It'd probably help if Nintendo could manage to send even double-digit quantities of them to large retail stores and the like. It's not like it's an expensive device to produce, yet I've only seen managers have to explain to customers hoping to buy one that Nintendo simply didn't send them enough. The polite ones accept that. Others curse the managers and blame them, when it's all on Nintendo.MrPopo wrote:Sounds to me like demand has outpaced the supply.
Getting customers in the store can make that worth it, but only if they're actually open to buying something else. Bringing people in with a cheap TV or car is one thing, when there are a bunch of others they could be talked into. If Nintendo wanted to "help" retailers, they'd have sent supply to brick and mortar stores and not Amazon (hypothetically, not like Amazon has them either).
If it was Nintendo's first time failing to meet demand, that'd be one thing. They repeatedly have failed to. It's something mentioned as a strategy going back to the NES, at least from stuff like Console Wars that tries to explain Nintendo's dealings with retailers.
As Polygon and others have pointed out, either Nintendo is incompetent and has done nothing to learn from past mistakes...or it's intentional. The latter seems more likely.
It serves to make them a "omygoshtheyactuallyhaveone, buy it, buy it!" attitude, but if it ends up meaning they sell a fraction of the number they could have it's probably not very logical. Maybe their stock dropping is more a reaction to that than Mario Run.
Still, yeah, at least not worth paying over retail for. For what they seem to be selling for, people could be buying modern consoles and picking up retro collections or virtual console stuff.