What single player FPS campaign are you playing?
Re: What single player FPS campaign are you playing?
I was max prestige (10 times) in CoD4 playing it regularly for about 2 years. I played it a little bit... campaign was okay. I don't really remember MW2 much other than the airport murder simulator. But they are solid enough so I'll check the rest out eventually.
Re: What single player FPS campaign are you playing?
Have any of you guys played Metro 2033 Redux and the original, and can break down the differences? I tried 2033 like three times and wasn't feeling it at all. But I scooped up both Redux games for $7 on the Steam sales.
I saw my roommate play a lot of Last Light and it looked great to me, so I'll start with that. I'll give 2033 Redux a shot after if I want more. I'm hoping something about it is better than the original version and clicks. It's a cool world and style of FPS I should love, but yeah the original just wasn't doing it for me.
I saw my roommate play a lot of Last Light and it looked great to me, so I'll start with that. I'll give 2033 Redux a shot after if I want more. I'm hoping something about it is better than the original version and clicks. It's a cool world and style of FPS I should love, but yeah the original just wasn't doing it for me.
Re: What single player FPS campaign are you playing?
I got them at this year's Insomnia sale @ GOG for $8. I do plan on playing them in the next couple of months.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: What single player FPS campaign are you playing?
I'm about 5 hours into Last Light, just finished up Venice. Glancing over a guide it looks like I'm about halfway through perhaps.
It's definitely an improvement over my brief experience and attempts with 2033, but I still have issues. It's just safe to say some stuff about the design of these games rubs me the wrong way.
- You are often not escorting someone, they are escorting you. I don't even know if I need to explain, it's just really lame and while one part of it here was used for a particular plot line and turn in the story, it doesn't really mean it's fun. I hope you're solo more in the second half because that's when I can really soak in the atmosphere and all that.
- It's Uncharted-tier scripted with control frequently being stripped from you for "immersion" in cinematic scenes and things like that. This kind of game design to me, when done too often, really messes with the flow and pacing. While I've only put in 5 hours so far, it feels like 10+ and wears me down after short bursts.
- The combat is better than what I remember with 2033, but still not amazing. The stealth is decent, but after Wolfenstein The Old Blood (which executes it and the combat way better) and more Dishonored, I'm not in the mood for sneaking much (so I'm doing Spartan mode). Chalk this up to me marathoning maybe a bit too many FPS's in a row though. But I also could not see myself liking any kind of survival elements in this, because it is so heavily scripted and linear... go through this hallway to find a bullet or two, instead of actually being out in a more open area for a bit more unscripted discoveries, etc. It feels like it would be very trial and error trying to play survival style in this.
+ The atmosphere is really well done and it's impressive how many NPC's will be onscreen at once, every "town" area I've been to so far looks very believable with activity and in level design. The story is cool enough, but I'm not sure if I get a claustrophobic vibe even with it's Metro focus... because of how broken up the chapters/pacing is which makes it feel a little disjointed? You never really spend too much time in a single area to really feel lost and confused.
+ Kind of tacking on with my plus above, the architecture and art direction is truly amazing stuff. I don't know what it is with these Ukrainian devs, but they really know how to make cool tunnels and a broken down outdoor surface area, with photo realistic buildings in the distance and whatnot. My favorite parts actually might be on the surface.
As it stands, it still doesn't compare to STALKER at all to me, but I'm glad I'm giving Last Light a shot and there's definitely things I can appreciate about it, and it's obvious it stems from some of the same STALKER devs with a different flavor. But from a gameplay standpoint, I'm definitely a much bigger fan of STALKER's more unscripted and subtle style.
I actually think Wolfenstein The New Order and The Old Blood would be a fair comparison style wise though, but those are a lot better to me. They are still pretty scripted at times and completely linear, but the levels aren't as short or broken up, and the story segments are fewer and far in between... so the flow of the game is just way better to me. Although Metro pushes down a far heavier narrative, I feel like Wolfenstein's atmosphere stands out a lot more and the scope of that world feels way more dense because it kind of just throws you in there and lets you have some imagination. And you the avatar, BJ, are always the star and there's nobody making you their bitch, so that's a plus too.
It's definitely an improvement over my brief experience and attempts with 2033, but I still have issues. It's just safe to say some stuff about the design of these games rubs me the wrong way.
- You are often not escorting someone, they are escorting you. I don't even know if I need to explain, it's just really lame and while one part of it here was used for a particular plot line and turn in the story, it doesn't really mean it's fun. I hope you're solo more in the second half because that's when I can really soak in the atmosphere and all that.
- It's Uncharted-tier scripted with control frequently being stripped from you for "immersion" in cinematic scenes and things like that. This kind of game design to me, when done too often, really messes with the flow and pacing. While I've only put in 5 hours so far, it feels like 10+ and wears me down after short bursts.
