alienjesus wrote:Nah, there's an awful lot of major changes. Bosses have basically all had their health doubled in the US versions, and their hitboxes are often smaller and vulnerable for a shorter time. They also made it harder to earn continues from the keymasters, so not only do you start with 2 continues instead of zero, but it's easier to get more too.
[...]
You can see changes here: https://tcrf.net/Dynamite_Headdy_(Genesis)#Regional_Differences
I've heard about the differences with that one Trouble Bruin fight from one of the GDQ speedruns, but is it all the bosses that have twice as much health in the international version? I didn't see any mention of that in that link. I think it's a tough game, for sure, but barring a difference in the amount of health the bosses have, I don't know that the differences in the Japanese version seem so much more wildly forgiving, even though two extra continues isn't insignificant. The US version still feels like it should be a manageable difficulty to me, regardless; I mainly lose in the war of attrition.
PartridgeSenpai wrote:I looooove that game! Definitely my favorite game on Genesis
It's still one I go back and beat every now and then. Did it not too long ago (I think it was after someone here was talking about how hard it was), and that game is always harder than I remember it being XP
Who's the boss of scene 8-5? Is that Dark Demon?
If I didn't get so obsessed with collecting all the secrets during the levels, maybe I'd find it a little bit easier. The 8-5 boss is the "Twin Freaks": The Gradius-like crab-walker, with the screen-flip mechanic.