Summer Games Challenge 2016
- Exhuminator
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Re: Summer Games Challenge 2016
IIRC there is a way to get a bad ending and destroy the Earth. I hope you do that by accident just for laughs.
PLAY KING'S FIELD.
Re: Summer Games Challenge 2016
Exhuminator wrote:IIRC there is a way to get a bad ending and destroy the Earth. I hope you do that by accident just for laughs.
You're remembering correctly, it is possible to do that.
But, Ack is well past the point that it can be done, as it happens before the endgame. He's already deactivated the weapon in question.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: Summer Games Challenge 2016
Yeah, it is actually quite early on, in Level 2. You fire the laser without overloading it, and SHODAN thanks you for razing the Earth. Of course I did it!
- Key-Glyph
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Re: Summer Games Challenge 2016
Go Ack go! I am loving these super-detailed novelizations of your gaming adventures. (Also, I could have sworn Ack mentioned blowing up the earth by accident in one of his posts, but I've reread the past few about three times over now and can't find what I thought I read.)
EDIT: Ninja'd by Ack himself!
As for my progress... I finally beat Bases Loaded II. Here's a photograph of my three pages' worth of codes and biorhythm notes:
Since I was grinding away at this for about a month or more, and because I'd played over 80 baseball games by the end of it, I feel like I really, really know this title now.
EDIT: Ninja'd by Ack himself!
As for my progress... I finally beat Bases Loaded II. Here's a photograph of my three pages' worth of codes and biorhythm notes:
- alienjesus
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Re: Summer Games Challenge 2016
Some progress on Fire Emblem 1:
I first took on Map 11. This map has a fortress at the top protected by a couple of ballistae, some cavalry and a few other guys. This is all blovked off my mountains that only peg knights can cross, but there's no way Sheeda/Caeda could survive that on her own. The bottom right of the map was also mostly blocked by mountains and was full of Mercenaries. Caeda COULD take those on her own, so she cleared out all 8 of them for me, which was handy as she was a little behind on levels. I recruited Linde, who is a badass in this version. She was good in Shadow Dragon on DS, but she's excellent from the outset here - already giving Merrick a run for his money despite being 9 levels lower.
I was surprised to discover Ballista users in this game don't work like every other game in the series. In all other versions, including the remake of this game, they have incredibly long range to make up for their low movement and speed. This makes a map like this where they can pepper you with arrows as you approach pretty lethal. In FE1 though, they're like the armor knight version of archers - super slow, super defensive and super low movement, only they have a bow weapon that can hit 2 squares away, just like an archer. That's a massie downgrade from the 7-10 squares of later games, and make the ballista a joke when isolated - you can just walk right inside their range and surround them, although they're a bastard to kill with that defense.
I then did level 12 which was a pretty basic indoor map. 5 new recruits are inside a cell at the start being shot with arrows, so you have to rush to kill the archers and unlock the door ASAP. They also have no weapons, so the game wants you to arm them too, which I sort of did. They're useless and theres not enough enemies to worry about using them, so I just dumped so old weaponry on them from my guys as I'm running low on inventory space!
Chapter 13 was hell in Shadow Dragon because it features almost entirely Ballista enemies on a long straight path - moving forward would put you in range of about 14 of them at once, requiring tons of luck to get through - especially with the mages who were the best at killing the ballista. With the nerfed Ballista here it'll be a different kind of pain - they're not all that dangerous offensively, but most of my guys can't even hurt the fuckers with that kind of defense. My mages are gonna get a fuckload of EXP this map.
I first took on Map 11. This map has a fortress at the top protected by a couple of ballistae, some cavalry and a few other guys. This is all blovked off my mountains that only peg knights can cross, but there's no way Sheeda/Caeda could survive that on her own. The bottom right of the map was also mostly blocked by mountains and was full of Mercenaries. Caeda COULD take those on her own, so she cleared out all 8 of them for me, which was handy as she was a little behind on levels. I recruited Linde, who is a badass in this version. She was good in Shadow Dragon on DS, but she's excellent from the outset here - already giving Merrick a run for his money despite being 9 levels lower.
I was surprised to discover Ballista users in this game don't work like every other game in the series. In all other versions, including the remake of this game, they have incredibly long range to make up for their low movement and speed. This makes a map like this where they can pepper you with arrows as you approach pretty lethal. In FE1 though, they're like the armor knight version of archers - super slow, super defensive and super low movement, only they have a bow weapon that can hit 2 squares away, just like an archer. That's a massie downgrade from the 7-10 squares of later games, and make the ballista a joke when isolated - you can just walk right inside their range and surround them, although they're a bastard to kill with that defense.
I then did level 12 which was a pretty basic indoor map. 5 new recruits are inside a cell at the start being shot with arrows, so you have to rush to kill the archers and unlock the door ASAP. They also have no weapons, so the game wants you to arm them too, which I sort of did. They're useless and theres not enough enemies to worry about using them, so I just dumped so old weaponry on them from my guys as I'm running low on inventory space!
Chapter 13 was hell in Shadow Dragon because it features almost entirely Ballista enemies on a long straight path - moving forward would put you in range of about 14 of them at once, requiring tons of luck to get through - especially with the mages who were the best at killing the ballista. With the nerfed Ballista here it'll be a different kind of pain - they're not all that dangerous offensively, but most of my guys can't even hurt the fuckers with that kind of defense. My mages are gonna get a fuckload of EXP this map.
- BoneSnapDeez
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Re: Summer Games Challenge 2016
How many maps are there brah?
- alienjesus
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Re: Summer Games Challenge 2016
BoneSnapDeez wrote:How many maps are there brah?
25. I'm not even half way

- Exhuminator
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Re: Summer Games Challenge 2016
The Scheme is a crazy game. I thought it was a Metroid ripoff. It is not a Metroid ripoff. If I can beat this sucker, this will be a fun game to review.
PLAY KING'S FIELD.
- BoneSnapDeez
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Re: Summer Games Challenge 2016
The rabbit hole of unlocalized side-scrolling retro action-RPGs goes pretty deep. There are tons and many of them are pretty rad.
Re: Summer Games Challenge 2016
Well, folks, it's done. Earth is saved, SHODAN has kicked the proverbial bucket, and I've officially completed both System Shock games. I'll do a write up in the Games Beaten thread in a bit. Short review: the game's fun. You should play it.
Also, it has come to my attention that I have officially beaten all 10 of the games on my Summer Challenge list. I believe this requires music.
https://www.youtube.com/watch?v=YehLQEp_88I
10/10 BEATEN:
Alone in the Dark
Call of Duty 2
Might and Magic III: Isles of Terra
Mortal Kombat 3
Sanitarium
Silent Hill
System Shock
Thief Gold
Turok: Dinosaur Hunter
Ultima II
Also, it has come to my attention that I have officially beaten all 10 of the games on my Summer Challenge list. I believe this requires music.
https://www.youtube.com/watch?v=YehLQEp_88I
10/10 BEATEN:
Alone in the Dark
Call of Duty 2
Might and Magic III: Isles of Terra
Mortal Kombat 3
Sanitarium
Silent Hill
System Shock
Thief Gold
Turok: Dinosaur Hunter
Ultima II