- The combat is better than what I remember with 2033, but still not amazing. The stealth is decent, but after Wolfenstein The Old Blood (which executes it and the combat way better) and more Dishonored, I'm not in the mood for sneaking much (so I'm doing Spartan mode). Chalk this up to me marathoning maybe a bit too many FPS's in a row though. But I also could not see myself liking any kind of survival elements in this, because it is so heavily scripted and linear... go through this hallway to find a bullet or two, instead of actually being out in a more open area for a bit more unscripted discoveries, etc. It feels like it would be very trial and error trying to play survival style in this.
+ The atmosphere is really well done and it's impressive how many NPC's will be onscreen at once, every "town" area I've been to so far looks very believable with activity and in level design. The story is cool enough, but I'm not sure if I get a claustrophobic vibe even with it's Metro focus... because of how broken up the chapters/pacing is which makes it feel a little disjointed? You never really spend too much time in a single area to really feel lost and confused.
+ Kind of tacking on with my plus above, the architecture and art direction is truly amazing stuff. I don't know what it is with these Ukrainian devs, but they really know how to make cool tunnels and a broken down outdoor surface area, with photo realistic buildings in the distance and whatnot. My favorite parts actually might be on the surface.
As it stands, it still doesn't compare to STALKER at all to me, but I'm glad I'm giving Last Light a shot and there's definitely things I can appreciate about it, and it's obvious it stems from some of the same STALKER devs with a different flavor. But from a gameplay standpoint, I'm definitely a much bigger fan of STALKER's more unscripted and subtle style.
I actually think Wolfenstein The New Order and The Old Blood would be a fair comparison style wise though, but those are a lot better to me. They are still pretty scripted at times and completely linear, but the levels aren't as short or broken up, and the story segments are fewer and far in between... so the flow of the game is just way better to me. Although Metro pushes down a far heavier narrative, I feel like Wolfenstein's atmosphere stands out a lot more and the scope of that world feels way more dense because it kind of just throws you in there and lets you have some imagination. And you the avatar, BJ, are always the star and there's nobody making you their bitch, so that's a plus too.
Re: What single player FPS campaign are you playing?
Well I beat Last Light and talked about it in the Games Beaten thread. In quick retrospect I think I'm a fan now and it did inspire me to give 2033 another shot. I'm a few hours in and definitely digging it now. Nothing like going backwards! Cool to see Khan ... pre-again?
Doom 3 is some amazing comfort food though. I beat it in like under 2 days. It's a blast and I still love it. Running through the expansions now.
Doom 3 is some amazing comfort food though. I beat it in like under 2 days. It's a blast and I still love it. Running through the expansions now.
Re: What single player FPS campaign are you playing?
Man, I've had the 2033 series sitting in my Steam and GOG queues for a while. Every time I think I want to play them though, I just remember how much I loved the S.T.A.L.K.E.R. series and figure I'll be disappointed. I should really just suck it up and try them out sometime though...
...but then I also have the Doom 3 BFG edition on Steam, and I should probably get to that too. I beat Doom 3 years ago, but it might be worth revisiting at some point. Probably after I play Doom 4.
...but then I also have the Doom 3 BFG edition on Steam, and I should probably get to that too. I beat Doom 3 years ago, but it might be worth revisiting at some point. Probably after I play Doom 4.
Re: What single player FPS campaign are you playing?
I know that feeling with Metro. Give the Redux versions a shot sometime though. Hell, even go backwards if necessary like I have been haha. I'm really digging 2033 now. Finally able to appreciate it as something else I guess. But the STALKER cravings are real.
Here's my short review of Doom 3 I put up on Steam:
Doom 3 in 2016.
Doom is one of my top favorite games of all time, something that I replay at the very least bi-yearly and sucker in to re-purchase with any new compilation and port release. It's safe to say that I went into Doom 4 quite optimistic but I wasn't exactly prepared for it to completely blow my face off, the perfect merger of both the old and new. After replaying Quake 1 and 2 (which felt perfect after Doom 4, highly recommended), along with Wolfenstein The Old Blood, I thought I would continue my 2016 id marathon and revisit Doom 3 again. I've always been a fan and my PC couldn't really handle it at the time of its release, so I opted for the Xbox version, then the 360 version of the BFG edition, and finally grabbed it here during a sale to stack up my Steam FPS library.
Where Doom 3 does fall a little short is the combat, which is something I've felt even before Doom 4 hit. Compared to other releases around its time like Half-Life 2 or FEAR, Doom 3 lacks a certain intensity when it comes to the gunplay. It has the bullet sponge issue with enemies and admittedly the weird gun noises don't help. That said, while it's always been my biggest complaint of the game, I still find myself marathoning it whenever I replay it, and so it's still super addicting and fun.
Where Doom 3 feels timeless is in its art direction and the insane detail in the level density. Any given room looks so intricately designed and gives off amazing atmosphere. It doesn't have the impressive physics that other games were introducing at the time, but otherwise just looks like a piece of art. The depiction of Hell and its temples is pretty cool as well and I like how the aesthetics still feel similar across this and Doom 4 at times.
