Phades wrote:So far I'm really enjoying it. It does seem a bit weird playing in offline mode though since the servers aren't up yet. My initial impressions are that it's more like Dark Souls 1 than 2, with aspects of Demon's Souls as well.
wait, are you playing the Japanese version or something?
No, I did the region trick on Xbox One. It allows you to buy the Japanese version but then downloads the US version.
I just finished my run through the Road of Sacrifices. I just switched to a Zweihander from the Claymore I was using before. But I've been making a point to try a lot of the weapons I come across; I'm trying to avoid falling into old habits of always using spears. So far I'm gravitating to the heavy weapons; I'm finding more success in getting in one good hit and then dodging counter attacks, rather than a quick combination from a lighter and faster weapon.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
I'm liking the game a lot so far, and making progress faster than I expected for myself. I think they've finally nailed the boss difficulty down, because this is the first game in the series for me where the bosses don't seem wildly disparate in their difficulty. There was only one boss that I managed to beat on my first try, and that was kind of by luck. All of the others have killed me 1 - 3 times, slowly revealing their patterns with each subsequent try, and then I managed to beat them after a bit.
And is anyone else really annoyed by the Undead Settlement area? It doesn't fit the rest of the game imo, or Dark Souls in general. It feels like a level they were gonna put into Bloodborne, didn't have the time to finish, so they saved the assets and put them into Dark Souls 3 after a little polishing up. It even straight copies those old lady witch enemies from the Hemwick area in Bloodborne, right down to the fact that you can roll into them to knock them over.
Also, I have a funny feeling that Anri's story is going to be a sort of retelling of what Oscars story was going to be in Dark Souls 1. Something another NPC say's about Anri confirms that she's tied to the main plot at least for sure. For those who don't know, Oscar of Astora, the guy who dies at the beginning of Dark Souls was originally planned to meet the player character in several places throughout the game and end up as your rival at the end, but his story was cut for budget/time reasons. Anri uses the same Astora Knight's armor that Oscar wore, and you do meet her at several points throughout the game, so that's my theory.
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
Isn't there a zone in Dark Souls called Undead Burg? And it takes place in and around a castle? I didn't finish Dark Souls yet, but Settlement sounds like a homage that.
Let strength be granted, so the world might be mended...so the world might be mended.
It's the specific aesthetics. Undead Burg fit in with the rest of the castle-like settings around it, while the Settlement very much feels like a Bloodborne-esque area.
So far the only boss I've needed multiple attempts at was the Tree, and that time was me being hit by a completely new combo when he was nearly dead. That said, I have summoned NPCs for every boss I could, and that's helped a lot. After the time spent on Bloodborne where quick dodging and staggering is vital the bosses feel a bit easier thanks to less dodges needed and having the shield.
What's been getting me are the enemies. It seems like in this game enemies have the most stamina of any of the Soulsborne games, so they can lay on more attacks before they go into a recovery pause. I've taken a lot of damage I wouldn't have otherwise because they ahd one more attack that either got me when I was staggering or as a counter hit to me attacking.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
I just think it's nice. I mostly think of Dark Souls as this forbidding, brutal world that is completely unfriendly to those that enter. But in that little video you've got a dude helping another guy beat a boss - and as the boss dies the guy celebrates, and as the dude leaves the other guy's game, the guy waves goodbye. There's something sweet about it.