Xeogred wrote:I'm not even sure what Gun Hazard is. Is it an SRPG?
Gun Hazard is a side scrolling mech game similar to Valkans/Cybernator (which makes sense, as they share the same director/lead programmer). The Front Mission-y parts come from the larger political stuff and the RPG elements of purchasing new equipment and some leveling. It has a large number of short missions rather than a smaller number of large missions like Cybernator.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Xeogred wrote:I'm not even sure what Gun Hazard is. Is it an SRPG?
Gun Hazard is an action-RPG offshoot of the Front Mission SRPG series. It plays a lot like Assault Suits Valken, but with more complexity, depth, and polish. Gun Hazard was never released officially in English, but AGTP fan translated it into English. It has amazing graphics and audio, great controls, a solid plot, fantastic bosses, and so much more. Anyone who loves mechs and awesome games owes it to themselves to play through Gun Hazard.
Awesome, already sounds more interesting than the main Front Mission games to me. I want to love that series, but... I'm rarely in the SRPG mood. I'll have to check this out since it sounds like it's classic Square Soft greatness.
Front Mission in general is a panty soaker for me, but I assure you Gun Hazard eschews any SRPG stuff whatsoever. It's all about wanton destruction and sexy gun upgrades here.
Yeah, the RPG elements are much more Final Fantasy III-style than SRPG. Indeed, there's not even a hint of SRPG mechanics. As y'all know, I don't detest SRPGs, but I rarely stick with them; in my mind Gun Hazard is the best in the series by default.
I love the Front Mission games on Super Famicom. Haven't explored the rest of the series beyond that. So much awesome Square stuff that never hit the States.
BoneSnapDeez wrote:I love the Front Mission games on Super Famicom. Haven't explored the rest of the series beyond that. So much awesome Square stuff that never hit the States.
I haven't played 2. 3 is on the Playstation and is loooooong. Like, each path is about the length of the original Front Mission and there are two paths that are vastly different from each other. I've only done one of the two paths because at the time I couldn't work up the energy to play through it again. I know I will at some point. It's also got an interesting system of skills that is actually pretty exploitable if you know how it works.
4 on the PS2 rounds off some of the rough edges from 3. Battles are much snappier and you get more non-combat tools available to you to make for some more diverse fights. They also added in a link mechanic where you can get wanzers grouped up to attack as one (or counterattack as one) for high damage potential. They also toned down the skill system to what they originally intended; a way to improve your capabilities. The story is a bit more disjointed than other entries; you follow two separate groups around that don't have the connection between them shown until late in the game. But it does still fit with the overall political storyline; think of it like how there are multiple plot threads in a Tom Clancy book that run for a while without intersecting even though they both are driven by the common adversary's plan.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.