Doom 3 is my kind of FPS when it comes to the pacing. You are dropped into its world and the game just lets you run free. It's purely gameplay driven with little emphasis on cutscenes and other sheningans that take player control away, which can bug me in other games. Doom 3's style is in the vein of Half-Life, FEAR, Bioshock, System Shock, and that kind of thing with you picking up audio logs as you explore its endless industrialized sci-fi Mars. Weird gun noises aside, the sound design remains to be really impressive as well. It's got a killer vibe if you're into sci-fi.
The BFG edition is an awesome package and the definitive release. Noticeable changes are the armor mounted flashlight so you can have weapons all permanently now, ammo capacitity has been increased, a checkpoint system (still fairly infrequent though, be warned), some graphical and audio improvements along with some easy customization like FOV, etc, controller support, and runs in 1080p at 60 FPS. This also includes the original expansion Resurrection of Evil, a new one scrapped from the main game supposedly, The Lost Mission, then Ultimate Doom, Doom 2, and Doom 2 No Rest for the Living. Great package! Overall yeah, Doom 3 is still pretty fun and I think it'll continue to age gracefully in some areas and is definitely a marvel to look back on.
Here's my short review of Doom 3 I put up on Steam:
Doom 3 in 2016.
Doom is one of my top favorite games of all time, something that I replay at the very least bi-yearly and sucker in to re-purchase with any new compilation and port release. It's safe to say that I went into Doom 4 quite optimistic but I wasn't exactly prepared for it to completely blow my face off, the perfect merger of both the old and new. After replaying Quake 1 and 2 (which felt perfect after Doom 4, highly recommended), along with Wolfenstein The Old Blood, I thought I would continue my 2016 id marathon and revisit Doom 3 again. I've always been a fan and my PC couldn't really handle it at the time of its release, so I opted for the Xbox version, then the 360 version of the BFG edition, and finally grabbed it here during a sale to stack up my Steam FPS library.
Where Doom 3 does fall a little short is the combat, which is something I've felt even before Doom 4 hit. Compared to other releases around its time like Half-Life 2 or FEAR, Doom 3 lacks a certain intensity when it comes to the gunplay. It has the bullet sponge issue with enemies and admittedly the weird gun noises don't help. That said, while it's always been my biggest complaint of the game, I still find myself marathoning it whenever I replay it, and so it's still super addicting and fun.
Where Doom 3 feels timeless is in its art direction and the insane detail in the level density. Any given room looks so intricately designed and gives off amazing atmosphere. It doesn't have the impressive physics that other games were introducing at the time, but otherwise just looks like a piece of art. The depiction of Hell and its temples is pretty cool as well and I like how the aesthetics still feel similar across this and Doom 4 at times.
Doom 3 is my kind of FPS when it comes to the pacing. You are dropped into its world and the game just lets you run free. It's purely gameplay driven with little emphasis on cutscenes and other sheningans that take player control away, which can bug me in other games. Doom 3's style is in the vein of Half-Life, FEAR, Bioshock, System Shock, and that kind of thing with you picking up audio logs as you explore its endless industrialized sci-fi Mars. Weird gun noises aside, the sound design remains to be really impressive as well. It's got a killer vibe if you're into sci-fi.
The BFG edition is an awesome package and the definitive release. Noticeable changes are the armor mounted flashlight so you can have weapons all permanently now, ammo capacitity has been increased, a checkpoint system (still fairly infrequent though, be warned), some graphical and audio improvements along with some easy customization like FOV, etc, controller support, and runs in 1080p at 60 FPS. This also includes the original expansion Resurrection of Evil, a new one scrapped from the main game supposedly, The Lost Mission, then Ultimate Doom, Doom 2, and Doom 2 No Rest for the Living. Great package! Overall yeah, Doom 3 is still pretty fun and I think it'll continue to age gracefully in some areas and is definitely a marvel to look back on.
Re: What single player FPS campaign are you playing?
Metro 2033 is basically Laboratory X-18: The Game.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: What single player FPS campaign are you playing?
I wouldn't go that far haha, that section melted my brain off. STALKER had cooler soundscapes too.MrPopo wrote:Metro 2033 is basically Laboratory X-18: The Game.
A major downside with Metro to me is that the combat isn't particularly amazing, but STALKER's blew me away all the way down to how intricately they supposedly calculated velocity/gravity with bullets and crazy crap. The gunplay was like literally perfect. Metro definitely feels completely different and fairly downgraded. Not a fan of being stealthy in it either, which is obviously encouraged to ration bullets and stuff, but the sneaking just isn't that fun. The throwing knives are fun though.
I've been thinking I should hit up STALKER again soon with some mods, but I'm not sure if I'd get through it before Mankind Divided hits.
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Re: What single player FPS campaign are you playing?
Back in 2008 I played through the original S.T.A.L.K.E.R. and loved it. I've never played through Clear Sky or Call of Pripyat. The reason why being I figured they were just regurgitating expansion packs. Has anyone here played through Clear Sky or Call of Pripyat? Are these expansions worth bothering with? I mean do they offer mostly new content and unique experiences? Or are they just buckets of deja vu?
PLAY KING'S FIELD.

