Summer Games Challenge 2016

Anything that is gaming related that doesn't fit well anywhere else
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alienjesus
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Re: Summer Games Challenge 2016

Post by alienjesus »

Key-Glyph wrote:
I also got my sword upgraded without having a clue as to why I am now deemed worthy, but who am I to question wise old pyromaniac men?

Right now I'm in a situation where I seem to have one fewer small key than I need to proceed. Can that happen? Will a dungeon sometimes not provide enough keys for itself? I've seen the pushy shopdude stocking keys, but I'm not clear on whether those work in dungeons or if they're something else entirely.
The keys from the shopkeepers will work in any dungeon.

The old man upgrades your sword when you have enough heart containers.

I can't help too much on the first Zelda as I don't know it that well myself, but I remember those things at least.
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Markies
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Re: Summer Games Challenge 2016

Post by Markies »

alienjesus wrote:
Key-Glyph wrote:
I also got my sword upgraded without having a clue as to why I am now deemed worthy, but who am I to question wise old pyromaniac men?

Right now I'm in a situation where I seem to have one fewer small key than I need to proceed. Can that happen? Will a dungeon sometimes not provide enough keys for itself? I've seen the pushy shopdude stocking keys, but I'm not clear on whether those work in dungeons or if they're something else entirely.
The keys from the shopkeepers will work in any dungeon.

The old man upgrades your sword when you have enough heart containers.

I can't help too much on the first Zelda as I don't know it that well myself, but I remember those things at least.
No. Each dungeon provides enough keys for itself.

But, AJ is right. You can buy the keys from the sellers and they will work on the dungeons.

But, each dungeon will provide you with enough keys you need to get through that specific dungeon. Finding the keys can be rather difficult sometimes, so buying keys can sometimes be easier.
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strangenova
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Re: Summer Games Challenge 2016

Post by strangenova »

Some dungeons provide more keys than are necessary I believe. I never buy keys, but I'm always walking around with one or two spares.
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BoneSnapDeez
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Re: Summer Games Challenge 2016

Post by BoneSnapDeez »

Oh man Key's Zelda posts are gonna be so adorable.

There is a surplus of keys in the game. You can buy one if you're in a pinch, but it's never necessary.
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Ack
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Re: Summer Games Challenge 2016

Post by Ack »

Thief Gold

My game time this weekend was split between this and Killing Floor 2, and unfortunately I didn't get to play either as much as I would have liked. It was a much busier weekend than I had anticipated. Oh well, I still beat a few levels.

The first required a break into a casino operated by a local thieves guild and swipe a vase. The only problem is that the vase is the cause of a dispute between the two leaders of this particular guild chapter, so to get it, I have to search one's area for the key to the safe and the other's area for the safe itself. That wouldn't be so bad, but once I managed to make my way through the casino, I discovered that this place is MASSIVE. I wasn't expecting level design this sprawling, so as I was slowly making my way through and taking everyone out, I was also marveling at the enormity of this sewer complex. This place had secrets within secrets and hidden mansions located within other hidden sewers. To add to it, there are secret tunnels leading to other sewers with a variety of entrances, many of which I never figured out how to use. Some of the hardest parts I faced were also completely unnecessary to explore.

Eventually I cleared out both of the complexes that I needed to search. While going for the key, I realized that the notes I had found provided all of the necessary hints to locate what I needed. Getting the key was easy enough, though it ended with a mad dash to avoid a team of guards patrolling in a group. After I recovered the key, I headed back to the first underground mansion I had cleared and then realized that a note complaining about the maid not going into a particular room was all I needed. The safe was actually hidden behind a painting, so I basically just walked around the room spamming the interact button. Soon enough, I found the safe, along with another hidden safe behind a tapestry nearby. I ran out and finished the level. Ended up having knocked out nearly 50 people. 50 people! I even left some up and walking around, so this level had over 50 folks wandering about! Good God, how did they do it?

Anyway, next level: I break into Constantine's mansion to steal a sword. Sounds easy enough, right? I spawn in, take out the first patrolling guard outside, and then survey the landscape to see what I can do to sneak in all quietlike. That's when I notice a window on the second story at an odd angle. Suddenly it hits me: this is going to get weird. Turns out Constantine's a wizard. Robbing from wizards is universally considered a bad idea. Wizards are weird. This house is going to be weird. I climb up through the balcony, break in, start to explore and...yes. I was right. This house is weird. Rooms are upside down, sideways, curving. There are doors in the floor and ceiling. Trees grow on the inside through open holes that seem more like awkward portals to ancient jungles. One area simply opens into space. Admittedly, I kind of like the vibe, but man, who the hell put in so much tile flooring?!

Tile sucks. After multiple guards hearing me try to sneak up on them, I eventually just mad dashed the damn thing. Got the cash I needed in the easier rooms and booked it for the sword so I could get out. Thankfully I had cleared enough of the front areas to provide an easy way out, so once I had the sword, escaping was a simple affair. After that came the level I'd heard so much about over the years...

