The SNES and you, 25 years of SUPER POWER!

Anything that is gaming related that doesn't fit well anywhere else
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: The SNES and you, 25 years of SUPER POWER!

Post by Tanooki »

Could we not degrade the anniversary thread into a Sega pissing party please? So like what are y'all favorite chipped SNES games flash kits mostly or entirely won't run? Why?
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: The SNES and you, 25 years of SUPER POWER!

Post by BoneSnapDeez »

I still need to play the Donkey Kong Country sequels.
User avatar
strangenova
Next-Gen
Posts: 1230
Joined: Wed Jun 24, 2015 2:10 pm
Location: Louisiana
Contact:

Re: The SNES and you, 25 years of SUPER POWER!

Post by strangenova »

BoneSnapDeez wrote:I still need to play the Donkey Kong Country sequels.
You should. DKC 2 is a top tier snes game. The third game is good but doesn't match up to the first two.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: The SNES and you, 25 years of SUPER POWER!

Post by Ziggy »

strangenova wrote:
BoneSnapDeez wrote:I still need to play the Donkey Kong Country sequels.
You should. DKC 2 is a top tier snes game. The third game is good but doesn't match up to the first two.
IDK, I think the third one is better than the first one.
User avatar
marurun
Moderator
Posts: 12406
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: The SNES and you, 25 years of SUPER POWER!

Post by marurun »

I think the SNES cross pad is fine as a 4-way pad, but I hate it for fighting games and diagonals. The shape of the controller was a step toward making triggers useful, but not a step far enough. I could use the right trigger sometimes in an action game, but I found the grip uncomfortable for extended use, like the constant dashing in Mega Man X. I could not use the left trigger except in RPGs, because using it in an action situation made me lose effective control of the dpad. As I said, fighting games always left me with a sore thumb and hands. I found the SNES pad most comfortable for games where I didn't need the triggers or much 8-way control. The Genesis controller is a little less precise on the prime 4-way directions, but is much better for diagonals and fighters, IMO. I do agree that the 3 button line can in some cases be less useful than the 4 button block, but 6-button aware games with a 6 button pad can be even more flexible.

tl;dr SNES games that are fast-paced action and use one or both triggers tend to leave me with this painful claw-grip. The controller is much better suited to RPGs and Zelda, IMO, which are arguably the platform's genre strengths. The Genesis pad is better for arcade action. I suspect this is by design in both cases.
User avatar
strangenova
Next-Gen
Posts: 1230
Joined: Wed Jun 24, 2015 2:10 pm
Location: Louisiana
Contact:

Re: The SNES and you, 25 years of SUPER POWER!

Post by strangenova »

Ziggy587 wrote:
strangenova wrote:
BoneSnapDeez wrote:I still need to play the Donkey Kong Country sequels.
You should. DKC 2 is a top tier snes game. The third game is good but doesn't match up to the first two.
IDK, I think the third one is better than the first one.
It is good and I play it frequently, but it's not the runaway hit the first game was. The graphics are better, but the soundtrack is nothing compared to its predecessor. Also the level design is full of gimmicks, like every level is an entirely new gimmick that doesn't get revisited. You could argue that it makes the action stay fresh but it can also be frustrating to constantly be barraged with a new set of mechanics to learn, only to find out you won't need them again.
User avatar
J T
Next-Gen
Posts: 12417
Joined: Wed Mar 25, 2009 6:21 pm
Location: Seattle

Re: The SNES and you, 25 years of SUPER POWER!

Post by J T »

The gifs that Exhuminator posted awhile back are all moments that I remember as being astounding advancement in graphics. I especially remember stopping and staring in amazement at the rotating room in Castlevania IV.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: The SNES and you, 25 years of SUPER POWER!

Post by Ziggy »

I was amazed by graphics like DKC and Star Fox, but I remember Super Mario RPG being the real jaw dropper for me. It look like Nintendo's next console. I remember my brother and I joking after the N64 came out. The N64 is 64-bit, the SNES was 16 and 32-bit!
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: The SNES and you, 25 years of SUPER POWER!

Post by Exhuminator »

The first time I was amazed by SNES graphics, was while watching a local news station doing a piece on the upcoming release of the SNES. The one game they had to show off was Super Mario World. I remember being amazed when Mario punched the fence he was climbing on, and it rotated around and he was suddenly on the other side of the fence! Holy shit that was amazing!

Image

Those were simpler times. :wink:
PLAY KING'S FIELD.
User avatar
marurun
Moderator
Posts: 12406
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: The SNES and you, 25 years of SUPER POWER!

Post by marurun »

Exhuminator wrote:The first time I was amazed by SNES graphics, was while watching a local news station doing a piece on the upcoming release of the SNES. The one game they had to show off was Super Mario World. I remember being amazed when Mario punched the fence he was climbing on, and it rotated around and he was suddenly on the other side of the fence! Holy shit that was amazing!

Image

Those were simpler times. :wink:
The ironic thing about that is that not only is it awesome, it has a lot more to do with Nintendo's game design and ideas team than it does the SNES hardware capabilities. The Genesis could have done that same effect, but Nintendo's game designers were so careful, so top-notch in a way, even then, nobody else could compete with. I mean, if we're honest, despite the extra hardware features, the SNES hardware makes some very odd compromises, and yet, Nintendo's game design teams were the ones that really carried the day. And it has been that way since.
Post Reply