Magic Knight Rayearth audio problems (Modded Sega Saturn)

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Kalis
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Magic Knight Rayearth audio problems (Modded Sega Saturn)

Post by Kalis »

I tried to fix this on my own for awhile, but to no avail. Here is the issues present, and not present:

What works:
The Audio with anime cut scenes works perfectly
The Sound effects like jumping work perfectly
The music itself works perfectly

What does not work
The audio voice acting is missing for journal entries
The audio voice acting in text boxes is missing

I want to say this might have something to do with the .cue, but I wanted to ask a expert on this matter.
Kalis
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by Kalis »

I assumed no one responded because more details are needed:

It is a burned version, and I used 120 Alcohol. My Saturn is one of the black ones. The game itself runs fine, but like I said half the audio is missing or for some reason is not getting through properly.

Could this potentially be a problem with the A/V cable? It would be strange considering all my other games works fine far as I can tell. Will I have to gut into the CD-R and convert sound files to a different format?
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BogusMeatFactory
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by BogusMeatFactory »

have you tried it in an emulator and see if the audio problems persist? My guess is you just have a bad iso, but let me know what you experience.

P.S. the game is great. If you are playing a U.S. version, know that all of the dialog boxes are not voice acted. Only the important scenes are. The japanese version is fully voiced however.

The Journals though should be fully voiced. I own a copy of the game and love it so hopefully you get to experience this game.
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Exhuminator
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by Exhuminator »

Kalis wrote:Could this potentially be a problem with the A/V cable?

That would be extremely unlikely.

As Bogus said, you might have a partially corrupted BIN, or the CUE is indeed not right. You can try experimenting with generating a new CUE: http://www.racketboy.com/downloads/sega-cue-maker.htm

If that doesn't work, find an alternate source for your disc image.
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Kalis
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by Kalis »

Hiya everyone! back with update. So I failed on my first attempt with the .cue maker (I'm new at this), and currently this is what it looks like before the .cue maker is used in it's originality (I edited the file name to be more proper):

FILE "MagicKnightRayEarth.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 59:10:57

Does this suppose to look like this originally or is there certain things missing?

EDIT 3:
I'm almost convinced the files are corrupted somehow. I was careful about naming the first line, and naming both files the same, and have them in the same directory. Actually I tried this a few times already, and I still get the missing voice acting..."sigh". No wonder people say the Sega Saturn is a pain in the ass.
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by BogusMeatFactory »

Yeah sadly I can't help you in that department. I don't have a modded saturn and haven't had to burn discs. Hopefully you will find your answer though as the game is spectacular.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

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fastbilly1
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by fastbilly1 »

Ill back Exhuminator, that sounds like a bad bin. When I first ran Magic Knight Rayearth I had to use an Iso/MP3 since the all the cue/bins had odd problems - but that was ten years ago, and long before I bought a copy, I would hope those bad rips had been weeded out by now.
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by zyrobs »

Try using CD Mage to do an error check on the bin/cue.
Kalis
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by Kalis »

So far I've seem to be on the right track narrowing down the problem. It seems the program NERO will be the only one that will be able to handle multiple audio track data listed in the .cue. Sadly this particular game just happen to be a literal bitch about it. It was thanks to another forum that had similar problems, and they found that NERO was only the best program to use in cases like this as this was also a problem with SEGA-CD sometimes.

If anyone here had a similar problem with this specific game. Please tell me what you did to make yours work so that future posters can read about it to avoid the pitfalls. Detailed instructions would be nice too.
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Sarge
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Re: Magic Knight Rayearth audio problems (Modded Sega Saturn

Post by Sarge »

If you haven't done it already, it's also worth throwing it into SSF and seeing how it runs. I've saved myself a few CDs from verifying things at least work right in emulators. But yeah, Saturn stuff is a pain, and honestly, I think TGCD stuff is even more so.
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