dsheinem wrote:out of curiousity, how much old PC software is there that can't be played or emulated well on modern machines? Are there serious emulation limitations in something like DOSBox, for example? I'm trying to understand the appeal of futzing around with old hardware for PCs...
With consoles I feel like it is a very different ball of wax because of emulation limitations (especially with special console-specific controllers/hardware/accessories). What can you do (or do better) with a Windows 95/98 machine that I can't do on my new PC?
For me, I don't feel that consoles are a different ball of wax. I want to use an old PC for the same reasons I want to use a real console versus emulation. There's something neat about shoving a floppy disk into the drive and hearing it click into place, and hearing the game load off of it ::ZZZZZZZ ZZZZZZZ ZZZZZZZ ZZZZZZZ::
I know that it's possible to get older games working on newer hardware and OSes, but since I have the older PCs, I rather use them since compatibility is 100% rather than fiddling around with trying to get it working.
DOSbox is great, and I use it often (mostly with GoG purchases). But again, there's just some kind of magic for me with loading a game off a floppy disk. It's the same as plugging a SNES or Genesis cart into the console.
And for me, it's not just about gaming. I like messing around on the old PCs and reminiscing. I enjoy using Windows 98 and XP, as in, the OS itself. I also collect (to a lesser extent than games) old software. I'm not gonna run outdated Corel software on my modern PC when I have stuff like MS Office, Open Office, Photoshop, etc. I just get a kick out of playing with this old stuff.
But mostly, I currently have the space. If it weren't for that, I don't know if I would. I mean, I would probably keep ONE computer for Win98. But if I didn't have the space, I wouldn't be looking to set up an entire computer lab.
I haven't tried all of them, but I'm sure most of my XP era games would work fine on my Win7 PC. But if I have multiple XP machines set up in the basement, and networked together, I can have LAN parties. I'm looking forward to doing some multiplayer in Doom II, Counter Strike, Halo (the first one, I played a lot of this online with my friends back then), etc.
fastbilly1 wrote:Ziggy587 wrote:Then there was RAMBUS memory, which was just about the worst thing ever. I never understood why it held its value for so long. Even after it was out dated, used eBay prices stayed high. I bought a 512MB kit for a decent price, but I had to pay a lot of money for a 1GB kit. Again, it was worth it because I couldn't afford a new build and that extra RAM got the job done.
Do you need more? I have 2 gigs of it in my box of parts that I just cant throw away.
RAMBUS was much faster and stabler than SDram and became a right place right time situation, since Intel started using it on high end motherboards. Sure it was proprietary and had higher latency and heat output, but back in the late 90s it was used in everything from servers to video editing bays - AVID editors required RDram. Thankfully DDR killed it, giving equal speed at lower latency, heat, and price. But if you didnt know, RDram is what is in the N64 & Expansion pack aswell. And I think they made the ram for the PS3.
2GB, as in 4 x 512MB sticks? Yeah, I would be very interested in that! PM me if you want.
I knew that the N64 used RDRAM, as well as other stuff at the time. I always just resented it because of the price. None of the other drawbacks ever bothered me much. Must be installed in matching pairs, must use dummy sticks, required heat spreader because they heat up quite a bit, and super expensive.
When I was in high school, the family computer also used RDRAM. The computer came with 256MB of RAM, which was OK for XP pre-service packs. But I think it was SP2 that really required 512MB bare minimum, and that left almost nothing left over. A 512MB kit wasn't too bad, but you had to pay out the ass for a used 1GB kit.