RPG Progress Report
Re: RPG Progress Report
Other than the glimpses that all these disasters are the result of something overarching, you won't really get a pick up in the story until the 60 hour mark or so, when the glimpses turn into something tangible. Otherwise it's just a long series of vignettes where you set right what once went wrong.
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- laurenhiya21
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Re: RPG Progress Report
Oof, yeah I don't think that I'll be able to get there at this rate. It's too bad too since I could see myself potentially enjoying it, but not at the expense of being uninterested for 60 hours.MrPopo wrote:Other than the glimpses that all these disasters are the result of something overarching, you won't really get a pick up in the story until the 60 hour mark or so, when the glimpses turn into something tangible. Otherwise it's just a long series of vignettes where you set right what once went wrong.
Last edited by laurenhiya21 on Mon Nov 07, 2016 2:52 pm, edited 1 time in total.
Re: RPG Progress Report
@Popo that seems like typical for a lot of RPGs. I'm starting to get used to the length but it's still taxing to the point where even though I'm trying to put in the effort I need something lighthearted to break it up or I'll never finish these...
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My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
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- noiseredux
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Re: RPG Progress Report
I think I mentioned this before, but I have never fast-traveled in Skyrim. And I don't even look at the map often. Basically, I know the gist of where I'm heading for my next objective, but I love just walking and slowly exploring as I make my way in the general direction of the next checkbox on my quest list. To me, this is what makes you appreciate the vast and amazing world of the game. Spending a half hour to get to the next place really drives home how huge the world is. Plus, this to me means that you'll have more enemy encounters for leveling up, and of course happen upon caves or other random things to investigate. While I'm always basically following the story, so much of this game is about the surprising stuff that happens to me between quests.
Re: RPG Progress Report
You say that, but then you'll have Dude telling you to do this and that which is at another corner of the map, then there's backtracking often, etc. Especially with the Mages Guild and how isolated it is from the rest of everything.
I feel like Witcher 3 handles that better. Because in ways I can easily see why that's your playstyle. Just simply staying on foot and exploring manually makes it feel more immersive. Fast travel can make it feel fragmented and weird... but I just simply don't want to run back and forth across the world after awhile just to turn in a quest. Witcher 3 feels like a soft spot between Bethesda's open world design and something more level based like Dragon Age or Borderlands. It's way bigger than the Dragon Age maps, but there's still some completely separate maps and areas. Personally I prefer this a lot to just having the game be this one enormous endless map. When it's broken up like this it feels easier for me to focus on the little things and completely explore and cover the map from top to bottom, so in a very strange way they're basically levels... but I wouldn't call a huge Bethesda map or city sandbox a "level". I also think breaking them up completely lets the game showcase diversity better too. No matter how varied a city or Skyrim might look from one corner to another, there's still a lot of things that look familiar. But with like Dragon Age Inquisition, I loved how each map looked completely unique and new.
No idea if that made sense.
tl;dr noise I can't lie but I'm liking Witcher 3 WAY more than Skyrim by this point. But Skyrim is still fun comfort popcorn from time to time. I dig how Witcher 3 feels like adult Zelda though haha.
I guess for an update on where I'm at in Witcher 3, I'm in Novigrad helping out Triss with stuff. At first Novigrad was bugging me since it almost seems to be self aware at how similar some of these missions are to Assassin's Creed... but the more I run around it the more I dig it. It's definitely a big change of pace compared to the Velen exploration and all that before hand.
So far I like Ciri a lot but I'm not sure if I'm totally sold on it. It's a great way to give the story some kind of goal, but yeah. That said I'm absolutely loving all the characters. I can't wait to join up with Yennifer again. Hopefully it's not too far away.
I'm using fast melee attacks and the signs for my style. Put one point into alchemy, +1 to Toxicity for every level 1 alchemy potion I know and it seemed to help a lot. Might mess with alchemy a little more here and there. But I probably won't touch the long range / bow tech tree at all.
