First seamless 3D world in a console game
First seamless 3D world in a console game
I just watched Did You Know Gaming's new video about Jak and Daxter, and the line how the first game was awarded the world record of having the "first seamless 3d world in a console game" in Guinness World Records Gamer's Edition 2008 caught my attention. Does my memory fail me, or do not the King's Field games have seamless 3d worlds as well? It's been quite a few years since I played those, but I recall liking exactly that aspect of them. And even the fourth game in that series was released before Jak and Daxter.
Re: First seamless 3D world in a console game
Yup, if I'm not mistaken, all of the King's Field games have 3D worlds with out any loading screens. That's one of their selling points in fact, I'm quite sure.
Even then, that seems a bit unlikely to be the first, but it's a far better contender than Jak and Daxter.
Even then, that seems a bit unlikely to be the first, but it's a far better contender than Jak and Daxter.
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Re: First seamless 3D world in a console game
paging Exhuminator
Re: First seamless 3D world in a console game
Maybe it has something to do with the degree of 3D-ness? Plenty of earlier "3D" game worlds had significant limits in that regard. id Software FPS for example - Wolfenstein 3D was floating walls, displaying a pop-up Pac-Man maze more or less. DOOM added varied height with floor textures and all, but still nothing existed above/underneath other objects. You might have a big set of stairs, but it wouldn't have a room under it/etc. It wasn't until Quake that you had a true 3D environment.MrEco wrote:Yup, if I'm not mistaken, all of the King's Field games have 3D worlds with out any loading screens. That's one of their selling points in fact, I'm quite sure.
Even then, that seems a bit unlikely to be the first, but it's a far better contender than Jak and Daxter.
If the King's Field games had similar engine restrictions, maybe that kept them from consideration.
The record doesn't really say, of course.
Re: First seamless 3D world in a console game
The King's Field games feature a true 3D engine (unlike Doom and such), so that shouldn't be the case. But maybe there's some technicality there that I'm missing.
I'm hard-pressed to think of any other earlier console game that might qualify. The first King's Field (the one that was released only in Japan) was released mere 13 days after the PS1 itself went on sale. I'm not that familiar with Sega Saturn's early library, but it doesn't seem likely that it would have a similarly groundbreaking 3D game available at that time, since the Saturn came out only ~10 days before the PS1 in Japan.
I'm hard-pressed to think of any other earlier console game that might qualify. The first King's Field (the one that was released only in Japan) was released mere 13 days after the PS1 itself went on sale. I'm not that familiar with Sega Saturn's early library, but it doesn't seem likely that it would have a similarly groundbreaking 3D game available at that time, since the Saturn came out only ~10 days before the PS1 in Japan.
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fastbilly1
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Re: First seamless 3D world in a console game
I cant think of a single seamless 3d world on the Saturn.
Re: First seamless 3D world in a console game
fastbilly1 wrote:I cant think of a single seamless 3d world on the Saturn.
best i can do.
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fastbilly1
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Re: First seamless 3D world in a console game
Well played aaron
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Re: First seamless 3D world in a console game
"Seamless 3D world in a console game" is so specific yet so vague at the same time that I don't know what to say! 
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Re: First seamless 3D world in a console game
Seamless only means loading areas were 'hidden'. By, say, a long mostly featurless corridoor, or an elevator.
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