The Super Mario Maker Thread
Re: The Super Mario Maker Thread
Anyone play my ghost house level? I'd like to hear feedback on it. I'm happy with the level layout, but there's just something about the level that I can't put my finger on. It didn't quite come out the way I was hoping.
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Re: The Super Mario Maker Thread
I loved it! you had a great puzzle there that I enjoyed. The only problem I had with said puzzle is that if you take the wrong path, when retracing your steps, you may have a loooooong wait for the platform to reappear. I really liked it though!Ziggy587 wrote:Anyone play my ghost house level? I'd like to hear feedback on it. I'm happy with the level layout, but there's just something about the level that I can't put my finger on. It didn't quite come out the way I was hoping.
I also got to play your Practice Castle v2 and found the secret path! I loved it! I always like your main levels, because they are the right level of difficulty, with little twists and tons of secrets to find. You really encourage me to explore your levels to their fullest and I feel that adds to the longevity of your games.
@Reprise I played your two new levels, Saw and Slasher Scenario. With Saw, the moving platform at the end takes a looooong time to show up for players. You may want to place it at the very end of the level so that it may show up earlier for players? Don't know if that may fix the solution. I thought the first few times that I had to make a blind jump. Also with that section, for some reason it will randomly spawn two sets of saw blades right next to each other and it is impossible to jump over, forcing you to have the mushroom and lose it. That isn't your fault really, more the fault of the tools spawning them that way.
As for Slasher Scenario I really liked it. It was really challenging. Man! You love the Saw blades! It was great though!
Something really weird happened to me today. I was just playing my level Sky-High Hijinks to prove to my wife it can be beaten. I fell to my death and Mario screamed, you heard a big thunk and Luigi was talking to him. They had a long dialog back and worth and then some bigger thunk sounds, applause and then peach going, "Mario?" and then I died. The thing lasted a good minute before I died. It was really weird!
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: The Super Mario Maker Thread
Yes, unfortunately there was nothing I could really do about that, short of making that whole track shorter. I did realize that you might have a really long wait, and that some players might think it isn't ever coming back and commit suicide, so I put the blue skull track in there so you can at least return without having to wait. And I added the semi-solid platform at the split so you can wait for it to return (the POW block was originally on the platform just after the Bullet Bills). I could probably just redesign that part to shorten the track up, do you think that would be worth having to re-upload the level?BogusMeatFactory wrote:I loved it! you had a great puzzle there that I enjoyed. The only problem I had with said puzzle is that if you take the wrong path, when retracing your steps, you may have a loooooong wait for the platform to reappear. I really liked it though!Ziggy587 wrote:Anyone play my ghost house level? I'd like to hear feedback on it. I'm happy with the level layout, but there's just something about the level that I can't put my finger on. It didn't quite come out the way I was hoping.
That's what I was aiming for, thanks! I was hesitant to upload the updated version because the original upload has been steadily accumulating stars. I have both versions uploaded right now, but I'll eventually have to delete one.I also got to play your Practice Castle v2 and found the secret path! I loved it! I always like your main levels, because they are the right level of difficulty, with little twists and tons of secrets to find. You really encourage me to explore your levels to their fullest and I feel that adds to the longevity of your games.
That seems to happen randomly if you fall off screen. It happened to me TWICE while play testing Spin Jump Insane (that's how many times I died while play testing). It does last a long time. You are able to skip it though, if you wish.Something really weird happened to me today. I was just playing my level Sky-High Hijinks to prove to my wife it can be beaten. I fell to my death and Mario screamed, you heard a big thunk and Luigi was talking to him. They had a long dialog back and worth and then some bigger thunk sounds, applause and then peach going, "Mario?" and then I died. The thing lasted a good minute before I died. It was really weird!
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Re: The Super Mario Maker Thread
Nah I don't think it is worth republishing the level. If you want I can make a comment in your level stating as such so future players will know.
As for the funky mario thing when falling, I loved it. My wife and I sat there mouth agape foe a second. Oh mario maker, you so weird.
As for the funky mario thing when falling, I loved it. My wife and I sat there mouth agape foe a second. Oh mario maker, you so weird.
Last edited by BogusMeatFactory on Sat Sep 19, 2015 4:47 pm, edited 1 time in total.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: The Super Mario Maker Thread
Thanks for the feedback. You're right about the platform and also the saw blades... Those are two problems I noticed and couldn't think of a proper solution. I added two platforms at one point (one either side), but I found it harder for the player when they passed over each other (as it makes the player start going the opposite direction on the other platform). As for the saw blades, that problem is really annoying and I don't kno how to fix it. It seems that the game is made in a way where the saw blades are triggered as the player approaches them, meaning they don't move in how I want them to be stagnated, but instead based on the player's movements.BogusMeatFactory wrote: @Reprise I played your two new levels, Saw and Slasher Scenario. With Saw, the moving platform at the end takes a looooong time to show up for players. You may want to place it at the very end of the level so that it may show up earlier for players? Don't know if that may fix the solution. I thought the first few times that I had to make a blind jump. Also with that section, for some reason it will randomly spawn two sets of saw blades right next to each other and it is impossible to jump over, forcing you to have the mushroom and lose it. That isn't your fault really, more the fault of the tools spawning them that way.
As for Slasher Scenario I really liked it. It was really challenging. Man! You love the Saw blades! It was great though!
And yes, for some reason I love the saw blades at the moment
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Re: The Super Mario Maker Thread
Can you unlock all the items before publishing a level, I don't think I wanna upload a level till having all the tools at my disposal.
If you can see the future while remembering the past, you may just have control of the present.
Re: The Super Mario Maker Thread
Yup, you sure can.TEKTORO wrote:Can you unlock all the items before publishing a level, I don't think I wanna upload a level till having all the tools at my disposal.
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Re: The Super Mario Maker Thread
Thanks for the info, was curious!Reprise wrote:Yup, you sure can.TEKTORO wrote:Can you unlock all the items before publishing a level, I don't think I wanna upload a level till having all the tools at my disposal.
If you can see the future while remembering the past, you may just have control of the present.
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Re: The Super Mario Maker Thread
My suggestion for you is to do one of two things. First, you can split that track up into two separate tracks with two platforms on it. That way, the initial track is shorter and people will know it is there.Reprise wrote:
Thanks for the feedback. You're right about the platform and also the saw blades... Those are two problems I noticed and couldn't think of a proper solution. I added two platforms at one point (one either side), but I found it harder for the player when they passed over each other (as it makes the player start going the opposite direction on the other platform). As for the saw blades, that problem is really annoying and I don't kno how to fix it. It seems that the game is made in a way where the saw blades are triggered as the player approaches them, meaning they don't move in how I want them to be stagnated, but instead based on the player's movements.
And yes, for some reason I love the saw blades at the moment
The second suggestion is to shake that platform up in creative mode so that it is a platform that only starts moving when you jump on it. That way it is waiting for the player and the sawblades should spawn accordingly.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: The Super Mario Maker Thread
Thanks for the suggestions. I'll have to have another go at editing it.
In the mean time, another new level:
Helreginn Deja Vu (2CFA-0000-0052-B917)
In the mean time, another new level:
Helreginn Deja Vu (2CFA-0000-0052-B917)
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360