Pulls out a good wooden ruler and slams mas' knuckles with it hard. Bad MAS, BAD!mas wrote: I was pumped and thought I will never sell this stuff. Then the 3ds or ds lite came out and my kids wanted them for Christmas. Well need I say any more?
"I wish, oh how I wish, that today's games could instill the same kind of wonder and amazement in me, that the SNES' library's continuous evolution did. It was a magical time to be a gamer, I'm glad I was there to experience each and every step. No amount of high polygon counts, complex shaders, or mega textures will ever amaze me as much as some of the stuff on the SNES did" -- That pretty much sums it all up right there. No other system did this or evolved so largely over its own time period to just make you keep being amazed by it. Not to knock the modern 3D generations but other than the huge jump from the N64/PS1 to the GC/PS2 in quality, it just has been a bit more polygons, more light tricks, more AI...but it just feels shallow. Back with the SNES you really felt the changes and advancements, they were not subtle when someone was set on doing things right or differently at least. Again why I think it stands the test of time so well people still would rather fire up these old games than much of the new, or new tablet/phone games seem to ape these designs by intent or circumstance as it just appears more engaging.
And good point on the controller there bone--why does no one bring this up. Probably the best non-3D game pad design ever made, and even then Sony made it a 3D stick with the dual shock setup later in the PS1 lifespan...take one SNES controller, double the top buttons, throw 2 sticks with a click, and you're set.