Sarge wrote:I'm glad I didn't take a chance on that one.
"Nice gimp suit Hayabusa, where's your ball gag?"
Joke within a literal minute or so into it. This game was apparently a product of /b/. I went in expecting bad and knew it would be very far detached from Ninja Gaiden, and best treated as a random one off shot, but wow. Seems appallingly bad. HLTB shows an average 6 hours for a full run but I could barely finish the first level.
Comcept, Spark Unlimited, and Team Ninja are all tied to it, but I obviously don't think Team Ninja put a cent into it's production and it was more than likely mostly done by Spark Unlimited because of this track record...
Granted it sucks they closed and all, but this isn't a good resume. Lost Planet 3 wasn't terrible but also another one I couldn't finish and just lost interest in, a poor man's Dead Space and a bad departure from the first two.
Speaking of Spark, they made Turning Point!
I guess that makes me a bit more glad that I've passed up on Legendary and Yaiba every time I've seen them.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
So, I went on a game deletion spurge today. One sparked it and some others kind of fell into place. Maybe it's because of job struggles/slight depression feelings I have lately, but I looked over some games in my collection and I realized that they were bad and I did not want to play them anymore.
Metal Gear (NES)
This is the one that started it all. From the bad translation to the unforgiving check points to the stupid password system to having nothing to do with the Metal Gear series, I just couldn't play it. I got past the jungle and was roaming around the first building. I died and I started all the way back at the beginning. I kept my items, but no thanks. If it didn't have Metal Gear in the title, it would not be worth playing at all.
Gauntlet (NES)
I've tried to get into this several times and I just cannot. The constant depleting health is so aggravating. The difficult password system and the frustration of trying to play this regularly is just annoying. The arcade game is wonderful and worth it with friends. This game by yourself, not so much.
Teenage Mutant Ninja Turtles (NES)
I got pretty far in this. I almost made it to the Technodrome. Without a continue or lives features besides the 4 turtles, it is very unforgiving. The controls are quite frustrating and the game is just insanely cheap. My nostalgia can't win over bad game design.
Kid Chameleon (GEN)
Talking about a challenge. The game is fun to play in spurts, but 100 levels with no passwords or saves is a bit much. With that in mind, the controls feel a bit floaty and it feels like the game is trying to punish you. I realized that I do not have a chance in hell to beat this game.
Last edited by Markies on Fri Aug 26, 2016 4:04 pm, edited 1 time in total.
Breach and Clear: Deadline may end up on this list for me soon. It's not bad, but it's kind of boring after a while, and I ran into a glitched battle tonight where none of the enemies spawned but I couldn't leave the area until I defeated all of the enemies. If loading it up again tomorrow does the same thing, I'm just shelving it.
Like Elkin, I'll only mention a game that MIGHT end up on this list: Me & My Katamari. It's fun, and the music is good (even if a decent portion of it is from the original), but that doesn't change the fact that the controls just suck. Using the face buttons and D-pad instead of dual joysticks just isn't an enjoyable experience because if you play more than one level in a sitting your thumbs just start to hurt. The only solice I'm getting is that the best levels are probably in Katamari Forever, so it's not the end of the world if I can't finish this.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
I tried playing it for a while and I get the idea, but it just wasn't fun for me. I'm very picky about my puzzle games and this one felt a little off. It seemed unique enough, but I think it was a bit too actiony for its own good. I would have preferred a straight up puzzle game, but there were too many action elements. Plus, the penalty of loosing one Viking is a bit high especially in the later levels.
Dang haha, one of my favorites. What level or area did you get stuck at?
Not trying to be "that guy" or anything, but to be clear, this is the one that started it all:
I think you'd find the true original to be quite superior to the (non-Kojima involved) NES port.
No, I meant that was the first bad game that started me rethinking some games. I know the MSX version is the best one and I've also heard that you can play it on Metal Gear Solid 3, so that is easy for me to play if I wanted to try that port.
Xeogred wrote:
Markies wrote:The Lost Vikings (SNES)
Dang haha, one of my favorites. What level or area did you get stuck at?
BoneSnapDeez wrote:The Lost Vikings is so fun. One the best US-developed video games ever. I'm sure it's not for everyone though.
The Lost Vikings is the one that I am having the most questions about selling back. I never really got out of the spaceship and I just kept dying. The thing that was frustrating me was that if I one character died then you couldn't move on. Several times, I'd get to the end of a level and just die once. Then, I would have to start the level all over again.
Markies wrote:
No, I meant that was the first bad game that started me rethinking some games. I know the MSX version is the best one and I've also heard that you can play it on Metal Gear Solid 3, so that is easy for me to play if I wanted to try that port.
Just the Subsistence version, which is the version included in the HD collections. So, yeah, easy to play. Those versions also includes Metal Gear 2: Solid Snake which you may find a lot more accessible or at least familiar. It's pretty close to what Metal Gear Solid would be in 2D - MGS actually repeats a fair number of things from it.