Final Fight defense force, attack!
Markies wrote:The game is cheap as all hell, even on the easiest difficulty. You have so little health that enemies can kill you in just a few hits. Some enemies can kill you on one hit.
There are no enemies that can kill you in one hit, not even bosses. The closest are the Andores in the cage fight which can kill you in two hits if they grab you. Since this is unlikely, you'll go down in 3-4 hits in the vast majority of situations.
The game loves to sandwich you and forces you to use your special, which drains your HP.
The whole game is based on the idea that you must put all the enemies on one side of the screen. You should throw enemies, use coverage moves (Haggar's air) and finish off your combos with crowd control in mind, not damage. Keep in mind that different enemies rise from the ground at different speeds!
While doing a combo, enemies will come up and hit you which you can't avoid.
Why are you using a combo when it's not safe to do so? It's hard to complain about the combo when enemies walk into it if you put them all on the same side.
They will hit you while charging from off screen.
A fair complain, though, in practice the handful of spots where the fat guys do this end up being a very small part of the game and easily memorized.
The enemies move almost triple as fast as you.
I don't think this is true, I think only Roxy/Posion moves faster and that's kind of her thing. Js move very fast when they do their "attack", but their actual movement is pretty slow.
Personally, I think
Final Fight is a good game with three flaws:
1) You can get knocked down two times in a row, making the game too punishing. It seems they designed the game so that you can recover against every single enemy in a vaccum, not realizing that another enemy could attack a third of a second later and knock you down again.
2)
The desperation move lets some attacks in, when the character should be invulnerable.
3)
Bosses are very limited in their scope and follow simply patterns so they compensate with very high damage and priority frames. Better boss design would have made them less binary.
As far as
Streets of Rage 2 goes, it's a good game though extremely long and with a massive flaw: Every single enemy in the game except bosses can be stun-locked with your normal combo. And bosses can be killed very easily by spamming your special attack which means there's an easy out for every single challenge in the game. It's a good game too, but I don't think either holds a candle to Capcom's latter efforts.