Pokémon Go

Neo-Geo, Arcade, Portable, & Every Other Platform
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: Pokémon Go

Post by Tanooki »

I've come across a few but they've all been garbage and the best isn't even 250 I don't think which I held onto. Oddly up through most of yesterday until late into it and this was over in Indiana I had rarely seen clefairy, but I hit like 6 of the things, each one of them was a gut punching 10-15cp more or less, then on the way out of town a couple of them pop up in one area with some other decent things -- one of them was over 450 so I pocketed it for later evolution. Sadly a 500something bulbasaur got away on me, needed it, have the candy ready and wanted to evolve it instead of a 300~ I have. I did have a venusaur from the wild that was higher in CP but really poorly appraised as garbage on four feet so I erased it. I did the same with a find of the evolved form of rhyhorn as I have a very high quality one of those better off for beefing up. That seems to have happened a few times for me too.
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Re: Pokémon Go

Post by BogusMeatFactory »

ExedExes wrote:For me I'll be using it on this dang Psyduck where I haven't seen any and it's halfway at 25 candies, and I know it has all 14's as stats too. I have a Golduck but the CP on this one is better.
Psyducks are very common out here, enough that I have evolved three i to golducks. I can give all the thanks to the river nearby. Almost 100 candies away from my gyrados thanks to this.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
User avatar
marurun
Moderator
Posts: 12411
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: Pokémon Go

Post by marurun »

BogusMeatFactory wrote:Psyducks are very common out here, enough that I have evolved three i to golducks. I can give all the thanks to the river nearby. Almost 100 candies away from my gyrados thanks to this.
I'm not too far from a river, but no psyducks or magikarp for me. My subdivision is so flooded with rattatas, pidgeys, and weedles that it hurts. Anything different is very rare.
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: Pokémon Go

Post by Tanooki »

River didn't help me yesterday as I went right along it to Madison IN and there was just a couple starmi at best. Oddly not mountainous but found all those clefairy. I'm just a few miles (crow files) from the Ohio River here too and I see few water pokemon, far fewer than I believe I should given what people claim about them being regional.

The only exception was a near 800cp wartortile I came across and bagged while having lunch.
User avatar
Michi
Next-Gen
Posts: 4815
Joined: Mon Dec 27, 2010 9:47 pm
Location: Florida

Re: Pokémon Go

Post by Michi »

Used a Lucky Egg and did a mass-evolvathon today while I walked (so many Pidgeys).

New additions:
Flareon (1486)
Primeape (1175)
Seaking (1161)

I was hoping for more variety in my Eevee evolutions. I evolved three today. One was a forced evolution to acquire the Flareon. But the other two ended up being Jolteons, so I guess using the second attack to determine their evolution is no longer valid. Shame.

Anyway, I put my Pokemon into two gyms today, but one of them has already come back to me. Of course it's the gym I leveled up, but it's in the middle of town, so I guess that's to be expected :lol:

I still need a few more candies/stardust before I level-up and evolve some of the potentially stronger Pokemon in my roster. Need more Bellsprouts, Oddish, couple more Growlithe and a few more Nidoran candies (both male and female). Also some Rhyhorn, Machop, Ponyta and Magnemite would be nice, but they're a pain to track down now that I'm back home. Oh, also hatched a 503 Jigglypuff, putting me halfway to the candy quota. It still surprises me how much HP those little buggers have.

Needless to say, I'm looking forward to the potential the upcoming Buddy System has to offer.
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Pokémon Go

Post by ExedExes »

Michi wrote:Used a Lucky Egg and did a mass-evolvathon today while I walked (so many Pidgeys).

New additions:
Flareon (1486)
Primeape (1175)
Seaking (1161)

I was hoping for more variety in my Eevee evolutions. I evolved three today. One was a forced evolution to acquire the Flareon. But the other two ended up being Jolteons, so I guess using the second attack to determine their evolution is no longer valid. Shame.
PRIMEAPE! Nice. I still got the Mankey that came from an egg.

