Games Beaten in 2016 So Far - 77January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (13 Games Beaten)
July (7 Games Beaten)
August (2 Games Beaten)
77. Gal*Gun: Double Peace - Playstation 4 - August 2This is not a long game. Not for one playthrough, anyway. It took me probably somewhere around 4 hours, I would guess? This is also, however, not a game that can be fully experienced in one playthrough. I'm posting this after having finished my first playthrough, but I can promise that it will not be my last playthrough. There are other girls to choose, other starting stats to try, and other paths to take.
The core gameplay here is very much a House of the Dead style rail shooter - straightforward shooting gameplay, branching paths, and WHY THE SWEET FUCK DIDN'T THEY LET US USE PLAYSTATION MOVE?? Seriously, Move is faaar from perfect, but that control scheme would have worked much better for this game than the DualShock 4 controller. I mean, the DualShock works, but it's like playing House of the Dead 4 with a DualShock 3; yeah, it works, but why would you choose that?
Anyway, the basic premise is that this cupid fucks up, shoots you with way too much aphrodisiac, and now your entire high school (minus like three special girls) want you to power drill the yippee bog with the dude piston. The catch is that if you don't get into a relationship with "the one" by sundown, literally everyone and everything on the planet will hate you for the rest of your life. And you have literally hundreds and hundreds of girls who just want you to vulcanize the whoopee stick in the ham wallet.
To solve this dilemma, you fire "pheromone shots" at the girls to "give them euphoria." It's basically just a gun that shoots orgasms. Between each stage, you have the option of visiting a shop and using angel feathers (which you accumulate from completing stages and completing bonus fetch quests along the way) to buy either stat boosts or items or protective items. The stat boost items will increase one of the four stats - Intelligent, Athletic, Stylish, and Lewd - by 10 points (the maximum is 100). You also have the option of donating to the shopkeeper's band, but I'm not sure what doing that will do. You have to donate 100, 500, 1000, 5000, and then 9999 angel feathers to complete whatever bonus thing that is, and I still needed to do the 9999 donation when I finished my playthrough.
On your first playthrough, you have the option of pursuing relationships with one of two girls. Subsequent playthroughs unlock further options as well as starting stat sets for your character, adding some incentive to play the game more (although, seriously, it's a rail shooter with anime titties; what more incentive do I need?). Now on the subject of the infamous $90 DLC, as in love with this game as I am, that's fucking stupid; I'm not paying nearly double what I paid for the game (thank you Amazon) for a single piece of DLC that just makes it easier to see panties. As you can see from a couple of my screenshots, you can still see the girls' underwear; the DLC just makes it easier and makes it show up in Doki-Doki Mode (which is basically a super attack you can charge).
So all in all, this game is definitely not for everyone. It's really mainly for me, Exhuminator, and (if my understanding of her tastes from her posts is correct), Laurenhiya. I think TSTR and swift would love it, too, though. Okay, so we have a decent group of perverted weebs and quasi-weebs, but you know what? That's what makes Racketboy awesome. POWER TO THE PERV-WEEBS.