Xeogred wrote:Ack wrote:To thank me, Garamon's ghost appeared and informed me of what I must do: throw the talismans in the volcano to create a portal to end the scourge of the Slasher of Veils.
Damn!! I remember this and the golems. I must have been closer to the end than I thought.
Maybe Ack found my bones and salvaged them.
Haha, I hate to tell you this, but yeah, you were basically at the end. All you needed to do was get the Key of Infinity and the key to open the door to the final hall. After that, chuck in the talismans and run for your life.
That said, I remember you complaining about the platforming in level 8. Having been through it, yeah, I can agree with you. I was lucky in that I had found a pair of rings that greatly enhanced my mobility options(one of which I only found because I had found the other). They made getting around the final level much, much easier than if I were doing it with just the base jumps. If you still have your save handy, or if ever you get back into UU, I can tell you where the rings of leap and levitate are.
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Forgotten Realms: Demon Stone
Since this had three votes, I decided to try it out and cleared the first level and most of the second pretty swiftly. It's less an RPG, more a 3D hack-and-slash with RPG elements. You control three characters, all of which are Dungeons & Dragons stereotypes: the fighter, the rogue, and the sorcerer. No cleric unfortunately, but I guess I'll just have to deal without. The game also starts you off with a bang as you wade into a fight between two rival tribes of orcs and goblins, while a dragon flies around spitting fire and wood elves cry from wagons converted into jails. You rescue some, watch others get horribly murdered, and eventually find your full team while fighting hordes of enemies who are just as interested in battling each other as they are in you. It's a great set piece to kick off the game.
Unfortunately the rest of the experience hasn't been so great. The camera is pretty atrocious, and the controls...well, this game was definitely designed with a controller in mind, not a PC keyboard. There seems to be no lock-on system for targeting, the key layout is kind of a mess, and I'm wondering if a 360 controller would work better.