That trend ruined RTS games for me. Played the original StarCraft back in the day. Had a ton of fun. Played my friend down the street once, which blew our minds at the time that we could actually do that. Just loved the game.Gunstar Green wrote:That's why most online RPGs lose me quickly. They're fun at first but once I hit the endgame and suddenly it matters to everyone around me that I min-max my character and know the absolute most efficient way to play them it becomes a chore instead of a game.marlowe221 wrote:I think the people that really get into RPGs are really into the mechanics of those games. I know that on the message boards of Diablo-style games it is not uncommon to see detailed mathematical equations on how damage is calculated for a particular skill or how buffs stack with each other.Gunstar Green wrote: I think that's a major part of it, yes. Dice rolls remove quite a bit of player agency. In an action game you generally want to depend more on your skill than statistics.
But then again maybe I'm wrong. I only recently started poking at the Borderlands games and that seems to have a lot of dice roll dependence.
People really get into that kind of thing (not me).
Then StarCraft II comes out and you basically get your ass handed to you if you don't go online and find a build and follow it. You basically have to play the game the way someone else plays it to have success. So now I almost never play those games anymore and I used to love them. People have completely sucked out the fun trying to be a Korean pro gaming superstar.
