This is exactly how I roll too.Exhuminator wrote:That's my trick. I jump in on a console at the end of its life during the transition stage to its successor. Everybody's dumping their stock for the old console and prices are crazy cheap. Also the library is huge by then and you get to cherry pick the very best stuff based on plenty of review information. So it's cheap awesome game after cheap awesome game for a good long while. Last-gen gaming has a lot of advantages. The biggest disadvantage is you're always late to the party.Tanooki wrote:Unless you're someone who waits until a system is dead to buy it to get insane deals as people dump their junk for the next.
Some of the most clever things are half joke and half truth.BoneSnapDeez wrote:Really though, Nuon should have been the final console. A DVD player that plays games - what more is there? More advanced titles released subsequently could have gone straight to PC. I'm only half-kidding.
I understand the argument for standardization. It makes logical sense from the consumer standpoint. But here's the problem: examples of console hardware standardization are nearly always failed attempts.Gunstar Green wrote:One of the reasons I think standardization should be the ultimate goal, the only issue is how to do that. PCs are the closest thing we have to this with any company being able to supply hardware that's all essentially compatible with game settings being adjustable for the hardware its running on.
Consider the Nuon technology that Bone mentioned. Consider the Real 3DO, Apple Bandai Pipp!n, Amiga CD-TV, and the plethora of licensed clones of Arcadia 2001 hardware. Consider all the android micro-consoles that emerged in the wake of the ouya. Each of these tried to standardize video game hardware; each failed. Maybe the reason why they failed is because exclusive games are the games that sell consoles.
The only success story of console standardization is probably the XBOX. Even there, it's not true standardization as we cannot easily pop those XBOX game discs in a PC, but porting to PC is much simpler.
These points are all arguable. Caveats abound. Still, I'm thinking there's a reason why most attempts at console standardization fall flat.