GBA Everdrive Prototype Finished, into testing now.
Re: GBA Everdrive Prototype Finished, into testing now.
I've got an ancient FlashAdvance 256M Pro, and I had a parallel-port linker to flash it. And it tended to be a little finicky from time to time. And it never did play well with the DS, randomly corrupting my save games, especially while using PogoShell (which was a really cool frontend, though!).
- KalessinDB
- Next-Gen
- Posts: 2461
- Joined: Tue Aug 28, 2012 7:07 pm
Re: GBA Everdrive Prototype Finished, into testing now.
The attraction is that Krikzz makes seriously high quality products, so many people look forward to him... basically finishing the set and having flash carts for any and all cartridge-based systems.
Also, Krikzz has confirmed that it will be larger than a standard GBA cart, more like a Boktai sized cart, even when it's up to retail. It's not just larger for the prototype.
Also, Krikzz has confirmed that it will be larger than a standard GBA cart, more like a Boktai sized cart, even when it's up to retail. It's not just larger for the prototype.
Gunning for a licensed NES NTSC-U set, follow the madness and poverty here!
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
Re: GBA Everdrive Prototype Finished, into testing now.
I'm just waiting for him to finish this up so he's got some time to work on some lacking aspects with the Everdrive N8. It's a great cart, to be sure, but I'd love to see the FDS sound improved (it's horrible), possible VRC7 support, and hopefully some improvement in the MMC5 side of things. Not sure he can actually fix the issue with all the Koei games, though, I think it's a memory size issue. Although maybe there's a way to get creative and combine the PRG and CHR on the board into a big unified PRG, at least as far as the NES is concerned.