MrPopo wrote:Higher tier weapons didn't necessarily have a lower speed; it depended on the weapon speed mechanics per game. Some games increased the weight (which may or may not decrease attack speed depending on if the game lets you negate weight to some degree). But outside of a couple of breakpoint situations you ALWAYS wanted to use the best weapon; that's no longer the case.
The upgraded weapons also dropped hit chance often.
pierrot wrote:Here's a nice math problem for all of you fine folks: Hypothetically speaking, if I were to play Monsho no Nazo on the SFC, but with a propensity to be unwilling to allow any allies to die in combat, how long would it take before I broke something in frustration. Additionally, would that time be before or after finishing the game? (In this case, both chapters.)
I also have Fire Emblem Gaiden, but--.
Well, given that the weapon triangle doesn't yet exist in that game and I think you still need your healers to be attacked for them to gain exp I give it roughly five maps.
Your quantization methods methods appear to be valid, considering I gave up on Ogre Battle after about three maps. I'm gonna give it a shot. Worst-case scenario: I break my SFC, and switch to Sakura Taisen instead. (That only sounds ~30% bad.)
pierrot wrote:Here's a nice math problem for all of you fine folks: Hypothetically speaking, if I were to play Monsho no Nazo on the SFC, but with a propensity to be unwilling to allow any allies to die in combat, how long would it take before I broke something in frustration. Additionally, would that time be before or after finishing the game? (In this case, both chapters.)
I also have Fire Emblem Gaiden, but--.
Well, given that the weapon triangle doesn't yet exist in that game and I think you still need your healers to be attacked for them to gain exp I give it roughly five maps.
Your quantization methods methods appear to be valid, considering I gave up on Ogre Battle after about three maps. I'm gonna give it a shot. Worst-case scenario: I break my SFC, and switch to Sakura Taisen instead. (That only sounds ~30% bad.)
So I'm nearly 21 hours into Conquest and a little over halfway through. I gotta say, I'm digging it. The story on this path subverts the traditional "I must fight for the justice!" story of past games. Which isn't to say your character isn't a fan of justice, it's just that she runs into the fact that the world is far more complicated than that. The modifications to the pair up system really emphasize needing to make proper choices in order to maximize your risk/reward ratio. And the enemies are quite good at using it against you.
Another thing I like is that aside from a handful of outliers your party all has proper reasons for being in your army. For the most part it's your siblings and their retainers, with a handful of other units of the army and then some traditional FE stragglers who are like "omg, I should fight with you cause I'm bored". I am a little sad that I passed up the chance at a half-sibling incest pairing, but that's on me for rushing to getting kids rather than going for my traditional debauchery in pairings.
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So I did actually start Monsho no Nazo, and I think it feels enough like the Famicom/Game Boy Wars games that I might stick with it. Also, wow does the story feel heavily inspired by the first Eiyuu Densetsu.
I played trough three maps, basically: I was about to beat the Devil Mountain map, when Kain ate a kill shot to face, and I restarted. I'm sort of considering starting a new game entirely, because I lost one of the Fighters in the second map, and I'm looking at some info only to realize I missed all the money the game could give me up to this point. (Why would they hide it? That seems pretty shitty.)
Also, Marth and Sheeda are amazing. I'm confused by how much more damage they seem to deal when counter-attacking than when given attack orders, though.