The Super Mario Maker Thread

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Ziggy
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Re: The Super Mario Maker Thread

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Blu wrote:Here's that update in video form, like Michi was mentioning. Great to hear they're taking feedback from fans!

https://www.youtube.com/watch?v=esX_FPaZdDQ


YEEEEEEEEEEEEEEEEEEES!!!!!!!!! :D

The only thing that sucks is now I'll wanna re-upload most (if not all) of my levels. Especially Spin Jump Insane!

A harder version of the fly swatter game... because the first one wasn't hard enough?
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Blu
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Re: The Super Mario Maker Thread

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Ziggy587 wrote:
Blu wrote:Here's that update in video form, like Michi was mentioning. Great to hear they're taking feedback from fans!

https://www.youtube.com/watch?v=esX_FPaZdDQ


YEEEEEEEEEEEEEEEEEEES!!!!!!!!! :D

The only thing that sucks is now I'll wanna re-upload most (if not all) of my levels.


Yeah! Cool!

Especially Spin Jump Insane!


Noooooooooo! I refuse to clear it again! :) Speaking of which, what's the clear count at right now? My guess is under 10.
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Ziggy
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Re: The Super Mario Maker Thread

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:lol:

I'm not sure of the clear count at present. After I uploaded v2, it was 0 for a long while.

The good thing tho, if I DO upload a new version, it'll be to add a halfway mark! That'll make it easier to beat. Had checkpoints been available when I was building the level, there definitely would have always been one at the tube.
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SonicGamer74
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Re: The Super Mario Maker Thread

Post by SonicGamer74 »

JUST got this game the other day, so I thought I'd share a couple of stages I uploaded.

"Quick Sprint":
A009-0000-00C8-22B4

"Nothin' But Air":
174A-0000-00C8-34A0

Try 'em out, if you guys want. :) I personally like Nothin' But Air out of the two (mainly because "Quick Sprint" is literally just running with a handful of jumps; nothing big).
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Michi
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Re: The Super Mario Maker Thread

Post by Michi »

Ziggy587 wrote:The only thing that sucks is now I'll wanna re-upload most (if not all) of my levels. Especially Spin Jump Insane!

*sobs*
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Re: The Super Mario Maker Thread

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New levels!

Keeping with the spirit of creating levels that I think feel like "real" courses:

"Airshow Panic!" - BE08-0000-00D2-7844

"Firestick and Chill" - A5CB-000-00D3-0368

"Castle Time Jump Jump!!" - CBB4-0000-00D2-634E

...and one that's a puzzle:

"Koopa gives you a lift." - 8F23-0000-00D5-065B

Hope you guys enjoy!
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Ziggy
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Re: The Super Mario Maker Thread

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Those level names sound awesome! I can't wait to try them out. :D
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Re: The Super Mario Maker Thread

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Got a chance to play everyone's maps a couple of weeks ago, had good time. The 2 that I have to comment on are Flakes Find your own way, if I'm remembering correctly your evil but I couldn't stop laughing and it made me smile and s1mples map had great flow and skills are needed but I like the energy to it.

I'm still waiting to develop maps for it but don't mind the wait since there are some updates for the game and many of my ideas haven't sprouted yet so.im cool.
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Re: The Super Mario Maker Thread

Post by BogusMeatFactory »

So the new update hit with the checkpoints and power-up improvements, but there was also a new feature that popped up that they didn't really talk that much about, Event Courses. They are developer and celebrity made courses that, when completed unlcok new costumes like, Gamecenter CX's Arino costume, Tri-force Heroe links and Super Mario-kun.
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Re: The Super Mario Maker Thread

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TEKTORO wrote:Got a chance to play everyone's maps a couple of weeks ago, had good time. The 2 that I have to comment on are Flakes Find your own way, if I'm remembering correctly your evil but I couldn't stop laughing and it made me smile


Thank you! My favorite part is the mountain of red 'X's right before the flag pole whenever I see the level in my uploads list. I don't think I could have made an easier level and still claims so many Mario souls.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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