At any rate, I was re-reading the together RPG thread, and am possibly enjoying myself as much as Ack was back then. I can understand the issues I was having with the game back then, as well, but haven't been bothered nearly as much this time around. The mechanics are functional, but they really feel like they needed more planning. The fine level of management required for development of characters' ALI and CHA, and the extremely indirect control over character actions, in conjunction with maps that seem to take upwards of two hours to complete, makes for a pretty putrid combination at times. This problem is particularly apparent when running into enemy units of mixed alignments--and even more so considering I've been using mixed alignment units to avoid scenarios where a high alignment unit becomes completely ineffectual during the night, since that's something the manual for the Saturn version recommends.
For some reason, when I took my first crack at Ogre Battle, I couldn't seem to get my chaos flame out of the toilet; I suspect that was because I may have started out as the dark-type Opinion Leader. This time I got a warrior-type, and my chaos flame is already maxed, which has removed a bit of the headache in starting out. I've also been using a couple of shinigami units, which has alleviated some concerns about ALI, but not all of them. I haven't gotten Staves or Rings of the Dead, or Dream Crowns, and I'm feeling like that will probably continue for a while. (I have a couple of Dragon Stones and Blood Spells though--yay--.)
Apparently the Saturn version adds five new maps, and I don't know that I'm happy about that, considering the added time investment, even though I have battle animations turned off and map speed set to the highest setting. I can clear out most of the maps, so far, in a single, in-game, day, but it still takes about an hour in real time.
I noticed this in the together RPG thread:
http://www.aamf.com/rant001.html
Someone ought to tell this person that the crosses were changed to ankhs when the game was localized for the SNES, and that Matsuno Yasumi wasn't a part of the later games, anyway. Although, considering it was posted over a decade ago, I imagine someone has at this point.One of the most disturbing of these alterations is that the ankhs wielded by holy warriors become crosses. I prefer the idea of an ankh for several reasons. An ankh has a certain similarity to the Venus symbol, reinforcing the female empowerment undercurrent in this game. An ankh is also less familiar to most of those playing this game [...], adding to the mystical nature that surrounds gameplay. Replacing the Ankh with a cross is simply odd, especially given the later games where crosses associated with the Lodis Empire.
On the subject of annoying changes, though, "Diaspola"? Really? I refuse to believe that the original translators weren't aware of the word "diaspora," and if they were trying to make it sound less ethno-religiously charged, why not just change the name entirely.

