It's a rougelike so if you've played one of those, then Sorcery Saga will probably be fairly similar to that but I'll assume you haven't and explain anyway (plus I haven't played enough rougelikes to know what all the standard conventions are).MrEco wrote:A question for those of you who have played Sorcery Saga: Curse of the Great Curry God.
What's the combat like? And would you say it's good?
From what I saw of screenshots, it looks like a grid based strategy RPG, but you seem to only control one character. I'm curious how it works.
In Sorcery Saga, with every action you take, all the other enemies (and Kuu, your mascot partner thing) will take an action. So if you move a space (diagonals also count as 1 space), attack, use an item, or use a spell, then everything else will also move, attack, etc. You can also make curry which gives you a temporary boost (I think it's in attack, defense, regen, and exp bonus?), but I'm not sure if that takes 1 or more turns.
If you kill enough enemies, you level up and get stat increases but you only keep your level in the dungeon you are currently in. Once you leave it gets reset back to 1. Kuu will also level up and get stat increases, but he doesn't level up by killing enemies (he can help you kill them though). Instead you need to throw him items which will eventually level him up (not sure if certain items level him up faster or if it's a set # per level) and every few levels he gets a skill. Unfortunately these are completely random and he only has these in your current dungeon.
Kuu also needs to be fed items to keep his hunger meter up, which acts has his life bar. If his hunger goes to 0, you won't be able to go to the next floor of the dungeon until you feed him something. It's also important to keep him alive because if you die and he's dead, you lose all of the items that you were carrying in the dungeon. If he was alive when you died, then you at least keep your equipped weapons.
I think those are the main bits? Maybe I explained more than what you were asking for (or maybe I didn't explain the right things lol) but there you go lol. Oh and I would say I do enjoy it. Battling enemies tend to be very quick but it also can be a bit punishing if you are a bit careless ha. I haven't really felt like it wasn't my fault that I died though, so maybe that's why I like it? It's pretty far off from a strategy RPG though... I think it might be closer to a first person dungeon-crawler, with quicker battles.
Ah sorry that this turned out so long
