Amazon does RDD when they are able to get the vendor to send them inventory with enough lead time. They need everything received by two days before the release date.CFFJR wrote:So 4 is awesome then?MrPopo wrote:id, all is forgiven for Doom 3.
Good, good.
I won't be able to play it until Tuesday since I preordered from Amazon (for some reason I thought they would ship early for release date delivery), and I'm pretty sure the extra few days wait is going to kill me because drama.
I haven't tried the multiplayer yet, but the single player so far is quite fun. It's extremely fast paced and well lit. It takes a lot of style from Painkiller, in terms of doing a lot of combat arenas with waves of dudes that unlock the next door when they're all dead. The melee executions are the best way to regain health (though the game isn't stingy with health packs), and then when you get the chainsaw it has limited ammo but chainsawing a dude drops a ton of ammo for all your weaponry, so it's best employed as a refill tool. Each of your guns can have up to two attachments added with one active at any time. For the shotgun these are an attachment that lets you fire a grenade at the cost of one shell (and a longish cooldown) or to stack up to three shells for one trigger pull for a particularly evil enemy (not sure if there's a cooldown yet, haven't tried). You can get points to upgrade your armor, base stats, and weapons. Weapon points come from doing challenges (per map, the first one available was a set of kill two zombies with one pull of the shotgun trigger, grenade shot counts, then get five types of executions, and finally find three secrets) and slightly enhance your attachments. Again, the grenade attachment's three ones are reducing the cooldown, removing the charge time (it takes half a second to a second before you can fire it), and increasing the blast area. The armor and stat powerups are found in the world, frequently in secret areas. Armor powerups are supplementary stuff that is noticeable but not mandatory; the closest I could see to that is the set to reduce self damage from weapons and remove barrel damage to yourself. The stat powerups increase your max ammo, health, and armor.
One thing you'll notice is the enemies are extremely mobile and depending on their individual dispositions will reposition across the battlefield. One imp would chase me trying to melee me while another would do its best to maintain distance and shoot fireballs. Fortunately, you are just as mobile. You move very fast and you get a climb ability. And this is the single best climb ever in a first person shooter. You just jump at a ledge and if your character lifting his hands above his head would be able to grab it you instantly haul yourself up; no pause to get your grip, just a quick vault with a lot of height. It's actually taking a bit of time to get used to because a lot of secrets require you to think vertically. As far as I can tell any object is eligible to be climbed like this; it just needs to not be too high and have a place for you to stand.
Oh, and during the bigger fights some awesome music starts playing. So far I haven't noticed them remixing old Doom tunes, but I'm hoping the very final level is an updated version of E1M1. Or hell, just license Master of Puppets.