...the haunted chapel.

It's nice. It's more my speed. There are secrets and hidden passages all over this level and strange, scurrying things that I only spied from afar. At one point I think I spotted a fire elemental. At least I think it was a fire elemental. At another I heard something that sounded like clockwork and had a vaguely tentacled appearance. I'm not sure. Listening to the chittering of some of them is maddening, and the innumerable voices they cry out in bores into the mind like a thumbscrew for the brain. I felt right at home.

I slunk my way through this level, gathering up all I could of weapons and equipment, fighting only the zombies, spiders, and belching dino midgets, avoiding everything else. Whenever I could, I kept the power off. The darkness makes things much easier for me, even if it makes portions much harder. At one point one of the garbling ghosts caught wind and followed me, so I had to hide in a sewer entrance and wait for it to eventually slog off while still muttering in its maddening cacophony of voices and screeches. Another time I managed to climb onto a lit streetlight to avoid one. Despite being bathed in bright light, it walked beneath me with never a notice or care I was there. I immediately threw myself through a nearby window the instant it was gone. I did not want to be around if it decided to come back.

Eventually I reached the final summit and crawled my way up the chapel stairs to find the doors sealed to protect the rest of us from whatever is inside. At the rear I received my orders from disembodied voices which scratched and clawed at the mind like rats after paper. I was sent to seek out the Keepers lair, which I thankfully already had an idea about. Once inside I navigated the tricks and traps to find the locations of the magical talismans needed to break open the seal.

Only problem is, the first one is guarded by wizards again. God, I hate stealing from wizards. This whole thing seems like a very bad idea.
THE SELECTION POOL

Alone in the Dark
Broken Sword
Call of Duty 2
Castlevania
Crusader: No Remorse
Dragon Warrior
I Have No Mouth and I Must Scream
Magic Carpet
Might & Magic III
Mortal Kombat 3
NBA Jam
Sanitarium
Silent Hill
SimCity 2000
SNK vs Capcom: Card Fighter's Clash
SNK vs Capcom: Match of the Millennium
Super Ghouls 'n Ghosts
Super Punch-Out
Super Star Wars
System Shock
Thief Gold - NOW PLAYING
Tom Clancy's Ghost Recon
Ultima II
Ultima IV

BEATEN:

Turok: Dinosaur Hunter
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Key-Glyph
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Re: Summer Games Challenge 2016

Post by Key-Glyph »

Thanks for the help, all. I did go ahead and buy a key, but as a few of you foresaw, I am now carrying a spare.

Key having key problems lololol

In other news, today I found a power bracelet, ground for cash to buy an expensive ring (which was actually a new outfit), and discovered the ninth dungeon. Whoops. I just KNOW I'm gonna pay some old woman later on and waste some rupies getting a hint about this.

Right now I'm looking for the fifth dungeon. I found the sixth yesterday, but it was too difficult. It might be doable now that I have new duds; I just need to grind for cash again so I can buy a magic shield.

It's really bothering me that I can't find the fifth, though. I'm either missing something obvious, or I have to explore the map over again and push every single boulder or bomb every wall. I have been being pretty conservative with my bombs...

Ponder ponder.

I have to say though, I'm fascinated by how many recurring characters, enemies, and items in the series were established way back here in the first game. I've even recognized some and realized what their deal was in weird learning-in-reverse moments.

"Oh, I'm ONTO YOU, you unassuming little blobs. I know you guys are shield-eaters! I've met you before... in the future!!"

I feel like a time-traveler, and that is cool.
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BoneSnapDeez
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Re: Summer Games Challenge 2016

Post by BoneSnapDeez »

Level five is not hidden beyond boulder or wall.

You do have to tolerate a little repetition to get there though.

Pay attention to the world map "radar."
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noiseredux
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Re: Summer Games Challenge 2016

Post by noiseredux »

is that "the woods"?
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BoneSnapDeez
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Re: Summer Games Challenge 2016

Post by BoneSnapDeez »

No, "woods" is second quest from what I recall..... (maybe?)

Similar concept though!
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Key-Glyph
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Re: Summer Games Challenge 2016

Post by Key-Glyph »

Thanks Bone. I'd taken that advice very literally and hadn't persisted as much as I needed to. Guess it's asking too much for old ladies to get their advice right!

Speaking of, I got a bit mired in Dungeon 7 for a similar reason. I was just expecting my anonymous cartographer to, you know, do their job, but I guess that was expecting too much too!

Except I finished Dungeon 8 unintentionally rapidly last evening and I didn't see a map, which makes me makes me wonder if there isn't one, which makes me wonder if some horrible fate has befallen said anonymous cartographer...

:cry:

RIP mysterious map maker. I'm sorry I was such a jerk. When I save Hyrule... know that it will be to avenge you.
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