BoneSnapDeez wrote:I ended up using a few continues, one of which was in level
ONE. Yeah, somehow got my ass kicked right off the gate.

I made it through the game in normal mode last night (with two credits to spare!). I played as Han again, and I went into the game with the knowledge that the only enemies that really give me any trouble are the robots (and, of course, the bosses). Knowing my weakness, I plotted a path through the game that had me fighting robots relatively early in the game and avoiding them at the end. (I don't know if there is a path that let's me avoid them altogether.) Other than selecting a relatively easy path - and avoiding robots - I also developed a few other strategies for getting through the game:
1. When your HP are critically low, let the NPCs take over for a while. If you make it to the end of the level, you will regain some, if not all, of your HP and save a credit.
2. Grind levels at the very beginning of the game. Soldiers respawn endlessly at that point, and they are relatively easy to defeat. Grinding ten to fifteen levels at the beginning of the game really gets you off on the right foot.
3. The most critical stats to upgrade (for Han at least) are agility, luck, and vitality.
4. Put the undead warrior in "berserk" mode whenever you encounter a boss in the second half of the game. Otherwise, order it to protect you.
5. Keep enemies at a distance. (Han's powerful attack is great for this.) There are only a few enemies with long-range attacks; so, you will save HP if you can manage space well.
6. Switch between planes to "escape" when there is a risk of you getting attacked from multiple directions or juggled. (The robots were able to juggle me very well, and getting juggled is what usually resulted in me losing a credit.)
7. Juggle enemies like a Marvel vs. Capcom game. Very few enemies have good aerial attacks, and aerial combos are a great way to damage enemies without risking a counter attack.
8. You don't have to fight every enemy. Enemies in different planes will sometimes ignore you altogether if you just walk by them. You will lose some XP by passing them up, but this strategy can be helpful if you are trying to save HP for a boss fight.
9. If you are "dizzied" and there are no imminent threats, keep the condition as long as possible. Your HP restore rapidly when you are under this status condition, and if you do it right, you can sometimes leave an enemy attack with most of your HP restored.
.....
Anyway, here is where I stand with my summer games challenge right now:
1. Adventure - Broken Sword (PC/iOS)
2. Beat 'em Up - Guardian Heroes (SATURN/360)
3. Fighting - Virtua Fighter Remix (ARCADE/SATURN), Virtua Fighter 2 (ARCADE/SATURN/PS3), and Fighting Vipers (ARCADE/SATURN/PS3)
4. FPS - Perfect Dark (N64/360)
5. JRPG - Dragon Warrior II (NES/GBC)
6. Racing - Virtua Racing (ARCADE/PS2), Daytona USA (ARCADE/DREAMCAST), and Sega Rally Championship (ARCADE/SATURN)
7. Rail Shooters - Virtua Cop (ARCADE/SATURN) and Virtua Cop 2 (ARCADE/SATURN)
8. Run 'n Gun - Ikari Warriors (ARCADE/PS3)
9. Shmup - Galactic Attack/Layer Section/RayForce (ARCADE/SATURN/XBOX/iOS)
10. Sports - Decathlete (ARCADE/SATURN)
I have beaten 14 games in 8 genres, and I am very satisfied with my progress this year. I cleared a lot of games off of my "to beat" list, and I have learned a lot about classic Sega games. I am going on vacation next week. (I will be in Maine, and I plan on doing a co-op Guardian Heroes run with Bone!

) Accordingly, I will probably just continue playing Guardian Heroes for the next few days, and I will not start Perfect Dark until I get back. Additionally, my copy of Decathlete is in storage right now as I prepare for a move, and it will probably be mid- to late-August before I get it back. (I am also fine with that since I planned on playing the game during the Olympics.)