Agreed, combat wise I'm hoping Dark Souls 3 is the best of both worlds. I loved how Bloodborne gave us additional attacks and a new attack button. But it was also kind of sad to see the treasure chest of weapons diminish... even though there is a LOT of filler junk equipment in the Dark Souls games, I think Bloodborne just needed more variety, even after the excellent DLC. It got kind of boring after awhile using the same weapon or two for the entire thing, then if you tried out others you were kind of screwed because of how rare the materials were for upgrading... there were a few faults there. The blacksmithing was a lot better in the previous Dark Souls games. I'll admit Demon's could get kind of grindy, but at least you could farm materials and not be forced to go into another NG+ to get that ONE Blood Rock.MrEco wrote:Also, weapon arts look cool. I hope they get used well, because they have the potential of really making the combat feel more varied instead of being "R1 Souls" majority of the time. And I hope the level design is at least as good as Bloodborne. To me the various pathways and shortcuts and big sprawling area's of Dark Souls 1 have yet to be beaten. Bloodborne was close, but not quite there. So please be a little better than Bloodborne?
(I know recent patches have changed things, but yeah)
Also please From Software, put the damn jump button back to one of the shoulder buttons like Dark Souls 2 had it. Lost count of my accidentally frantic jumps in Bloodborne because I was just trying to run from something. lol, it was a very backwards decision after Dark Souls 2's change I thought.

