I played through Gurumin on the PSP, and while some of the characters were kind of interesting (if a bit childish), I thought the gameplay was a bit boring. I think the original PC version uses the mouse for a lot of the movement/attack controls, though, so maybe that makes it better, but as someone who has played all three of those games, Threads of Fate stands head and shoulders above the other two.TEKTORO wrote:Ys meets threads of fate.... What!! I have to get Gurmin now.
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I bit the bullet on a pretty cheap 10-pack of CR2032 batteries with solder tabs, and am back in serious business with Megami Tensei II. It's glorious. I have Rag's Shop theme stuck in my head, and I had an encounter that went through five (!!) groups of enemies before it was over. This is a JRPG. At the moment, I'm rolling with Genbu (mad tanking), Erigos (absurd attack strength), Coatlicue (for Georama), Apsara (for those MeDi, and Rakukaja spells), and Virudakha waiting in the wing for lascivious spell usage--I don't understand why he has Diahan or ParalaDi (he has the INT for it, anyway) but that early Tarukaja, though.
I took down the Basilisk in Ginza (who looked suspiciously like the jabberwocky I fought underneath Shiba, but with different skin), and talked to Mr Suzuki about the crystallized Lucifer, from the first game, stinking up the basement. All the while Pazusu has been calling me nonstop, trying to get me to ditch my partner, and go back to him. It's over Pazusu; please stop.
When I was in the bar in Shibuya, I was told to perform a strange ritual with the statue of Hachikou, which took me to the underworld(?). There was a sword in a stone, pinning down a Naga, but I wasn't strong enough to remove it. Fortunately, as a reward for slaying the basilisk, a monk in Ginza gave me Amida Strength, which allowed me to free the Naga, and pocket a sexy Serpent's Sword. It appears to attack between 1 and 8 times (suck on that, Falcon Sword) with 5+ being the norm. That trick with Hachikou also worked on a statue in Ueno, which took me to a Nihil sword. It's cursed, though, so I'm not sure I really want to use it.
It's a little strange to be playing this game after playing Megami Tensei, and Shin Megami Tensei, but I also get an interesting perspective on this one because of it. Megami Tensei II is trying to recall a lot of things from Megami Tensei, even though the story and setting are both completely different. At the same time, Megami Tensei II feels a LOT like Shin Megami Tensei, after the crazy bullshit that happens in the middle of SMT. I would almost say that SMT is like a re-imagining of Megami Tensei II, but with choices that affect alignment.
The illusion of branching story, and extreme lack of save points aside, I am in love with this game so far.


