ejamer wrote:What change has this really brought about? How has it successfully left it's mark on gaming, compared to other games of last generation?
Again, innovation does not equate to influence. But in 2015 Niantic told Tom's Hardware that they had 7 million players. (Not a slant, but I wonder if 7 million people are still actively playing
Wii Sports?)
ejamer wrote:Also interesting that it's outside what I presumed to be the scope from original post ("[a]s in, Wii/PS3/360 Gen").
I consider mobile to be a viable platform from last year's gaming generation. (Mobile gaming has been a market since the early 00's actually.)
ejamer wrote:Even the wikipedia entry says this game is very similar to a previous game named Shadow Cities.
You conveniently left out the big difference stated right there in the article:
"There are clear differences, however. In the Shadow Cities players are in the virtual world, which is dynamically mapped around them, and can teleport within the virtual world, whereas in Ingress the portals are real world locations that players always have to actually move to in order to play."
ejamer wrote:AR games have been around since '96. This seems like is an interesting application in that genre, but not a new idea per se.
Ingress has a lot of unique factors, but the most impressive to me is the ability to incorporate massively multiplayer real time strategy interspersed over the real world, controlled by factions of actual humans via GPS and social media. The way that XM Anomalies further change the strategy elements is something I've never seen before in a game. The way that portals are placed in the world encourages people to visit and discover interesting things in real life, like landmarks, nature spots, museums, or local architecture. I've also never seen a game using transmedia storytelling like
Ingress does. Ultimately the most innovative thing to me about
Ingress, is its ability to
bring gamers together in real life who do not know each other, yet work together for a common goal to control virtual territories overlaid the real world. This technique has served to not only utilize existing tech (smartphones) in a new and exciting way, but also to foster many friendships and relationships between people who otherwise never would have met in real life.