STGT Week 1 - Mushihimesama Futari

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CFFJR
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Re: STGT Week 1 - Mushihimesama Futari

Post by CFFJR »

Nice to know we have a third for team 7! Someone's going to have to pick up my slack after all, as my scores are completely pitiful...

Nothing worth posting yet, but I am playing, promise.

Team 7 also needs a name...Bullet Heaven? Dunno.
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Re: STGT Week 1 - Mushihimesama Futari

Post by mjmjr25 »

Yes, Lazer, the closer you are when you pick up gems the more they up your multiplier. I'm sure everyone has seen that tap shot / hold shot yield different gems. Bigger gems are worth more and up your multiplier more. Knowing when to switch back forth is key to big scoring.
Nyukki
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Re: STGT Week 1 - Mushihimesama Futari

Post by Nyukki »

first run, posting it incase I don't have time for another. completely crapped out on second half of stage 3.

Nyukki - team 6 - 70,166,434 - reco/n - stage 3 boss - 1.5 360
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EllertMichael
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Re: STGT Week 1 - Mushihimesama Futari

Post by EllertMichael »

Lazer wrote:Kidpanda, watching your run I see you generally stay very close to the enemies you are killing - is that how you collect the highest point gems?

Kidpanda wrote:Lazer, I just have an issue with staying still, playing games like Raiden and such, I'm just used to getting close and point blanking.

:lol: It is a competition, afterall!

Nice score, KP! I've still yet to break 100m...
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dsheinem
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Re: STGT Week 1 - Mushihimesama Futari

Post by dsheinem »

any thoughts on using the iOS version? Totally serious...
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studentzki
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Re: STGT Week 1 - Mushihimesama Futari

Post by studentzki »

dsheinem wrote:any thoughts on using the iOS version? Totally serious...


Nope... It's way too easy. 1CC can be done after two tries or so, because the finger controls make your character jump from one side to another
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Lazer
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Re: STGT Week 1 - Mushihimesama Futari

Post by Lazer »

EllertMichael wrote::lol: It is a competition, afterall!


I know! And I want to crush you all!! (Got any tips for me?) :lol:

Unless i have some kind of epiphany, I don't think I'll ever get past stage 3. So. Many. Bullets. :shock:
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noiseredux
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Re: STGT Week 1 - Mushihimesama Futari

Post by noiseredux »

Lazer, it's sometimes best to think of it as a competition with yourself. Day One: Post a score. Every day after: Try to post a higher one than the day before. It's def gratifying to beat your own PB, and to see improvement. The benefit to your team will come naturally from this. Plus, getting better at any shmup will make you better at others.
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Lazer
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Re: STGT Week 1 - Mushihimesama Futari

Post by Lazer »

noiseredux wrote:Lazer, it's sometimes best to think of it as a competition with yourself. Day One: Post a score. Every day after: Try to post a higher one than the day before. It's def gratifying to beat your own PB, and to see improvement. The benefit to your team will come naturally from this. Plus, getting better at any shmup will make you better at others.


Good advice. I'm having fun with it. I'm just happy to be chatting with you all and playing the game. I had never even heard of this game before this tourney. I've really never played a newer bullet hell game like this. It's awesome. And there's certainly plenty of bullets. My goal: new PB before the end of the week.

And I'm sure Bogus or 8bit will post a 1CC any day now :P
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Kidpanda
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Re: STGT Week 1 - Mushihimesama Futari

Post by Kidpanda »

Lazer wrote:
EllertMichael wrote::lol: It is a competition, afterall!


I know! And I want to crush you all!! (Got any tips for me?) :lol:

Unless i have some kind of epiphany, I don't think I'll ever get past stage 3. So. Many. Bullets. :shock:


Stage 3 requires you to play aggressively, learn where the ground mid tier enemies come out and be in their face with your shots.
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