer10
- Next-Gen
- Posts: 8960
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: Games Beaten 2016
Games Beaten in 2016 So Far - 131
January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (13 Games Beaten)
July (7 Games Beaten)
August (15 Games Beaten)
September (8 Games Beaten)
October (10 Games Beaten)
November (6 Games Beaten)
December (17 Games Beaten)
131. Battletoads in Battlemaniacs - Master System - December 30

This, ladies and gents, is one of the rarest games on the Sega Master System, and thanks to having the world's best roommate, I now have a copy. It's not THE rarest Master System game, but it's definitely one of them. I have been hunting this game for almost seven years, and in all that time I have it up for sale ONCE online. Battletoads in Battlemaniacs was, for most of the world, only released on Super Nintendo (which I have and have beaten). Virgin Interactive, had plans to publish a Master System port in Europe, but they scrapped that at the last minute. Since the Master System has such popularity in Brazil, however, Tec-Toy and Virgin decided to release the Master System port exclusively in Brazil. Unfortunately for the Brazilians, what they got was an finished game. I just played through this for the sake of reviewing it and comparing the two versions.

In terms of visuals, it's not bad for the Master System. It definitely doesn't push the console to its limits, but it's not a muddled mess. The problem with the game's visuals comes in with the sprite flickering, and I don't mean the common 8-bit sprite flicker. You'd have enemies vanish from screen for a full half second. Environment models would vanish for a second or two at a time. On the infamous speed bike level, once it got going really fast in the last third or so of the level, it was just about impossible to tell what was going on because the whole world would randomly flicker in and out of existence, leading to invisible obstacles on an already brutally difficult level in a criminally difficult game.

While we're mentioning it, let's talk about difficulty. I've beaten Battletoads on NES and Game Boy. I've beaten Battletoads/Double Dragon on NES. I've beaten Battletoads Arcade on Xbox One. I've beaten Battletoads in Battlemaniacs on SNES. All without cheats. This Master System port is, without a doubt, the most difficult Battletoads game I've played, and that's not just because the game is intended to be hard. I also have NO problem admitting that I played through this with an infinite lives cheat because even with that cheat, not dying long enough to finish a level was a monumental challenge. The stone pig boss pictured above is a great example of why this game is difficult. If so much as one of your pixels even briefly brushes a single enemy pixel, you take damage. You have to make sure that your attacks are timed PERFECTLY so that you're not touching the enemy when you hit the button but also so that your attack connects to deal damage. Couple that with a hit detection system that's shoddy at best, and you're in for a rough time.

The sound is another interesting testament to the game's unfinished status. The first two levels of the game have music. The last three levels of the game have music. Levels 2 and 4 are randomly silent, however. They have sound effects, but no music. In addition to the lack of music in some levels, there's an absence of introductory storyline stills at the beginning of the game, and the game over screen is very abrupt. It's very clearly a game with which the publisher said "Eh, it's good enough. Let's just sell it as is." It does, however, shorten Pimple's name to "PIMP" in game (look on the top left of the screenshots).

As I wrap up my review of this, let me be clear about something - I am tickled to DEATH that this game is in my collection. The game itself it complete shit and should never be played on Master System rather than Super Nintendo, but this is the kind of game that collectors have wet dreams about. This is the kind of game that you covet as a collector and play when drunk at a parties. It's just not the kind of game you EVER play sober or to win. The Super Nintendo version is a fantastic game and a finished product; this, however, is an unfinished port to an inferior system, and that much is apparent in every aspect of the game.
January (20 Games Beaten)

This, ladies and gents, is one of the rarest games on the Sega Master System, and thanks to having the world's best roommate, I now have a copy. It's not THE rarest Master System game, but it's definitely one of them. I have been hunting this game for almost seven years, and in all that time I have it up for sale ONCE online. Battletoads in Battlemaniacs was, for most of the world, only released on Super Nintendo (which I have and have beaten). Virgin Interactive, had plans to publish a Master System port in Europe, but they scrapped that at the last minute. Since the Master System has such popularity in Brazil, however, Tec-Toy and Virgin decided to release the Master System port exclusively in Brazil. Unfortunately for the Brazilians, what they got was an finished game. I just played through this for the sake of reviewing it and comparing the two versions.

In terms of visuals, it's not bad for the Master System. It definitely doesn't push the console to its limits, but it's not a muddled mess. The problem with the game's visuals comes in with the sprite flickering, and I don't mean the common 8-bit sprite flicker. You'd have enemies vanish from screen for a full half second. Environment models would vanish for a second or two at a time. On the infamous speed bike level, once it got going really fast in the last third or so of the level, it was just about impossible to tell what was going on because the whole world would randomly flicker in and out of existence, leading to invisible obstacles on an already brutally difficult level in a criminally difficult game.

While we're mentioning it, let's talk about difficulty. I've beaten Battletoads on NES and Game Boy. I've beaten Battletoads/Double Dragon on NES. I've beaten Battletoads Arcade on Xbox One. I've beaten Battletoads in Battlemaniacs on SNES. All without cheats. This Master System port is, without a doubt, the most difficult Battletoads game I've played, and that's not just because the game is intended to be hard. I also have NO problem admitting that I played through this with an infinite lives cheat because even with that cheat, not dying long enough to finish a level was a monumental challenge. The stone pig boss pictured above is a great example of why this game is difficult. If so much as one of your pixels even briefly brushes a single enemy pixel, you take damage. You have to make sure that your attacks are timed PERFECTLY so that you're not touching the enemy when you hit the button but also so that your attack connects to deal damage. Couple that with a hit detection system that's shoddy at best, and you're in for a rough time.

The sound is another interesting testament to the game's unfinished status. The first two levels of the game have music. The last three levels of the game have music. Levels 2 and 4 are randomly silent, however. They have sound effects, but no music. In addition to the lack of music in some levels, there's an absence of introductory storyline stills at the beginning of the game, and the game over screen is very abrupt. It's very clearly a game with which the publisher said "Eh, it's good enough. Let's just sell it as is." It does, however, shorten Pimple's name to "PIMP" in game (look on the top left of the screenshots).

As I wrap up my review of this, let me be clear about something - I am tickled to DEATH that this game is in my collection. The game itself it complete shit and should never be played on Master System rather than Super Nintendo, but this is the kind of game that collectors have wet dreams about. This is the kind of game that you covet as a collector and play when drunk at a parties. It's just not the kind of game you EVER play sober or to win. The Super Nintendo version is a fantastic game and a finished product; this, however, is an unfinished port to an inferior system, and that much is apparent in every aspect of the game.
Patron Saint of Bitch Mode

