51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC
77. Teenage Mutant Ninja Turtles - NES
78. Faria - NES
79. Rebel Galaxy - PC
One sentence description: Freelancer with capital ships.
Rebel Galaxy has a similar setup to Freelancer; you can engage in trading, do missions, do random bounty hunting, find caches of equipment at a smuggler's drop, mine, or even engage in piracy. Unlike Freelancer you are always free to ignore the story and go to any sector you want, though you'll want to progress a bit before you go to the later ones or you'll get blown out of the sky.
What sets Rebel Galaxy apart is you start off in a Corvette and the ship sizes only get bigger from there. As a result they put the game on a 2D plane and gave you a massive broadside to go with your turrets. This gives combat more of a naval feel and it does work pretty well. There is still an emphasis on maneuvering because your shields and armor are divided into quadrants (so you want to be able to present healthy areas to enemies). You essentially only lose out on being able to maneuver on the long axis out of line with your enemy's broadside, and honestly you would still be able to roll quickly enough that the major increase in control complexity would outweigh the minor increase in tactical depth.
The game has factions, but it's fairly underdeveloped. There are five pirate factions (though one is starter-area only and only one has stations), a militia faction opposed to the pirates, and a civilian faction. The key here is when you become friendly with a pirate the militia is going to be pissed at you but you can still be friendly with the civilians. There are a large number of pirate stations as well as neutral stations, so piracy is actually viable. But it does require a fair amount of work because you start off opposed to the pirates. There is also a merchant's guild and a mercenary guild. Their main function is they offer some extra ships and equipment you can't get unless you climb the guild ranks. However, unless you do a quick blitz of guild missions you'll find that you have better ships than what you just unlocked (the equipment is still nice).
The biggest miss is that the trade system is a bit underdeveloped. You have no ability to determine how much something sells at a nearby station, so buying low to sell high is very hit and miss. You're better off waiting for events which will artificially increase/decrease the price of certain goods. There is a ticker which indicates where a commodity is commonly imported/exported from, but it doesn't really help enough; you still aren't guaranteed a profit. And the margins aren't high enough to make it worth the time investment; you're better off doing a mission. A lot of enemies drop commodities when killed, though, so you can do a lot of selling there and it still makes the increased cargo upgrades worthwhile (no leaving loot behind). Similarly, the mining takes too much time compared to the return.
This game is 100% worth the $20.