You are exactly right, and it had everything to do with this:MrPopo wrote:It isn't until near the end of the 80's that DOS really came into its own as a proper platform.
https://en.wikipedia.org/wiki/Extended_memory
You are exactly right, and it had everything to do with this:MrPopo wrote:It isn't until near the end of the 80's that DOS really came into its own as a proper platform.
MrPopo wrote:Yeah, pre-DOS there wasn't really much, and even after DOS the PC port frequently was an afterthought compared to the Apple II or Amiga release. It isn't until near the end of the 80's that DOS really came into its own as a proper platform.Kidpanda wrote:The biggest problem with PCs from this era was the lack of games being made. You might find a couple of gems but nothing really worth noting. Apple II/C64 was dominating during this era and really is the best place for games. PCs took a couple of years to come into their own. Nice machine though
Exhuminator wrote:You are exactly right, and it had everything to do with this:MrPopo wrote:It isn't until near the end of the 80's that DOS really came into its own as a proper platform.
https://en.wikipedia.org/wiki/Extended_memory
Well Wing Commander came out in 1990, when expanded memory was only just starting to take hold. By 1992 with popular DOS games such as Ultima Underworld, the memory requirements had changed dramatically since that old 640 standby.feamatar wrote:Why? I think even Wing Commander would start on 1meg of RAM
What you say is true, but the question was when it came to its own proper platform. And I say that it was well before memory management was a problem. SSI, LucasArts, Sierra, Spectrum Holobyte, Papyrus started to target the PC as the main platform after the C64 or in case of Sierra, the PC was always their main platform. In the US the C64 was kind of a legacy system by 1988, games sales were fed by its large install base. But in 1988 a pimped up TurboXT, with an 8088 at 8MHz, with 640kb RAM and 20MB HDD and EGA card and a 360k disc drive was an affordable thing and probably the best gaming platform if you were into strategy/adventure/role playing games or simulations.Exhuminator wrote: Well Wing Commander came out in 1990, when expanded memory was only just starting to take hold. By 1992 with popular DOS games such as Ultima Underworld, the memory requirements had changed dramatically since that old 640 standby.
I am not sure which factor, out of all those factors, you are attributing to being the primary reason DOS as a gaming platform took off in the late 80s.feamatar wrote:What you say is true, but the question was when it came to its own proper platform. And I say that it was well before memory management was a problem. SSI, LucasArts, Sierra, Spectrum Holobyte, Papyrus started to target the PC as the main platform after the C64 or in case of Sierra, the PC was always their main platform. In the US the C64 was kind of a legacy system by 1988, games sales were fed by its large install base. But in 1988 a pimped up TurboXT, with an 8088 at 8MHz, with 640kb RAM and 20MB HDD and EGA card and a 360k disc drive was an affordable thing and probably the best gaming platform if you were into strategy/adventure/role playing games or simulations.
A few years ago I got a bunch of free computers off a guy on craigslist.Kidpanda wrote:The biggest problem with PCs from this era was the lack of games being made. You might find a couple of gems but nothing really worth noting. Apple II/C64 was dominating during this era and really is the best place for games. PCs took a couple of years to come into their own. Nice machine though
Actually none of those. The thing that made it the primary platform is that it was a widespread utility device. Similarly the only reason why games were made for the C64 even in the late 80s was its enormous userbase.Exhuminator wrote:I am not sure which factor, out of all those factors, you are attributing to being the primary reason DOS as a gaming platform took off in the late 80s.
Yes, the RAM was a big reason. More RAM meant more complex business software and games, as well as easier programming for the devs. This trend was exemplified when extended memory became available for DOS (HIMEM.SYS and XMS).feamatar wrote:The PC had more RAM than the C64, which was needed for the Quest games so none of those were ported. That was one big reason to get an IBM PC for gaming in the 80s.