Games Beaten 2015
First 50 of the year:
NotGTAV -
PC
Flower -
PS4
Everybody's Gone to the Rapture-
PS4
Towerfall -
PS4
Cyberbots -
PS1
Battletoads (Arcade) -
Xbox One
Forza Horizon 2 presents Fast and Furious -
Xbox One
Gunman Clive 2 -
3DS
Geometry Wars 3: Dimensions -
Vita
Rocket League -
PS4
Far Cry 4 -
PS4
Her Story -
PC
Destiny: The Taken King -
PS4
Retro City Rampage -
Vita
Ultraflow -
iOS
PlayStation All-Stars Battle Royale -
Vita
Tansformers: Devastation -
PS4
Call of Duty: Black Ops -
PS3
Call of Duty: Black Ops II -
360
Star Wars Battlefront II -
PSP
Star Wars Battlefront (2015) -
PS4
Bastion -
Vita
Emily is Away -
PC
Undertale -
PC
Plug & Play -
PC
Dyscourse -
PC
Gunslinger (Dezaemon Kids!)- PS1 (Vita)
Nightmare (Dezaemon Kids!)- PS1 (Vita)
Total: 78
Previously:
2014 |
The First 400 Games
I am stupid: stupid, stupid, stupid. I picked up Dezaemon Kids! a year or two ago thinking that it was a cute-em-up with a few cute-em-up building tools for kids. Nope. Little did I know that this entry in the series, which like the others allows you to build shmups, came not only with ~10 sample shmups from the devs but also a
whopping 102 additional 16-bit style doujin shmups accessible via a second disc (or, if you played the PSN copy like me, via a "Reset w/Disc 2" choice in the settings). The quality on these varies, but there are about 20 ranked titles listed at the top of the directory which are all very, very good and quite varied. I first played the second listed dev game (a hori called "Gunslinger") which is a fast paced, mech-based excusion through 4 levels of parallax scrolling and generous powerups. That game was ok, and certainly a good showpiece for some of what is possible with the tools in the set.
However, I really, really dug into the second game on the bonus disc, a vert shmup called "Nightmare" created by T. Iwata (I'd love to know if he has other work out there!). Make no mistake, I have played more than my fair share of 16-bit era shmups, and I would not hesitate to put this one in the upper echelon of available titles. Specifically, the game oozes aesthetic appeal - gothic and occultish imagery,
spooky chiptunes, a nice variety of effects-driven weapons, and a creative use/manipulation of the various tools provided by the devs.
The whole time I was playing Nightmare, I kept thinking: noise would absolutely adore this.
You can read a lot more about the game (and the series) over at
HG101, but suffice to say if you consider yourself a shmup fan you owe it to yourself to spend some time with these titles. I have only scratched the surface, but am thrilled to know that having this sitting on my Vita gives me quick and easy access to literally 100+ new-to-me 16-bit style shmups. You'd be hard pressed to find more bang for your buck in the genre.
80 by tonight is in my sights!