Random Gaming Thoughts

Anything that is gaming related that doesn't fit well anywhere else
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TSTR
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Re: Random Gaming Thoughts

Post by TSTR »

MrPopo wrote:
BoneSnapDeez wrote:
ElkinFencer10 wrote:I used to have my Atari 5200 modded to output composite until some fuckboy scammer here (don't remember his username, but he's since been banned) smashed the system all to hell and broke it (he swears it was an accident).
I know who you're referring to.

Didn't y'all use RF as kids in the 80s/90s? No one had issues with it then, right?
I used to daisy chain all of them together so I could have a bunch of consoles hooked up to one TV.
same
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MrPopo
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Re: Random Gaming Thoughts

Post by MrPopo »

So someone on the GOG forums linked to a blog post by a Video Game Analystics company that details differences between various demographics in their appeals in FPS's.

http://quanticfoundry.com/2016/02/02/fps-roles/

And they've got a bunch of other interesting posts analyzing game motivation.
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Exhuminator
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Re: Random Gaming Thoughts

Post by Exhuminator »

"Women Prefer Long-Range Stealth"

I believe this. Everytime I co-op a shooty game with my wife, she always chooses the sniper rifle. Always.

I'm a shotgun and grenade launcher guy myself.
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MrPopo
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Re: Random Gaming Thoughts

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I know my enjoyment of sniping roles comes entirely from how active it is. As an example, I hated protecting a point in CS as a sniper because it felt so boring and passive. But playing Sniper Elite involves you moving into an area and rapidly dismantling an enemy force from beyond the range of their effective retaliation and it's a lot of fun.

I see a similar thing with my approaches to stealth. If stealth is a mechanic wherein I can take out a large number of enemies with little risk to myself then I'm all for it. But if it's emphasizing avoiding enemies at all times I enjoy it a lot less. I prefer stealth as a tactical tool, rather than stealth as a playstyle, if that makes sense.
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Ack
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Re: Random Gaming Thoughts

Post by Ack »

The Quantic Foundry people will also generate a profile for you based on a survey you can fill out.

According to their stats, I am:

Action-Oriented, Proficient, Driven, Social, and Inquisitive

Action Component: 86%
Destruction: 90%
Excitement: 71%

Mastery Component:87%
Challenge: 89%
Strategy: 75%

Achievement Component: 95%
Completion: 89%
Power: 93%

Social Component: 91%
Competition: 90%
Community: 85%

Immersion Component: 62%
Fantasy: 63%
Story: 58%

Creativity Component: 51%
Discovery: 80%
Design: 27%

The percentages are relative to everyone else who has filled out the survey(which is apparently 100,000+). Average for these stats falls between 35%-65%. The lower the number, the less you care about that particular aspect. The higher the number, the more important it is.
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MrPopo
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Re: Random Gaming Thoughts

Post by MrPopo »

I forgot to save mine, but I scored similar to you on Mastery and Action, my Achievement-Power was the same as yours but my Achievement-Completion was very low. My Social was something like 50% Competition and 10% Community, my Immersion was 5% Fantasy and 85% Story and my Creativity was an even 30% across the board.
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Ack
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Re: Random Gaming Thoughts

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I think for me a lot of it has to do with always experiencing video games as a very social medium. I talked about it with friends, I got into online games early(especially MMOs), I was in clubs to play games. I still play games with friends online, and when there is a competitive aspect to it, I like to team up with buddies to gank other folks.

As for the other stuff, you and me, Popo. We're War Gods.
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fastbilly1
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Re: Random Gaming Thoughts

Post by fastbilly1 »

According to Popos data, I am a women in my mid to late 20s...Honestly, my favored playstyle depends completely on the game, map, and team composition - coop or vs. Though I am glad that the study recognized that complimentary play styles may have skewed the results alittle.

For example in L4D2 I favor the sniper rifles, specifically the hunting rifle. Not because I am shooting at range, eventhough it happens, but more because it has piercing. So I use my sniper rifle as an assault rifle with a high degree of success. But depending on the map (and the RNG) I may go for a shotty, because it will be more useful.

My game group usually breaks down players into different mechanics (typically D&D based) and we try to fill the roles. For example in Payday 2, Ack is the Tank/Barbarian, he controls medium to large groups of enemies in close to mid range. His business is destruction and he is good at it. Where as I typically achieve goals for the mission while taking out the specials and snipers while causing issues for the AI or opponents. Making me more of a mid to long range support like an Arcane Archer or Illusionist. On our own, we would have issues, but we work very well as a team. I also know that 90% of the time when we breach a room he will go right while I will go left...but that kinda happens when you play team based games weekly with the same people for over a decade.
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Exhuminator
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Re: Random Gaming Thoughts

Post by Exhuminator »

What I got:
Percentiles are how you rank relative to other people. In this report, your percentiles are how you compared with other gamers who have participated in this profile tool. A percentile of 80% means you scored higher than 80% of gamers. Conversely, a percentile of 10% means 90% of gamers had a higher score than you. This means that a 50% is perfectly average.

The Action Components (53%) Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.

Destruction (74%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Excitement (29%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

The Mastery Components (50%) Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

Challenge (23%)*: Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

Strategy (77%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

The Achievement Components (3%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

Completion (3%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.

Power (10%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

The Social Components (2%) Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

Competition (8%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

Community (2%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

The Immersion Components (19%) Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

Fantasy (77%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

Story (2%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

The Creativity Components (83%) Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

Discovery (91%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

Design (65%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

*Obviously if you look at my HLTB, I enjoy challenging games. I think I scored low on this because it was weighted by online competitiveness, of which I give no damn.
Survey was fun to take, but the way it's weighted and the questions it asks; I don't think are impartial enough for an accurate assessment. I mean, if you don't answer in a totally binary fashion, you will get an extremely low score on any given criteria. That means people taking the survey either always choose "Not at all" or "Absolutely to the max" as their answers, which is unrealistic and retarded. Some of my results seemed legit though. The only thing I think this survey got absolutely 100% right about me, is I have zero regard for online social gaming. (And the Discovery results are dead on.) And yes I am an agent for chaos and destruction, but everyone already knows that.
Last edited by Exhuminator on Thu Feb 11, 2016 4:13 pm, edited 2 times in total.
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Ack
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Re: Random Gaming Thoughts

Post by Ack »

fastbilly1 wrote:My game group usually breaks down players into different mechanics (typically D&D based) and we try to fill the roles. For example in Payday 2, Ack is the Tank/Barbarian, he controls medium to large groups of enemies in close to mid range. His business is destruction and he is good at it. Where as I typically achieve goals for the mission while taking out the specials and snipers while causing issues for the AI or opponents. Making me more of a mid to long range support like an Arcane Archer or Illusionist. On our own, we would have issues, but we work very well as a team. I also know that 90% of the time when we breach a room he will go right while I will go left...but that kinda happens when you play team based games weekly with the same people for over a decade.
Does this make Xen the bard?
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