This morning I was able to get a new Eevee at near 700CP, so I evolved it and out came a 1651CP Flareon, which is the best in my entire collection just edging out the gym-fodder Exeggutor at 1647. This one has Heat Wave as its charge attack, which is better than Flamethrower but not as powerful as Fire Blast (and it's also a 1 meter attack), so now I got 3 Flareons with all 3 possible charge attacks and 3 Vaporeons with all possible charge attacks. My 2 Jolteons each have a unique charge attack, so we're waiting for the 3rd there.

I don't think the 2nd move method to determine Eev-olution is going to work anymore. Combine that with the fact that you can only do the naming trick once for each type means Eevees are going to be totally random, but I like having more than one of each type.

I also came to realize today unless you want to be high up in a gym, Flareons are not really good for gym defense, because of all the priority and power given to water types in this game. Right now I could beat any fire types with any of my Vaporeons, the Starmie with Hydro Pump, and the 634CP Golduck with Hydro Pump, which also makes a fantastic trainer because of its low CP.

I have no plans of getting rid of this Golduck either when I get this triple 14 Psyduck evolved (624 CP), because it may not even get a decent moveset. I hope for all the effort I'm gonna be putting in, that it does.

In other news, my potions and balls are looking very good, as are my Revives right now, over 20.

I'll close with a graphic explaining stat values, the nerfing of electric types and the high powered water types here. This is the stuff I study religiously for battles. Unfortunately, it's from July so it states that Individual Values (IVs) haven't been confirmed in this game yet, but we know now that they are.
Image
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
marurun
Moderator
Posts: 12411
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: Pokémon Go

Post by marurun »

Maybe this is why they tried to balance some of the attacks
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: Pokémon Go

Post by Tanooki »

They really need to fix the balancing of that game if the breakdown there is all tried and true accurate. It's not really right or fair to set up a system where water pokemon can wipe the floor with anything in the game completely. The whole concept going back for decades now was balance through compromise. Anything can more or less attack something else and they can do minor or horrific damage, but anything would be weak to at least a couple things tragically so. This version though water just wipes fhe floor with whatever which is why you commonly see vaporeons all over the gyms.

I had this mid 400s goldeen and evolved it a little after when I made this post originally, was shocked to see it turn into a seaking worth around 1025cp which the appraiser thought fairly highly of (I'm thinking around the 80% mark as it didn't consistently bang out the WOWs.) It made it into my top 6th spot for best CP rating.
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Pokémon Go

Post by ExedExes »

The funniest thing about Seaking is that it's a water type that can't get water-type attacks as of right now! Check out the configurations for it right here. Quick moves are Peck & Poison Jab, while charge moves are Drill Run, Icy Wind & Megahorn. Keep in mind that even though you won't be getting any STAB bonus out of any of its attacks, you have all those inherent qualities that Water types have right now, although with its low HP an electric or grass type won't have too much trouble (as long as it doesn't have the Ground-type Drill Run which is super effective against Electric or the Bug-type Megahorn which packs a punch and is super effective against Grass).

But there has been an effort at changing attack damages as well as assigning new moves to various Pokémon as we've seen, but I think the electric types losing their speed advantage is a major disadvantage right now, as well as the CP/HP distribution the Vaporeons get vs Flareon and Jolteons. This game continues to be a work in progress so stay tuned for the new update, hopefully out in the next few days.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: Pokémon Go

Post by Tanooki »

Screwball...mine has the poison jab/megahorn combo which is preferred.

I had my 2 10km eggs pop, felt kind of screwed on one, a lousy Pinsir but it was over 900cp. The one I felt made up for it was a pretty decent Dratini, and oddly (no idea how) I had the candy for an instant evolution into Dragonair which is pretty slick and it has a strong CP so it'll top nicely into the four digits levels on the final evolution.

I know from your stuff they're tweaking, but it won't do much good for the existing. That's what bugs me as I have a really nice around 1000 jolteon and a 1250~ish flareon and they just blow compared to vaporeon which I think is just criminal, especially how they bitch the electric types removing the speed variable and nothing to compensate for the loss. Some seriously poor decisions went into some stuff in balancing and re-balancing stuff from the get go.
Post Reply