I feel like Witcher 3 handles that better. Because in ways I can easily see why that's your playstyle. Just simply staying on foot and exploring manually makes it feel more immersive. Fast travel can make it feel fragmented and weird... but I just simply don't want to run back and forth across the world after awhile just to turn in a quest. Witcher 3 feels like a soft spot between Bethesda's open world design and something more level based like Dragon Age or Borderlands. It's way bigger than the Dragon Age maps, but there's still some completely separate maps and areas. Personally I prefer this a lot to just having the game be this one enormous endless map. When it's broken up like this it feels easier for me to focus on the little things and completely explore and cover the map from top to bottom, so in a very strange way they're basically levels... but I wouldn't call a huge Bethesda map or city sandbox a "level". I also think breaking them up completely lets the game showcase diversity better too. No matter how varied a city or Skyrim might look from one corner to another, there's still a lot of things that look familiar. But with like Dragon Age Inquisition, I loved how each map looked completely unique and new.
No idea if that made sense.
tl;dr noise I can't lie but I'm liking Witcher 3 WAY more than Skyrim by this point. But Skyrim is still fun comfort popcorn from time to time. I dig how Witcher 3 feels like adult Zelda though haha.
I guess for an update on where I'm at in Witcher 3, I'm in Novigrad helping out Triss with stuff. At first Novigrad was bugging me since it almost seems to be self aware at how similar some of these missions are to Assassin's Creed... but the more I run around it the more I dig it. It's definitely a big change of pace compared to the Velen exploration and all that before hand.
So far I like Ciri a lot but I'm not sure if I'm totally sold on it. It's a great way to give the story some kind of goal, but yeah. That said I'm absolutely loving all the characters. I can't wait to join up with Yennifer again. Hopefully it's not too far away.
I'm using fast melee attacks and the signs for my style. Put one point into alchemy, +1 to Toxicity for every level 1 alchemy potion I know and it seemed to help a lot. Might mess with alchemy a little more here and there. But I probably won't touch the long range / bow tech tree at all.
Re: RPG Progress Report
Morrowind was fantastic for that; the game had fast travel in the sense of there being teleportation between Mage's guilds, Silt Striders between certain towns, and some ship service between certain coastal towns. Just enough to acknowledge that people will figure out ways to get places that isn't walking, but to get most places you do need to walk, and when you're deep in hostile territory you better have planned how you would get out.
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- noiseredux
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Re: RPG Progress Report
I almost don't feel like I can apply any logic here, though. I mean I've told you about how I prefer using my own character than using Geralt. That's one thing. But yeah in most any game I hate backtracking hard. Yet I can't explain what it is about Skyrim but I'm just fine with it. And really I'll have a quest to turn in and it'll be a 30 mins walk that I could just fast-travel but I'm not interested in doing that. And this is pretty unusual for me. Probably the only other game with a vast world that I treated the same way was GTA5 off the top of my head.
But anyway, different strokes. Witcher 3 felt boring to me. I don't mean that as an insult. I mean that its story didn't interest me personally. And I also far prefer first person perspective.
But anyway, different strokes. Witcher 3 felt boring to me. I don't mean that as an insult. I mean that its story didn't interest me personally. And I also far prefer first person perspective.
- noiseredux
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Re: RPG Progress Report
well there's the Morroblivion fan-remake (Morrowind in Oblivion). And the same group is working on Skywind (Morrowind in Skyrim).Xeogred wrote:Morrowind is the one that needs a remaster!
http://tesrenewal.com/
- ElkinFencer10
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Re: RPG Progress Report
Confession - the only Elder Scrolls game I've played is Skyrim. I have Morrowind and Oblivion, but I've never gotten around to playing either of them. I tried Oblivion once, but I got really bored really fast, and I keep meaning to go back and give it another try. Morrowind, however, I've never even tried despite the strong urges from several of my college and high school friends.Xeogred wrote:Morrowind is the one that needs a remaster!
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